5,582 research outputs found

    Bootstrap joint prediction regions

    Get PDF
    Many statistical applications require the forecast of a random variable of interest over several periods into the future. The sequence of individual forecasts, one period at a time, is called a path forecast, where the term path refers to the sequence of individual future realizations of the random variable. The problem of constructing a corresponding joint prediction region has been rather neglected in the literature so far: such a region is supposed to contain the entire future path with a prespecified probability. We develop bootstrap methods to construct joint prediction regions. The resulting regions are proven to be asymptotically consistent under a mild high-level assumption. We compare the finitesample performance of our joint prediction regions to some previous proposals via Monte Carlo simulations. An empirical application to a real data set is also provided.Generalized error rates, path forecast, simultaneous prediction intervals

    GP-Localize: Persistent Mobile Robot Localization using Online Sparse Gaussian Process Observation Model

    Full text link
    Central to robot exploration and mapping is the task of persistent localization in environmental fields characterized by spatially correlated measurements. This paper presents a Gaussian process localization (GP-Localize) algorithm that, in contrast to existing works, can exploit the spatially correlated field measurements taken during a robot's exploration (instead of relying on prior training data) for efficiently and scalably learning the GP observation model online through our proposed novel online sparse GP. As a result, GP-Localize is capable of achieving constant time and memory (i.e., independent of the size of the data) per filtering step, which demonstrates the practical feasibility of using GPs for persistent robot localization and autonomy. Empirical evaluation via simulated experiments with real-world datasets and a real robot experiment shows that GP-Localize outperforms existing GP localization algorithms.Comment: 28th AAAI Conference on Artificial Intelligence (AAAI 2014), Extended version with proofs, 10 page

    A design flow for performance planning : new paradigms for iteration free synthesis

    Get PDF
    In conventional design, higher levels of synthesis produce a netlist, from which layout synthesis builds a mask specification for manufacturing. Timing anal ysis is built into a feedback loop to detect timing violations which are then used to update specifications to synthesis. Such iteration is undesirable, and for very high performance designs, infeasible. The problem is likely to become much worse with future generations of technology. To achieve a non-iterative design flow, early synthesis stages should use wire planning to distribute delays over the functional elements and interconnect, and layout synthesis should use its degrees of freedom to realize those delays

    Deep learning for video game playing

    Get PDF
    In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique requirements that different game genres pose to a deep learning system and highlight important open challenges in the context of applying these machine learning methods to video games, such as general game playing, dealing with extremely large decision spaces and sparse rewards

    Machine Learning For In-Region Location Verification In Wireless Networks

    Full text link
    In-region location verification (IRLV) aims at verifying whether a user is inside a region of interest (ROI). In wireless networks, IRLV can exploit the features of the channel between the user and a set of trusted access points. In practice, the channel feature statistics is not available and we resort to machine learning (ML) solutions for IRLV. We first show that solutions based on either neural networks (NNs) or support vector machines (SVMs) and typical loss functions are Neyman-Pearson (N-P)-optimal at learning convergence for sufficiently complex learning machines and large training datasets . Indeed, for finite training, ML solutions are more accurate than the N-P test based on estimated channel statistics. Then, as estimating channel features outside the ROI may be difficult, we consider one-class classifiers, namely auto-encoders NNs and one-class SVMs, which however are not equivalent to the generalized likelihood ratio test (GLRT), typically replacing the N-P test in the one-class problem. Numerical results support the results in realistic wireless networks, with channel models including path-loss, shadowing, and fading

    Integrated robot planning, path following, and obstacle avoidance in two and three dimensions: Wheeled robots, underwater vehicles, and multicopters

    Get PDF
    We propose an innovative, integrated solution to path planning, path following, and obstacle avoidance that is suitable both for 2D and 3D navigation. The proposed method takes as input a generic curve connecting a start and a goal position, and is able to find a corresponding path from start to goal in a maze-like environment even in the absence of global information, it guarantees convergence to the path with kinematic control, and finally avoids locally sensed obstacles without becoming trapped in deadlocks. This is achieved by computing a closed-form expression in which the control variables are a continuous function of the input curve, the robot\u2019s state, and the distance of all the locally sensed obstacles. Specifically, we introduce a novel formalism for describing the path in two and three dimensions, as well as a computationally efficient method for path deformation (based only on local sensor readings) that is able to find a path to the goal even when such path cannot be produced through continuous deformations of the original. The article provides formal proofs of all the properties above, as well as simulated results in a simulated environment with a wheeled robot, an underwater vehicle, and a multicopter
    corecore