5,680 research outputs found

    Cooperative video streaming on smartphones

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    Video streaming is one of the increasingly popular, as well as de-manding, applications on smartphones today. In this paper, we con-sider a group of smartphone users, within proximity of each other, who are interested in watching the same video from the Internet at the same time. The common practice today is that each user down-loads the video independently using her own cellular connection, which often leads to poor quality. We design, implement, and evaluate a novel system, MicroCast, that uses the resources on all smartphones of the group in a co-operative way so as to improve the streaming experience. Each phone uses simultaneously two network interfaces: the cellular to connect to the video server and the WiFi to connect to the rest of the group. Key ingredients of our design include the follow-ing. First, we propose a scheduling algorithm, MicroDownload, that decides which parts of the video each phone should download from the server, based on the phones ’ download rate. Second, we propose a novel all-to-all local dissemination scheme, MicroNC-P2, for sharing content among group members, which outperforms state-of-the-art peer-to-peer schemes in our setting. MicroNC-P2 is designed to exploit WiFi overhearing and network coding, based on a local packet broadcast framework, MicroBroadcast, which we developed specifically for Android phones. We evaluate MicroCast on a testbed consisting of seven Android phones, and we show that it brings significant performance benefits without battery penalty

    Device-Centric Cooperation in Mobile Networks

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    The increasing popularity of applications such as video streaming in today's mobile devices introduces higher demand for throughput, and puts a strain especially on cellular links. Cooperation among mobile devices by exploiting both cellular and local area connections is a promising approach to meet the increasing demand. In this paper, we consider that a group of cooperative mobile devices, exploiting both cellular and local area links and within proximity of each other, are interested in the same video content. Traditional network control algorithms introduce high overhead and delay in this setup as the network control and cooperation decisions are made in a source-centric manner. Instead, we develop a device-centric stochastic cooperation scheme. Our device-centric scheme; DcC allows mobile devices to make control decisions such as flow control, scheduling, and cooperation without loss of optimality. Thanks to being device-centric, DcC reduces; (i) overhead; i.e., the number of control packets that should be transmitted over cellular links, so cellular links are used more efficiently, and (ii) the amount of delay that each packet experiences, which improves quality of service. The simulation results demonstrate the benefits of DcC

    A novel on-board Unit to accelerate the penetration of ITS services

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    In-vehicle connectivity has experienced a big expansion in recent years. Car manufacturers have mainly proposed OBU-based solutions, but these solutions do not take full advantage of the opportunities of inter-vehicle peer-to-peer communications. In this paper we introduce GRCBox, a novel architecture that allows OEM user-devices to directly communicate when located in neighboring vehicles. In this paper we also describe EYES, an application we developed to illustrate the type of novel applications that can be implemented on top of the GRCBox. EYES is an ITS overtaking assistance system that provides the driver with real-time video fed from the vehicle located in front. Finally, we evaluated the GRCbox and the EYES application and showed that, for device-to-device communication, the performance of the GRCBox architecture is comparable to an infrastructure network, introducing a negligible impact

    Wireless Video Transmission with Over-the-Air Packet Mixing

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    In this paper, we propose a system for wireless video transmission with a wireless physical layer (PHY) that supports cooperative forwarding of interfered/superimposed packets. Our system model considers multiple and independent unicast transmissions between network nodes while a number of them serve as relays of the interfered/superimposed signals. For this new PHY the average transmission rate that each node can achieve is estimated first. Next, we formulate a utility optimization framework for the video transmission problem and we show that it can be simplified due to the features of the new PHY. Simulation results reveal the system operating regions for which superimposing wireless packets is a better choice than a typical cooperative PHY.Comment: 2012 Packet Video Worksho
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