204 research outputs found

    Mapping utopian art: alternative political imaginaries in new media art (2008-2015)

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    This thesis investigates the proliferation of alternative political imaginaries in the Web-based art produced during the global financial crisis of 2008 and its aftermath (2008- 2015), with a particular focus on the influence of communist utopianism. The thesis begins by exploring the continuous relevance of utopianism to Western political thought, including the historical context within which the financial crisis of 2008 occurred. This context has been defined by the new political, social and cultural milieu produced by the development of Data Capitalism – the dominant economic paradigm of the last two decades. In parallel, the thesis identifies the “organic” connections between leftist utopian thought and networked technologies, in order to claim that the events of 2008 functioned as a catalyst for their reactivation and expansion. Following this analysis, the thesis focuses on how politically engaged artists have reacted to the global financial crisis through the use of the World Wide Web. More specifically, the thesis categorises a wide range of artworks, institutional and non-institutional initiatives, as well as theoretical texts that have either been written by artists, or have inspired them. The result of this exercise is a mapping of the post-crisis Web-based art, which is grounded on the technocultural tools employed by artists as well as on the main concepts and ideals that they have aimed at materialising through the use of such tools. Furthermore, the thesis examines the interests of Data Capitalists in art and the Internet, and the kinds of restrictions and obstacles that they have imposed on the political use of the Web in order to safeguard them. Finally, the thesis produces an overall evaluation of the previously analysed cultural products by taking into account both the objectives of their creators and the external and internal limitations that ultimately shape their character. Accordingly, the thesis locates the examined works within the ideological spectrum of Marxist and post-Marxist thought in order to formulate a series of proposals about the future of politically engaged Web-based art and the ideological potentialities of networked communication at large

    An aesthetics of touch: investigating the language of design relating to form

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    How well can designers communicate qualities of touch? This paper presents evidence that they have some capability to do so, much of which appears to have been learned, but at present make limited use of such language. Interviews with graduate designer-makers suggest that they are aware of and value the importance of touch and materiality in their work, but lack a vocabulary to fully relate to their detailed explanations of other aspects such as their intent or selection of materials. We believe that more attention should be paid to the verbal dialogue that happens in the design process, particularly as other researchers show that even making-based learning also has a strong verbal element to it. However, verbal language alone does not appear to be adequate for a comprehensive language of touch. Graduate designers-makers’ descriptive practices combined non-verbal manipulation within verbal accounts. We thus argue that haptic vocabularies do not simply describe material qualities, but rather are situated competences that physically demonstrate the presence of haptic qualities. Such competencies are more important than groups of verbal vocabularies in isolation. Design support for developing and extending haptic competences must take this wide range of considerations into account to comprehensively improve designers’ capabilities

    Non-Knowledge and Digital Cultures

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    Making available massive amounts of data that are generated, distributed, and modeled, digital media provide us with the possibility of abundant information and knowledge. This possibility has been attracting various scenarios in which technology either eliminates non-knowledge or plants it deep within contemporary cultures through the universal power and opacity of algorithms. This volume comprises contributions from media studies, literary studies, sociology, ethnography, anthropology, and philosophy to discuss non-knowledge as an important concept for understanding contemporary digital cultures

    Non-Knowledge and Digital Cultures

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    Making available massive amounts of data that are generated, distributed, and modeled, digital media provide us with the possibility of abundant information and knowledge. This possibility has been attracting various scenarios in which technology either eliminates non-knowledge or plants it deep within contemporary cultures through the universal power and opacity of algorithms. This volume comprises contributions from media studies, literary studies, sociology, ethnography, anthropology, and philosophy to discuss non-knowledge as an important concept for understanding contemporary digital cultures

    Non-Knowledge and Digital Cultures

    Get PDF
    Making available massive amounts of data that are generated, distributed, and modeled, digital media provide us with the possibility of abundant information and knowledge. This possibility has been attracting various scenarios in which technology either eliminates non-knowledge or plants it deep within contemporary cultures through the universal power and opacity of algorithms. This volume comprises contributions from media studies, literary studies, sociology, ethnography, anthropology, and philosophy to discuss non-knowledge as an important concept for understanding contemporary digital cultures

    Abstracts: HASTAC 2017: The Possible Worlds of Digital Humanities

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    The document contains abstracts for HASTAC 2017

    A Model for Mapping Interactivity in Learning Experiences

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    This research is situated at the intersection of technology, education, and design. A design methodology was applied to examine the issues relating to interactivity within these disciplines. The result of this research is a working definition of interactivity aesthetics that can be used across multiple disciplines, and a model of interactivity as a practical means of evaluating the interactivity in any given learning experience

    Measuring Expressive Music Performances: a Performance Science Model using Symbolic Approximation

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    Music Performance Science (MPS), sometimes termed systematic musicology in Northern Europe, is concerned with designing, testing and applying quantitative measurements to music performances. It has applications in art musics, jazz and other genres. It is least concerned with aesthetic judgements or with ontological considerations of artworks that stand alone from their instantiations in performances. Musicians deliver expressive performances by manipulating multiple, simultaneous variables including, but not limited to: tempo, acceleration and deceleration, dynamics, rates of change of dynamic levels, intonation and articulation. There are significant complexities when handling multivariate music datasets of significant scale. A critical issue in analyzing any types of large datasets is the likelihood of detecting meaningless relationships the more dimensions are included. One possible choice is to create algorithms that address both volume and complexity. Another, and the approach chosen here, is to apply techniques that reduce both the dimensionality and numerosity of the music datasets while assuring the statistical significance of results. This dissertation describes a flexible computational model, based on symbolic approximation of timeseries, that can extract time-related characteristics of music performances to generate performance fingerprints (dissimilarities from an ‘average performance’) to be used for comparative purposes. The model is applied to recordings of Arnold Schoenberg’s Phantasy for Violin with Piano Accompaniment, Opus 47 (1949), having initially been validated on Chopin Mazurkas.1 The results are subsequently used to test hypotheses about evolution in performance styles of the Phantasy since its composition. It is hoped that further research will examine other works and types of music in order to improve this model and make it useful to other music researchers. In addition to its benefits for performance analysis, it is suggested that the model has clear applications at least in music fraud detection, Music Information Retrieval (MIR) and in pedagogical applications for music education
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