3,632 research outputs found

    Attack-Resilient Supervisory Control of Discrete-Event Systems

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    In this work, we study the problem of supervisory control of discrete-event systems (DES) in the presence of attacks that tamper with inputs and outputs of the plant. We consider a very general system setup as we focus on both deterministic and nondeterministic plants that we model as finite state transducers (FSTs); this also covers the conventional approach to modeling DES as deterministic finite automata. Furthermore, we cover a wide class of attacks that can nondeterministically add, remove, or rewrite a sensing and/or actuation word to any word from predefined regular languages, and show how such attacks can be modeled by nondeterministic FSTs; we also present how the use of FSTs facilitates modeling realistic (and very complex) attacks, as well as provides the foundation for design of attack-resilient supervisory controllers. Specifically, we first consider the supervisory control problem for deterministic plants with attacks (i) only on their sensors, (ii) only on their actuators, and (iii) both on their sensors and actuators. For each case, we develop new conditions for controllability in the presence of attacks, as well as synthesizing algorithms to obtain FST-based description of such attack-resilient supervisors. A derived resilient controller provides a set of all safe control words that can keep the plant work desirably even in the presence of corrupted observation and/or if the control words are subjected to actuation attacks. Then, we extend the controllability theorems and the supervisor synthesizing algorithms to nondeterministic plants that satisfy a nonblocking condition. Finally, we illustrate applicability of our methodology on several examples and numerical case-studies

    Lipschitz Robustness of Finite-state Transducers

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    We investigate the problem of checking if a finite-state transducer is robust to uncertainty in its input. Our notion of robustness is based on the analytic notion of Lipschitz continuity --- a transducer is K-(Lipschitz) robust if the perturbation in its output is at most K times the perturbation in its input. We quantify input and output perturbation using similarity functions. We show that K-robustness is undecidable even for deterministic transducers. We identify a class of functional transducers, which admits a polynomial time automata-theoretic decision procedure for K-robustness. This class includes Mealy machines and functional letter-to-letter transducers. We also study K-robustness of nondeterministic transducers. Since a nondeterministic transducer generates a set of output words for each input word, we quantify output perturbation using set-similarity functions. We show that K-robustness of nondeterministic transducers is undecidable, even for letter-to-letter transducers. We identify a class of set-similarity functions which admit decidable K-robustness of letter-to-letter transducers.Comment: In FSTTCS 201

    Reachability in Higher-Order-Counters

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    Higher-order counter automata (\HOCS) can be either seen as a restriction of higher-order pushdown automata (\HOPS) to a unary stack alphabet, or as an extension of counter automata to higher levels. We distinguish two principal kinds of \HOCS: those that can test whether the topmost counter value is zero and those which cannot. We show that control-state reachability for level kk \HOCS with 00-test is complete for \mbox{(k2)(k-2)}-fold exponential space; leaving out the 00-test leads to completeness for \mbox{(k2)(k-2)}-fold exponential time. Restricting \HOCS (without 00-test) to level 22, we prove that global (forward or backward) reachability analysis is \PTIME-complete. This enhances the known result for pushdown systems which are subsumed by level 22 \HOCS without 00-test. We transfer our results to the formal language setting. Assuming that \PTIME \subsetneq \PSPACE \subsetneq \mathbf{EXPTIME}, we apply proof ideas of Engelfriet and conclude that the hierarchies of languages of \HOPS and of \HOCS form strictly interleaving hierarchies. Interestingly, Engelfriet's constructions also allow to conclude immediately that the hierarchy of collapsible pushdown languages is strict level-by-level due to the existing complexity results for reachability on collapsible pushdown graphs. This answers an open question independently asked by Parys and by Kobayashi.Comment: Version with Full Proofs of a paper that appears at MFCS 201

    Exploiting the Temporal Logic Hierarchy and the Non-Confluence Property for Efficient LTL Synthesis

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    The classic approaches to synthesize a reactive system from a linear temporal logic (LTL) specification first translate the given LTL formula to an equivalent omega-automaton and then compute a winning strategy for the corresponding omega-regular game. To this end, the obtained omega-automata have to be (pseudo)-determinized where typically a variant of Safra's determinization procedure is used. In this paper, we show that this determinization step can be significantly improved for tool implementations by replacing Safra's determinization by simpler determinization procedures. In particular, we exploit (1) the temporal logic hierarchy that corresponds to the well-known automata hierarchy consisting of safety, liveness, Buechi, and co-Buechi automata as well as their boolean closures, (2) the non-confluence property of omega-automata that result from certain translations of LTL formulas, and (3) symbolic implementations of determinization procedures for the Rabin-Scott and the Miyano-Hayashi breakpoint construction. In particular, we present convincing experimental results that demonstrate the practical applicability of our new synthesis procedure

    Tester versus Bug: A Generic Framework for Model-Based Testing via Games

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    We propose a generic game-based approach for test case generation. We set up a game between the tester and the System Under Test, in such a way that test cases correspond to game strategies, and the conformance relation ioco corresponds to alternating refinement. We show that different test assumptions from the literature can be easily incorporated, by slightly varying the moves in the games and their outcomes. In this way, our framework allows a wide plethora of game-theoretic techniques to be deployed for model based testing.Comment: In Proceedings GandALF 2018, arXiv:1809.0241

    Hierarchical interface-based supervisory control using the conflict preorder

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    Hierarchical Interface-Based Supervisory Control decomposes a large discrete event system into subsystems linked to each other by interfaces, facilitating the design of complex systems and the re-use of components. By ensuring that each subsystem satisfies its interface consistency conditions locally, it can be ensured that the complete system is controllable and nonblocking. The interface consistency conditions proposed in this paper are based on the conflict preorder, providing increased flexibility over previous approaches. The framework requires only a small number of interface consistency conditions, and allows for the design of multi-level hierarchies that are provably controllable and nonblocking

    Processes, Roles and Their Interactions

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    Taking an interaction network oriented perspective in informatics raises the challenge to describe deterministic finite systems which take part in networks of nondeterministic interactions. The traditional approach to describe processes as stepwise executable activities which are not based on the ordinarily nondeterministic interaction shows strong centralization tendencies. As suggested in this article, viewing processes and their interactions as complementary can circumvent these centralization tendencies. The description of both, processes and their interactions is based on the same building blocks, namely finite input output automata (or transducers). Processes are viewed as finite systems that take part in multiple, ordinarily nondeterministic interactions. The interactions between processes are described as protocols. The effects of communication between processes as well as the necessary coordination of different interactions within a processes are both based on the restriction of the transition relation of product automata. The channel based outer coupling represents the causal relation between the output and the input of different systems. The coordination condition based inner coupling represents the causal relation between the input and output of a single system. All steps are illustrated with the example of a network of resource administration processes which is supposed to provide requesting user processes exclusive access to a single resource.Comment: In Proceedings IWIGP 2012, arXiv:1202.422
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