86,162 research outputs found

    Estimating Multidimensional Persistent Homology through a Finite Sampling

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    An exact computation of the persistent Betti numbers of a submanifold XX of a Euclidean space is possible only in a theoretical setting. In practical situations, only a finite sample of XX is available. We show that, under suitable density conditions, it is possible to estimate the multidimensional persistent Betti numbers of XX from the ones of a union of balls centered on the sample points; this even yields the exact value in restricted areas of the domain. Using these inequalities we improve a previous lower bound for the natural pseudodistance to assess dissimilarity between the shapes of two objects from a sampling of them. Similar inequalities are proved for the multidimensional persistent Betti numbers of the ball union and the one of a combinatorial description of it

    The Skip Quadtree: A Simple Dynamic Data Structure for Multidimensional Data

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    We present a new multi-dimensional data structure, which we call the skip quadtree (for point data in R^2) or the skip octree (for point data in R^d, with constant d>2). Our data structure combines the best features of two well-known data structures, in that it has the well-defined "box"-shaped regions of region quadtrees and the logarithmic-height search and update hierarchical structure of skip lists. Indeed, the bottom level of our structure is exactly a region quadtree (or octree for higher dimensional data). We describe efficient algorithms for inserting and deleting points in a skip quadtree, as well as fast methods for performing point location and approximate range queries.Comment: 12 pages, 3 figures. A preliminary version of this paper appeared in the 21st ACM Symp. Comp. Geom., Pisa, 2005, pp. 296-30

    Partial-sum queries in OLAP data cubes using covering codes

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    A partial-sum query obtains the summation over a set of specified cells of a data cube. We establish a connection between the covering problem in the theory of error-correcting codes and the partial-sum problem and use this connection to devise algorithms for the partial-sum problem with efficient space-time trade-offs. For example, using our algorithms, with 44 percent additional storage, the query response time can be improved by about 12 percent; by roughly doubling the storage requirement, the query response time can be improved by about 34 percent

    Some Problems of Topology Change Description in the Theory of Space-Time

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    The problem of topology change description in gravitation theory is analized in detailes. It is pointed out that in standard four-dimensional theories the topology of space may be considered as a particular case of boundary conditions (or constraints). Therefore, the possible changes of space topology in (3+1)-dimensions do not admit dynamical description nor in classical nor in quantum theories and the statements about dynamical supressing of topology change have no sence. In the framework of multidimensional theories the space (and space-time) may be considered as the embedded manifolds. It give the real posibilities for the dynamical description of the topology of space or space-time.Comment: 16 pages, LaTex; some misprints, which prevent generation of PS file, are correcte

    Continuous Fields and Discrete Samples: Reconstruction through Delaunay Tessellations

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    Here we introduce the Delaunay Density Estimator Method. Its purpose is rendering a fully volume-covering reconstruction of a density field from a set of discrete data points sampling this field. Reconstructing density or intensity fields from a set of irregularly sampled data is a recurring key issue in operations on astronomical data sets, both in an observational context as well as in the context of numerical simulations. Our technique is based upon the stochastic geometric concept of the Delaunay tessellation generated by the point set. We shortly describe the method, and illustrate its virtues by means of an application to an N-body simulation of cosmic structure formation. The presented technique is a fully adaptive method: automatically it probes high density regions at maximum possible resolution, while low density regions are recovered as moderately varying regions devoid of the often irritating shot-noise effects. Of equal importance is its capability to sharply and undilutedly recover anisotropic density features like filaments and walls. The prominence of such features at a range of resolution levels within a hierarchical clustering scenario as the example of the standard CDM scenario is shown to be impressively recovered by our scheme.Comment: 4 pages, 2 figures, accepted for publication in Astronomy & Astrophysics Letter

    Near-Optimal and Robust Mechanism Design for Covering Problems with Correlated Players

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    We consider the problem of designing incentive-compatible, ex-post individually rational (IR) mechanisms for covering problems in the Bayesian setting, where players' types are drawn from an underlying distribution and may be correlated, and the goal is to minimize the expected total payment made by the mechanism. We formulate a notion of incentive compatibility (IC) that we call {\em support-based IC} that is substantially more robust than Bayesian IC, and develop black-box reductions from support-based-IC mechanism design to algorithm design. For single-dimensional settings, this black-box reduction applies even when we only have an LP-relative {\em approximation algorithm} for the algorithmic problem. Thus, we obtain near-optimal mechanisms for various covering settings including single-dimensional covering problems, multi-item procurement auctions, and multidimensional facility location.Comment: Major changes compared to the previous version. Please consult this versio
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