113 research outputs found

    Lifeworld Analysis

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    We argue that the analysis of agent/environment interactions should be extended to include the conventions and invariants maintained by agents throughout their activity. We refer to this thicker notion of environment as a lifeworld and present a partial set of formal tools for describing structures of lifeworlds and the ways in which they computationally simplify activity. As one specific example, we apply the tools to the analysis of the Toast system and show how versions of the system with very different control structures in fact implement a common control structure together with different conventions for encoding task state in the positions or states of objects in the environment.Comment: See http://www.jair.org/ for any accompanying file

    Algorithms for curved schematization

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    Coordinating robot motion, sensing, and control in plans. LDRD project final report

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    Finding resilience through music for neurodivergent children

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    This research paper presents a collaborative effort to design a music-making tool that seamlessly blends enjoyment with accessibility, specifically tailored to meet the needs of children with diverse abilities including those who are neurodiverse and have varying musical abilities. The study's primary objective is to provide support to children who encounter challenges in learning traditional musical instruments or who have sensory processing issues and learn their experience of using this tool. Additionally, the research explores the potential role of music therapy in this context, with a focus on how the designed tool can serve as an ideal platform for fostering creativity and self-regulation among children. Qualitative research methods, namely participatory design and cooperative inquiry, were employed to develop and refine different aspects of the music-making tool iteratively. Active involvement and feedback from the primary participants, comprising children with diverse abilities and a music therapist, played a central role throughout the tool's development process. The findings indicate that children responded positively to the technology, revealing diverse applications in music education, therapy, and play. Furthermore, this study identified valuable opportunities for immediate improvements in the robot's design to enhance its overall usability and effectiveness in catering to the needs of its users. The collaborative design approach and the integration of music therapy perspectives demonstrate significant potential for advancing inclusive music education, play and therapeutic interventions for children with diverse abilities

    Technological roadmap on AI planning and scheduling

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    At the beginning of the new century, Information Technologies had become basic and indispensable constituents of the production and preparation processes for all kinds of goods and services and with that are largely influencing both the working and private life of nearly every citizen. This development will continue and even further grow with the continually increasing use of the Internet in production, business, science, education, and everyday societal and private undertaking. Recent years have shown, however, that a dramatic enhancement of software capabilities is required, when aiming to continuously provide advanced and competitive products and services in all these fast developing sectors. It includes the development of intelligent systems – systems that are more autonomous, flexible, and robust than today’s conventional software. Intelligent Planning and Scheduling is a key enabling technology for intelligent systems. It has been developed and matured over the last three decades and has successfully been employed for a variety of applications in commerce, industry, education, medicine, public transport, defense, and government. This document reviews the state-of-the-art in key application and technical areas of Intelligent Planning and Scheduling. It identifies the most important research, development, and technology transfer efforts required in the coming 3 to 10 years and shows the way forward to meet these challenges in the short-, medium- and longer-term future. The roadmap has been developed under the regime of PLANET – the European Network of Excellence in AI Planning. This network, established by the European Commission in 1998, is the co-ordinating framework for research, development, and technology transfer in the field of Intelligent Planning and Scheduling in Europe. A large number of people have contributed to this document including the members of PLANET non- European international experts, and a number of independent expert peer reviewers. All of them are acknowledged in a separate section of this document. Intelligent Planning and Scheduling is a far-reaching technology. Accepting the challenges and progressing along the directions pointed out in this roadmap will enable a new generation of intelligent application systems in a wide variety of industrial, commercial, public, and private sectors

    The 2nd Conference of PhD Students in Computer Science

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    Proceedings of the ECCS 2005 satellite workshop: embracing complexity in design - Paris 17 November 2005

