70 research outputs found
Segmentation and Counting of People Through Collaborative Augmented Environment
People counting system have wide potential application including video surveillance and public resources management. Also with rapid development of economic society, crowd flowing in varies public places and facility is more and more frequent. Effectively managing and controlling crowd in public places become an important issue. People counting system based on this kind of demand arises, which can be used in commercial domain such as market survey, traffic management as well as architectural design domain. For example suppose there is a crowd gathering at specific place then it indicates an unusual situation and second one if counting of people is done in shopping mall then it provides valuable information for optimizing trading hours, as well as evaluating the attractiveness of some shopping areas
LCrowdV: Generating Labeled Videos for Simulation-based Crowd Behavior Learning
We present a novel procedural framework to generate an arbitrary number of
labeled crowd videos (LCrowdV). The resulting crowd video datasets are used to
design accurate algorithms or training models for crowded scene understanding.
Our overall approach is composed of two components: a procedural simulation
framework for generating crowd movements and behaviors, and a procedural
rendering framework to generate different videos or images. Each video or image
is automatically labeled based on the environment, number of pedestrians,
density, behavior, flow, lighting conditions, viewpoint, noise, etc.
Furthermore, we can increase the realism by combining synthetically-generated
behaviors with real-world background videos. We demonstrate the benefits of
LCrowdV over prior lableled crowd datasets by improving the accuracy of
pedestrian detection and crowd behavior classification algorithms. LCrowdV
would be released on the WWW
TasselNet: Counting maize tassels in the wild via local counts regression network
Accurately counting maize tassels is important for monitoring the growth
status of maize plants. This tedious task, however, is still mainly done by
manual efforts. In the context of modern plant phenotyping, automating this
task is required to meet the need of large-scale analysis of genotype and
phenotype. In recent years, computer vision technologies have experienced a
significant breakthrough due to the emergence of large-scale datasets and
increased computational resources. Naturally image-based approaches have also
received much attention in plant-related studies. Yet a fact is that most
image-based systems for plant phenotyping are deployed under controlled
laboratory environment. When transferring the application scenario to
unconstrained in-field conditions, intrinsic and extrinsic variations in the
wild pose great challenges for accurate counting of maize tassels, which goes
beyond the ability of conventional image processing techniques. This calls for
further robust computer vision approaches to address in-field variations. This
paper studies the in-field counting problem of maize tassels. To our knowledge,
this is the first time that a plant-related counting problem is considered
using computer vision technologies under unconstrained field-based environment.Comment: 14 page
Crowd counting and segmentation in visual surveillance
Reference no. MP-PD.8In this paper, the crowd counting and segmentation problem is formulated as a maximum a posterior problem, in which 3D human shape models are designed and matched with image evidence provided by foreground/background separation and probability of boundary. The solution is obtained by considering only the human candidates that are possible to be un-occluded in each iteration, and then applying on them a validation and rejection strategy based on minimum description length. The merit of the proposed optimization procedure is that its computational cost is much smaller than that of the global optimization methods while its performance is comparable to them. The approach is shown to be robust with respect to severe partial occlusions. ©2009 IEEE.published_or_final_versionThe 16th IEEE International Conference on Image Processing (ICIP 2009), Cairo, Egypt, 7-10 November 2009. In International Conference on Image Processing Proceedings, 2009, p. 2573-257
Extraction de motif de mouvement de la foule par le flot optique
Dans ce travail, nous nous intéressons à l’analyse d'extraction de motifs de mouvement par la technique de flot optique, dans le but d’analysé le comportement de la foule. Ces scènes se caractérisent par la présence d’un grand nombre de personnes dans le champ de vision des caméras. Le problème majeur est l’élaboration et d’utilisation d’une technique sans modélisation de l’arrière-plan pour détecter les mouvements de la foule. Par la suite une étape de détection d’anomalies par la technique des réseaux de neurones artificiels (RNA). Nous présentons dans cet article une comparaison de l’approche proposée pour la détection des mouvements dans des scènes très denses et celle d'utilisation de modèle social de force. Pour plus de robustesse et d’efficacité, nous avons introduit la routine permettant d’élimination des ombres
Crowd detection from still images
The analysis of human crowds has widespread uses from law enforcement to urban engineering and traffic management. All of these require a crowd to first be detected, which is the problem addressed in this paper. Given an image, the algorithm we propose segments it into crowd and non-crowd regions. The main idea is to capture two key properties of crowds: (i) on a narrow scale, its basic element should look like a human (only weakly so, due to low resolution, occlusion, clothing variation etc.), while (ii) on a larger scale, a crowd inherently contains repetitive appearance elements. Our method exploits this by building a pyramid of sliding windows and quantifying how “crowd-like” each level of the pyramid is using an underlying statistical model based on quantized SIFT features. The two aforementioned crowd properties are captured by the resulting feature vector of window responses, describing the degree of crowd-like appearance around an image location as the surrounding spatial extent is increased
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