302 research outputs found

    Direct structure estimation for 3D reconstruction

    Get PDF

    Flight Dynamics-based Recovery of a UAV Trajectory using Ground Cameras

    Get PDF
    We propose a new method to estimate the 6-dof trajectory of a flying object such as a quadrotor UAV within a 3D airspace monitored using multiple fixed ground cameras. It is based on a new structure from motion formulation for the 3D reconstruction of a single moving point with known motion dynamics. Our main contribution is a new bundle adjustment procedure which in addition to optimizing the camera poses, regularizes the point trajectory using a prior based on motion dynamics (or specifically flight dynamics). Furthermore, we can infer the underlying control input sent to the UAV's autopilot that determined its flight trajectory. Our method requires neither perfect single-view tracking nor appearance matching across views. For robustness, we allow the tracker to generate multiple detections per frame in each video. The true detections and the data association across videos is estimated using robust multi-view triangulation and subsequently refined during our bundle adjustment procedure. Quantitative evaluation on simulated data and experiments on real videos from indoor and outdoor scenes demonstrates the effectiveness of our method

    Deformable and articulated 3D reconstruction from monocular video sequences

    Get PDF
    PhDThis thesis addresses the problem of deformable and articulated structure from motion from monocular uncalibrated video sequences. Structure from motion is defined as the problem of recovering information about the 3D structure of scenes imaged by a camera in a video sequence. Our study aims at the challenging problem of non-rigid shapes (e.g. a beating heart or a smiling face). Non-rigid structures appear constantly in our everyday life, think of a bicep curling, a torso twisting or a smiling face. Our research seeks a general method to perform 3D shape recovery purely from data, without having to rely on a pre-computed model or training data. Open problems in the field are the difficulty of the non-linear estimation, the lack of a real-time system, large amounts of missing data in real-world video sequences, measurement noise and strong deformations. Solving these problems would take us far beyond the current state of the art in non-rigid structure from motion. This dissertation presents our contributions in the field of non-rigid structure from motion, detailing a novel algorithm that enforces the exact metric structure of the problem at each step of the minimisation by projecting the motion matrices onto the correct deformable or articulated metric motion manifolds respectively. An important advantage of this new algorithm is its ability to handle missing data which becomes crucial when dealing with real video sequences. We present a generic bilinear estimation framework, which improves convergence and makes use of the manifold constraints. Finally, we demonstrate a sequential, frame-by-frame estimation algorithm, which provides a 3D model and camera parameters for each video frame, while simultaneously building a model of object deformation

    Pose Invariant Gait Analysis And Reconstruction

    Get PDF
    One of the unique advantages of human gait is that it can be perceived from a distance. A varied range of research has been undertaken within the field of gait recognition. However, in almost all circumstances subjects have been constrained to walk fronto-parallel to the camera with a single walking speed. In this thesis we show that gait has sufficient properties that allows us to exploit the structure of articulated leg motion within single view sequences, in order to remove the unknown subject pose and reconstruct the underlying gait signature, with no prior knowledge of the camera calibration. Articulated leg motion is approximately planar, since almost all of the perceived motion is contained within a single limb swing plane. The variation of motion out of this plane is subtle and negligible in comparison to this major plane of motion. Subsequently, we can model human motion by employing a cardboard person assumption. A subject's body and leg segments may be represented by repeating spatio-temporal motion patterns within a set of bilaterally symmetric limb planes. The static features of gait are defined as quantities that remain invariant over the full range of walking motions. In total, we have identified nine static features of articulated leg motion, corresponding to the fronto-parallel view of gait, that remain invariant to the differences in the mode of subject motion. These features are hypothetically unique to each individual, thus can be used as suitable parameters for biometric identification. We develop a stratified approach to linear trajectory gait reconstruction that uses the rigid bone lengths of planar articulated leg motion in order to reconstruct the fronto-parallel view of gait. Furthermore, subject motion commonly occurs within a fixed ground plane and is imaged by a static camera. In general, people tend to walk in straight lines with constant velocity. Imaged gait can then be split piecewise into natural segments of linear motion. If two or more sufficiently different imaged trajectories are available then the calibration of the camera can be determined. Subsequently, the total pattern of gait motion can be globally parameterised for all subjects within an image sequence. We present the details of a sparse method that computes the maximum likelihood estimate of this set of parameters, then conclude with a reconstruction error analysis corresponding to an example image sequence of subject motion

    Combining single view recognition and multiple view stereo for architectural scenes

    Get PDF
    ©2001 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.This paper describes a structure from motion and recognition paradigm for generating 3D models from 2D sets of images. In particular we consider the domain of architectural photographs. A model based approach is adopted with the architectural model built from a “Lego kit” of parameterised parts. The approach taken is different from traditional stereo or shape from X approaches in that identification of the parameterised components (such as windows, doors, buttresses etc) from one image is combined with parallax information in order to generate the 3D model. This model based approach has two main benefits: first, it allows the inference of shape and texture where the evidence from the images is weak; and second, it recovers not only geometry and texture but also an interpretation of the model, which can be used for automatic enhancement techniques such as the application of reflective textures to windowsDick, A.R., Torr, P.H.S., Ruffle, S.J., Cipolla, R

    A data-fusion approach to motion-stereo

    Get PDF
    This paper introduces a novel method for performing motion--stereo, based on dynamic integration of depth (or its proxy) measures obtained by pairwise stereo matching of video frames. The focus is on the data fusion issue raised by the motion--stereo approach, which is solved within a Kalman filtering framework. Integration occurs along the temporal and spatial dimension, so that the final measure for a pixel results from the combination of measures of the same pixel in time and whose of its neighbors. The method has been validated on both synthetic and natural images, using the simplest stereo matching strategy and a range of different confidence measures, and has been compared to baseline and optimal strategies

    Linearized Motion Estimation for Articulated Planes

    Full text link
    corecore