6,257 research outputs found
CSMA Local Area Networking under Dynamic Altruism
In this paper, we consider medium access control of local area networks
(LANs) under limited-information conditions as befits a distributed system.
Rather than assuming "by rule" conformance to a protocol designed to regulate
packet-flow rates (e.g., CSMA windowing), we begin with a non-cooperative game
framework and build a dynamic altruism term into the net utility. The effects
of altruism are analyzed at Nash equilibrium for both the ALOHA and CSMA
frameworks in the quasistationary (fictitious play) regime. We consider either
power or throughput based costs of networking, and the cases of identical or
heterogeneous (independent) users/players. In a numerical study we consider
diverse players, and we see that the effects of altruism for similar players
can be beneficial in the presence of significant congestion, but excessive
altruism may lead to underuse of the channel when demand is low
New issues in attendance demand: the case of the English football league
This paper uses an attendance demand model with panel data on over 4,000 games to examine economic problems of fixture congestion in English Football League schedules. We find that televised midweek Champions League matches involving English Premier League clubs have substantial adverse impacts on lower division Football League gate attendance. This suggests that affected clubs may have a case for compensation from the Premier League for loss of gate revenue from this source. Scheduling of home games close to one another also has an adverse impact on attendance. Reorganisation of fixture schedules and/or redistribution of income would help offset adverse impacts on team revenues from midweek scheduling.
Random Access Game and Medium Access Control Design
Motivated partially by a control-theoretic viewpoint, we propose a game-theoretic model, called random access game, for contention control. We characterize Nash equilibria of random access games, study their dynamics, and propose distributed algorithms (strategy evolutions) to achieve Nash equilibria. This provides a general analytical framework that is capable of modeling a large class of system-wide quality-of-service (QoS) models via the specification of per-node utility functions, in which system-wide fairness or service differentiation can be achieved in a distributed manner as long as each node executes a contention resolution algorithm that is designed to achieve the Nash equilibrium. We thus propose a novel medium access method derived from carrier sense multiple access/collision avoidance (CSMA/CA) according to distributed strategy update mechanism achieving the Nash equilibrium of random access game. We present a concrete medium access method that adapts to a continuous contention measure called conditional collision probability, stabilizes the network into a steady state that achieves optimal throughput with targeted fairness (or service differentiation), and can decouple contention control from handling failed transmissions. In addition to guiding medium access control design, the random access game model also provides an analytical framework to understand equilibrium and dynamic properties of different medium access protocols
Markov Decision Processes with Applications in Wireless Sensor Networks: A Survey
Wireless sensor networks (WSNs) consist of autonomous and resource-limited
devices. The devices cooperate to monitor one or more physical phenomena within
an area of interest. WSNs operate as stochastic systems because of randomness
in the monitored environments. For long service time and low maintenance cost,
WSNs require adaptive and robust methods to address data exchange, topology
formulation, resource and power optimization, sensing coverage and object
detection, and security challenges. In these problems, sensor nodes are to make
optimized decisions from a set of accessible strategies to achieve design
goals. This survey reviews numerous applications of the Markov decision process
(MDP) framework, a powerful decision-making tool to develop adaptive algorithms
and protocols for WSNs. Furthermore, various solution methods are discussed and
compared to serve as a guide for using MDPs in WSNs
V2X Meets NOMA: Non-Orthogonal Multiple Access for 5G Enabled Vehicular Networks
Benefited from the widely deployed infrastructure, the LTE network has
recently been considered as a promising candidate to support the
vehicle-to-everything (V2X) services. However, with a massive number of devices
accessing the V2X network in the future, the conventional OFDM-based LTE
network faces the congestion issues due to its low efficiency of orthogonal
access, resulting in significant access delay and posing a great challenge
especially to safety-critical applications. The non-orthogonal multiple access
(NOMA) technique has been well recognized as an effective solution for the
future 5G cellular networks to provide broadband communications and massive
connectivity. In this article, we investigate the applicability of NOMA in
supporting cellular V2X services to achieve low latency and high reliability.
Starting with a basic V2X unicast system, a novel NOMA-based scheme is proposed
to tackle the technical hurdles in designing high spectral efficient scheduling
and resource allocation schemes in the ultra dense topology. We then extend it
to a more general V2X broadcasting system. Other NOMA-based extended V2X
applications and some open issues are also discussed.Comment: Accepted by IEEE Wireless Communications Magazin
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