8,434 research outputs found

    Desiderata for an Every Citizen Interface to the National Information Infrastructure: Challenges for NLP

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    In this paper, I provide desiderata for an interface that would enable ordinary people to properly access the capabilities of the NII. I identify some of the technologies that will be needed to achieve these desiderata, and discuss current and future research directions that could lead to the development of such technologies. In particular, I focus on the ways in which theory and techniques from natural language processing could contribute to future interfaces to the NII. Introduction The evolving national information infrastructure (NII) has made available a vast array of on-line services and networked information resources in a variety of forms (text, speech, graphics, images, video). At the same time, advances in computing and telecommunications technology have made it possible for an increasing number of households to own (or lease or use) powerful personal computers that are connected to this resource. Accompanying this progress is the expectation that people will be able to more..

    Natural language in multimedia / multimodal systems

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    Automatic design of multimodal presentations

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    We describe our attempt to integrate multiple AI components such as planning, knowledge representation, natural language generation, and graphics generation into a functioning prototype called WIP that plans and coordinates multimodal presentations in which all material is generated by the system. WIP allows the generation of alternate presentations of the same content taking into account various contextual factors such as the user\u27s degree of expertise and preferences for a particular output medium or mode. The current prototype of WIP generates multimodal explanations and instructions for assembling, using, maintaining or repairing physical devices. This paper introduces the task, the functionality and the architecture of the WIP system. We show that in WIP the design of a multimodal document is viewed as a non-monotonic process that includes various revisions of preliminary results, massive replanning and plan repairs, and many negotiations between design and realization components in order to achieve an optimal division of work between text and graphics. We describe how the plan-based approach to presentation design can be exploited so that graphics generation influences the production of text and vice versa. Finally, we discuss the generation of cross-modal expressions that establish referential relationships between text and graphics elements

    Player agency in interactive narrative: audience, actor & author

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    The question motivating this review paper is, how can computer-based interactive narrative be used as a constructivist learn- ing activity? The paper proposes that player agency can be used to link interactive narrative to learner agency in constructivist theory, and to classify approaches to interactive narrative. The traditional question driving research in interactive narrative is, ‘how can an in- teractive narrative deal with a high degree of player agency, while maintaining a coherent and well-formed narrative?’ This question derives from an Aristotelian approach to interactive narrative that, as the question shows, is inherently antagonistic to player agency. Within this approach, player agency must be restricted and manip- ulated to maintain the narrative. Two alternative approaches based on Brecht’s Epic Theatre and Boal’s Theatre of the Oppressed are reviewed. If a Boalian approach to interactive narrative is taken the conflict between narrative and player agency dissolves. The question that emerges from this approach is quite different from the traditional question above, and presents a more useful approach to applying in- teractive narrative as a constructivist learning activity

    Research in constraint-based layout, visualization, CAD, and related topics : a bibliographical survey

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    The present work compiles numerous papers in the area of computer-aided design, graphics, layout configuration, and user interfaces in general. There is nearly no conference on graphics, multimedia, and user interfaces that does not include a section on constraint-based graphics; on the other hand most conferences on constraint processing favour applications in graphics. This work of bibliographical pointers may serve as a basis for a detailed and comprehensive survey of this important and challenging field in the intersection of constraint processing and graphics. In order to reach this ambitious aim, and also to keep this study up-to-date, the authors appreciate any comment and update information
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