36 research outputs found

    Pushbroom Stereo for High-Speed Navigation in Cluttered Environments

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    We present a novel stereo vision algorithm that is capable of obstacle detection on a mobile-CPU processor at 120 frames per second. Our system performs a subset of standard block-matching stereo processing, searching only for obstacles at a single depth. By using an onboard IMU and state-estimator, we can recover the position of obstacles at all other depths, building and updating a full depth-map at framerate. Here, we describe both the algorithm and our implementation on a high-speed, small UAV, flying at over 20 MPH (9 m/s) close to obstacles. The system requires no external sensing or computation and is, to the best of our knowledge, the first high-framerate stereo detection system running onboard a small UAV

    Beyond Reynolds: A Constraint-Driven Approach to Cluster Flocking

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    In this paper, we present an original set of flocking rules using an ecologically-inspired paradigm for control of multi-robot systems. We translate these rules into a constraint-driven optimal control problem where the agents minimize energy consumption subject to safety and task constraints. We prove several properties about the feasible space of the optimal control problem and show that velocity consensus is an optimal solution. We also motivate the inclusion of slack variables in constraint-driven problems when the global state is only partially observable by each agent. Finally, we analyze the case where the communication topology is fixed and connected, and prove that our proposed flocking rules achieve velocity consensus.Comment: 6 page

    A Decentralized Control Framework for Energy-Optimal Goal Assignment and Trajectory Generation

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    This paper proposes a decentralized approach for solving the problem of moving a swarm of agents into a desired formation. We propose a decentralized assignment algorithm which prescribes goals to each agent using only local information. The assignment results are then used to generate energy-optimal trajectories for each agent which have guaranteed collision avoidance through safety constraints. We present the conditions for optimality and discuss the robustness of the solution. The efficacy of the proposed approach is validated through a numerical case study to characterize the framework's performance on a set of dynamic goals.Comment: 6 pages, 3 figures, to appear at the 2019 Conference on Decision and Control, Nice, F

    Impedance control of a planar quadrotor with an extended Kalman filter external wrench estimator

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    In this work we deal with the non-linear control of aerial vehicles under external disturbances. We develop a non-linear velocity controller able to accommodate estimations of the external disturbing forces and moments. To estimate the external actions and at the same time provide improvements on the state estimation we make use of the EKF approach. Finally, we present simulations comparing close loop performance of a system with the proposed methodology implemented against close loop performance of the same controller but without the estimation of the external forces.Postprint (published version

    Strategi Dasar Pengendalian Multi Robot Apung Dan Manfaatnya

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    This paper describes floating multi-robot control strategies. Exposure starts from inspiration and the use of floating multi-robot in daily life, especially in the industrial world. Furthermore, with the model of multi-robot and functional model that describe the state of the cost to be met the floating robots, floating multi-robot control designed with optimal control strategy. The design of optimal control is done through the Pontryagin Maximum Principle, brings the model to a system of equations consisting of state equations and costate equations. In the system of states equations, each having initial and final condition, in the costate equations system has no requirements at all. The next problem is converted to the initial value problem and search for the approximate initial condition equation of state auxiliary systems which has no requirements using a modified method of steepest descent. Thus, the control of multi-robot successfully performed and the simulation results presented on the results and discussion

    An Optimal Control Approach to Flocking

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    Flocking behavior has attracted considerable attention in multi-agent systems. The structure of flocking has been predominantly studied through the application of artificial potential fields coupled with velocity consensus. These approaches, however, do not consider the energy cost of the agents during flocking, which is especially important in large-scale robot swarms. This paper introduces an optimal control framework to induce flocking in a group of agents. Guarantees of energy minimization and safety are provided, along with a decentralized algorithm that satisfies the optimality conditions and can be realized in real time. The efficacy of the proposed control algorithm is evaluated through simulation in both MATLAB and Gazebo.Comment: 6 pages, 4 figures. To appear at the 2020 American Control Conferenc

    Multi-agent Collective Construction using 3D Decomposition

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    This paper addresses a Multi-Agent Collective Construction (MACC) problem that aims to build a three-dimensional structure comprised of cubic blocks. We use cube-shaped robots that can carry one cubic block at a time, and move forward, reverse, left, and right to an adjacent cell of the same height or climb up and down one cube height. To construct structures taller than one cube, the robots must build supporting stairs made of blocks and remove the stairs once the structure is built. Conventional techniques solve for the entire structure at once and quickly become intractable for larger workspaces and complex structures, especially in a multi-agent setting. To this end, we present a decomposition algorithm that computes valid substructures based on intrinsic structural dependencies. We use Mixed Integer Linear Programming (MILP) to solve for each of these substructures and then aggregate the solutions to construct the entire structure. Extensive testing on 200 randomly generated structures shows an order of magnitude improvement in the solution computation time compared to an MILP approach without decomposition. Additionally, compared to Reinforcement Learning (RL) based and heuristics-based approaches drawn from the literature, our solution indicates orders of magnitude improvement in the number of pick-up and drop-off actions required to construct a structure. Furthermore, we leverage the independence between substructures to detect which sub-structures can be built in parallel. With this parallelization technique, we illustrate a further improvement in the number of time steps required to complete building the structure. This work is a step towards applying multi-agent collective construction for real-world structures by significantly reducing solution computation time with a bounded increase in the number of time steps required to build the structure.Comment: Presented at the Multi-agent Path Finding Workshop at AAAI 202
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