515 research outputs found
A phenomenological analysis of an instructional systems design creative project
This research paper is a phenomenological analysis of a creative project involving University of Northern Iowa undergraduate art students in the planning and creation of visual illustrations, graphic design concepts, .html documents, and imagery for a world wide web intranet/lnternet virtual space.
This analysis looks at instructional design as a creative process and the phenomenology of the UNI Art/Cat (Art Resources Technology/Computer Assisted Training) computer laboratory. The mission, goals, and objectives of the creative project, experiential and experimental philosophies of education, and the phenomenologies of the instructional design process are the main considerations. The methodology of this thesis is primarily concerned with action research and research as lived experience.
The generational aspects of computer hardware and software and the affective aspects of the evolution of the infrastructure upon instructional development is examined. This generation of techno-apparatus includes the Macintosh G3 Personal Computer in a network environment, Afga and Hewlett Packard Flatbed Scanners, Polaroid Slide Scanners, Adobe Graphic Design Software, and Symantec Visual Page Web Design Software.
Commentary on the social and bureaucratic considerations in this particular creative project and discussion of the collaboration with UNI Art Department administration, faculty, and students is included with the final conclusions and recommendations
Cross Connections: Online Activism, Real World Outcomes
This research paper examines the role of the Internet as it
relates to the development of social
movements and political protest in the ‘physical’ world. It
also analyses the role of independent
media and reporting methodologies used by activists and
net-artists.
The emergence of online activism and an emphasis on
collaboration, information sharing and open
source tools also had a significant impact on new media arts
discussions and aesthetics.
The refugee activist movement in Australia is a key case study in
this thesis, as it is an excellent
example of how activists have used the Internet and WWW to garner
support within the community
and to engage people to come to protests. In addition, activists
at the protests have reported these
events on the WWW and this subject has also had a resounding
impact within the context of
contemporary and media arts.
The implications of identity online is a major factor in
constructing the arguments in this thesis, as
the relationship between ‘real’ and ‘virtual’ space is
explored in detail as it relates to personal
identity and online community
Expectations eclipsed in foreign language education: learners and educators on an ongoing journey / edited by Hülya Görür-Atabaş, Sharon Turner.
Between June 2-4, 2011 Sabancı University School of Languages welcomed colleagues from 21 different countries to a collaborative exploration of the challenging and inspiring journey of learners and educators in the field of language education.\ud
\ud
The conference provided an opportunity for all stakeholders to share their views on language education. Colleagues met with world-renowned experts and authors in the fields of education and psychology, faculty and administrators from various universities and institutions, teachers from secondary educational backgrounds and higher education, as well as learners whose voices are often not directly shared but usually reported.\ud
\ud
The conference name, Eclipsing Expectations, was inspired by two natural phenomena, a solar eclipse directly before the conference, and a lunar eclipse, immediately after. Learners and educators were hereby invited to join a journey to observe, learn and exchange ideas in orde
Recommended from our members
Designing for learning: e-Learning@greenwich post-conference reflections and abstracts
The e-learning@greenwich/conference 2007, Designing for Learning, was the fifth conference in the series and has developed from its original focus on local institutional issues to a conference that focuses on global themes in e-learning attracting international participation. Our conferences are characterised by being practitioner focused and sector inclusive. Conference evaluations suggest that its intimate and friendly atmosphere, within the grounds of the world heritage site at Greenwich, allows practitioner-delegates to freely mix with delegates of international research repute and have an influence on practice, whether in the classroom or in educational software development.
We felt it was now time to produce a series of publications to share the important work being captured and disseminated at the conferences to a wider public in the form of post-conference reflective proceedings
Quality in subtitling: theory and professional reality
The issue of quality is of great importance in translation studies and, although some studies have been conducted in the field of subtitling, most discussions have been limited to aspects such as how to become a good subtitler and how to produce quality subtitles. Little research has been carried out to investigate other potential factors that may influence the quality of subtitling output in practice. In recent years, some subtitling courses at postgraduate level have attempted to bridge the gap between academia and industry, not only by incorporating the teaching of linguistic and technical skills into the curriculum but also by informing students about ethics, working conditions, market competition, and other relevant professional issues. This instruction is intended to prepare them for promising careers in the subtitling industry, where a progressively deteriorating trend has been observed by some professional subtitlers.
The main aim and objective of this study is to explore both theoretical and practical aspects of subtitling quality. The study aspires to call attention to the factors influencing the quality of subtitles and also to provide suggestions to improve the state of affairs within the subtitling industry in terms of quality. In order to examine the potential factors that influence the perception of subtitling quality, particularly in the professional context, two rounds of online surveys were conducted to establish the working conditions of subtitlers. Despite the fact that the participants in the first survey were based in thirty-nine different countries, the data collected is more representative of the situation in Europe, where subtitling is a relatively mature industry compared to other parts of the world. The second survey targeted subtitlers working with the Chinese language in an attempt to study the burgeoning Chinese audiovisual market.
This thesis provides a systematic analysis of the numerous parameters that have an impact on the quality of subtitling, both in theory and in professional reality, and offers a detailed insight into the working environment of subtitlers. At the same time, it endeavours to draw attention to the need to ensure decent working conditions in the industry. The general findings are discussed in terms of their implications for the development of the profession as well as for subtitler training and education.Open Acces
Exploring Representations of Interactive Space
Space has been conceived in many different ways by as many different disciplines. Lefebvre and Harvey suggest conceptions of space as approaches to understanding human interactions within our world. These same conceptions can be employed in a discussion of interactive space and how it is experienced and engaged with. Additionally, the very nature of interactivity facilitates other ideas that can be used to understand its landscape such as recursive space and the notion of how a person's perception of a space impacts their engagement with it.
This research explores representations of interactive space within screen mediated environments. The work uses existing conceptions of space to understand interactivity as well as to inform new ways of challenging the stability of these spaces both theoretically and practically. The project takes a practice-led approach involving the creation and conceptualisation of my own work to theorise some of the possibilities of interactive media. The intent of this study is not so much to define interactive space in its entirety but rather to explore some of the potential ways that it can be theorised using a practice-led approach through the theoretical frameworks of assemblage and affect which, for me, are deeply embedded in the constructions of these spaces
- …