4 research outputs found

    Automated Interactive Visualization on Abstract Concepts in Computer Science

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    The paper presents CSVisFrame, a framework formaking visualizations, which solves the understanding difficultyon learning abstract concepts in computer science including datastructures and algorithms. With the framework, instructors anddevelopers can develop all varieties of interactive visualizations,with which students can learn and understand abstract conceptsin computer science more easily.CSVisFrame has been applied to both offline and onlinecomputer courses. Students from Sichuan Normal Universityhave enjoyed visualizations based on CSVisFrame in their AlgorithmDesign and Analysis course, and thousands of students ofJisuanke have benefitted from online CSVisFrame-based visualizedcomputer science courses. The effectiveness of CSVisFramebasedvisualizations has been demonstrated by our sample survey,which shows that visualizations are widely accepted, and almostall students can achieve a better learning. CSVisFrame is opensourced1,and demonstrations based on CSVisFrame are free2

    Investigation and development of a tangible technology framework for highly complex and abstract concepts

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    The ubiquitous integration of computer-supported learning tools within the educational domain has led educators to continuously seek effective technological platforms for teaching and learning. Overcoming the inherent limitations of traditional educational approaches, interactive and tangible computing platforms have consequently garnered increased interest in the pursuit of embedding active learning pedagogies within curricula. However, whilst Tangible User Interface (TUI) systems have been successfully developed to edutain children in various research contexts, TUI architectures have seen limited deployment towards more advanced educational pursuits. Thus, in contrast to current domain research, this study investigates the effectiveness and suitability of adopting TUI systems for enhancing the learning experience of abstract and complex computational science and technology-based concepts within higher educational institutions (HEI)s. Based on the proposal of a contextually apt TUI architecture, the research describes the design and development of eight distinct TUI frameworks embodying innovate interactive paradigms through tabletop peripherals, graphical design factors, and active tangible manipulatives. These computationally coupled design elements are evaluated through summative and formative experimental methodologies for their ability to aid in the effective teaching and learning of diverse threshold concepts experienced in computational science. In addition, through the design and adoption of a technology acceptance model for educational technology (TAM4Edu), the suitability of TUI frameworks in HEI education is empirically evaluated across a myriad of determinants for modelling students’ behavioural intention. In light of the statistically significant results obtained in both academic knowledge gain (μ = 25.8%) and student satisfaction (μ = 12.7%), the study outlines the affordances provided through TUI design for various constituents of active learning theories and modalities. Thus, based on an empirical and pedagogical analyses, a set of design guidelines is defined within this research to direct the effective development of TUI design elements for teaching and learning abstract threshold concepts in HEI adaptations

    Creating Interactive and Visual Educational Resources for AI

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    Teaching artificial intelligence is effective if the experience is a visual and interactive one, with educational materials that utilize combinations of various content types such as text, math, and code into an integrated experience. Unfortunately, easy-to-use tools for creating such pedagogical resources are not available to the educators, resulting in most courses being taught using a disconnected set of static materials, which is not only ineffective for learning AI, but further, requires repeated and redundant effort for the instructor. In this paper, we introduce Moro, a software tool for easily creating and presenting AI-friendly teaching materials. Moro notebooks integrate content of different types (text, math, code, images), allow real-time interactions via modifiable and executable code blocks, and are viewable in browsers both as long-form pages and as presentations. Creating notebooks is easy and intuitive; the creation tool is also in-browser, is WYSIWYG for quick iterations of editing, and supports a variety of shortcuts and customizations for efficiency. We present three deployed case studies of Moro that widely differ from each other, demonstrating its utility in a variety of scenarios such as in-class teaching and conference tutorials
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