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    Embracing complexity in design is one of the critical issues and challenges of the 21st century. As the realization grows that design activities and artefacts display properties associated with complex adaptive systems, so grows the need to use complexity concepts and methods to understand these properties and inform the design of better artifacts. It is a great challenge because complexity science represents an epistemological and methodological swift that promises a holistic approach in the understanding and operational support of design. But design is also a major contributor in complexity research. Design science is concerned with problems that are fundamental in the sciences in general and complexity sciences in particular. For instance, design has been perceived and studied as a ubiquitous activity inherent in every human activity, as the art of generating hypotheses, as a type of experiment, or as a creative co-evolutionary process. Design science and its established approaches and practices can be a great source for advancement and innovation in complexity science. These proceedings are the result of a workshop organized as part of the activities of a UK government AHRB/EPSRC funded research cluster called Embracing Complexity in Design (www.complexityanddesign.net) and the European Conference in Complex Systems (complexsystems.lri.fr). Embracing complexity in design is one of the critical issues and challenges of the 21st century. As the realization grows that design activities and artefacts display properties associated with complex adaptive systems, so grows the need to use complexity concepts and methods to understand these properties and inform the design of better artifacts. It is a great challenge because complexity science represents an epistemological and methodological swift that promises a holistic approach in the understanding and operational support of design. But design is also a major contributor in complexity research. Design science is concerned with problems that are fundamental in the sciences in general and complexity sciences in particular. For instance, design has been perceived and studied as a ubiquitous activity inherent in every human activity, as the art of generating hypotheses, as a type of experiment, or as a creative co-evolutionary process. Design science and its established approaches and practices can be a great source for advancement and innovation in complexity science. These proceedings are the result of a workshop organized as part of the activities of a UK government AHRB/EPSRC funded research cluster called Embracing Complexity in Design (www.complexityanddesign.net) and the European Conference in Complex Systems (complexsystems.lri.fr)

    Task level strategies for robots

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1994.Includes bibliographical references (p. 211-225).by Sundar Narasimhan.Ph.D

    Path planning in time dependent flows using level set methods

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    Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 2012.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Cataloged from student-submitted PDF version of thesis.Includes bibliographical references (p. 167-177).Autonomous underwater vehicles such as gliders have emerged as valuable scientific platforms due to their increasing uses in several oceanic applications, ranging from security, acoustic surveillance and military reconnaissance to collection of ocean data at specific locations for ocean prediction, monitoring and dynamics investigation. Gliders exhibit high levels of autonomy and are ideal for long range missions. As these gliders become more reliable and affordable, multi-vehicle coordination and sampling missions are expected to become very common in the near future. This endurance of gliders however, comes at an expense of being susceptible to typical coastal ocean currents. Due to the physical limitations of underwater vehicles and the highly dynamic nature of the coastal ocean, path planning to generate safe and fast vehicle trajectories becomes crucial for their successful operation. As a result, our motivation in this thesis is to develop a computationally efficient and rigorous methodology that can predict the time-optimal paths of underwater vehicles navigating in continuous, strong and dynamic ow-fields. The goal is to predict a sequence of steering directions so that vehicles can best utilize or avoid ow currents to minimize their travel time. In this thesis, we fist review existing path planning methods and discuss their advantages and drawbacks. Then, we discuss the theory of level set methods and their utility in solving front tracking problems. Then, we present a rigorous (partial differential equation based) methodology based on the level set method, which can compute time-optimal paths of swarms of underwater vehicles, obviating the need for any heuristic control based approaches. We state and prove a theorem, along with several corollaries, that forms the foundation of our approach for path planning. We show that our algorithm is computationally efficient - the computational cost grows linearly with the number of vehicles and geometrically with spatial directions. We illustrate the working and capabilities of our path planning algorithm by means of a number of applications. First, we validate our approach through simple benchmark applications, and later apply our methodology to more complex, realistic and numerically simulated ow-fields, which include eddies, jets, obstacles and forbidden regions. Finally, we extend our methodology to solve problems of coordinated motion of multiple vehicles in strong dynamic ow-fields. Here, coordination refers to maintenance of specific geometric patterns by the vehicles. The level-set based control scheme that we derive is shown to provide substantial advantages to a local control approach. Specifically, the illustrations show that the resulting coordinated vehicle motions can maintain specific patterns in dynamic flow fields with strong and complex spatial gradients.by Sri Venkata Tapovan Lolla.S.M
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