11 research outputs found

    Automatic normal orientation in point clouds of building interiors

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    Orienting surface normals correctly and consistently is a fundamental problem in geometry processing. Applications such as visualization, feature detection, and geometry reconstruction often rely on the availability of correctly oriented normals. Many existing approaches for automatic orientation of normals on meshes or point clouds make severe assumptions on the input data or the topology of the underlying object which are not applicable to real-world measurements of urban scenes. In contrast, our approach is specifically tailored to the challenging case of unstructured indoor point cloud scans of multi-story, multi-room buildings. We evaluate the correctness and speed of our approach on multiple real-world point cloud datasets

    A comparison of hole-filling methods in 3D

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    This paper presents a review of the most relevant current techniques that deal with hole-filling in 3D models. Contrary to earlier reports, which approach mesh repairing in a sparse and global manner, the objective of this review is twofold. First, a specific and comprehensive review of hole-filling techniques (as a relevant part in the field of mesh repairing) is carried out. We present a brief summary of each technique with attention paid to its algorithmic essence, main contributions and limitations. Second, a solid comparison between 34 methods is established. To do this, we define 19 possible meaningful features and properties that can be found in a generic hole-filling process. Then, we use these features to assess the virtues and deficiencies of the method and to build comparative tables. The purpose of this review is to make a comparative hole-filling state-of-the-art available to researchers, showing pros and cons in a common framework.‱ Ministerio de Economía y Competitividad: Proyecto DPI2013-43344-R (I+D+i) ‱ Gobierno de Castilla-La Mancha: Proyecto PEII-2014-017-PpeerReviewe

    Solid Modeling

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    To appear in the Encyclopedia of Electrical and Electronics Engineering, Ed. J. Webster, John Wiley & Sons, 1999.A solid model is a digital representation of the geometry of an existing or envisioned physical object. Solid models are used in many industries, from entertainment to health care. They play a major role in the discrete-part manufacturing industries, where precise models of parts and assemblies are created using solid modeling software or more general computer-aided design (CAD) systems. Solid modeling is an interdisciplinary field that involves a growing number of areas. Its objectives evolved from a deep understanding of the practices and requirements of the targeted application domains. Its formulation and rigor are based on mathematical foundations derived from general and algebraic topology, and from Euclidean, differential, and algebraic geometry. The computational aspects of solid modeling deal with efficient data structures and algorithms, and benefit from recent developments in the field of computational geometry. Efficient processing is essential, because the complexity of industrial models is growing faster than the performance of commercial workstations. Techniques for modeling and analyzing surfaces and for computing their intersections are important in solid modeling. This area of research, sometimes called computer aided geometric design, has strong ties with numerical analysis and differential geometry. Graphic user-interface (GUI) techniques also play a crucial role in solid modeling, since they determine the overall usability of the modeler and impace the user's productivity. There have always been strong symbiotic links and overlaps between the solid modeling community and the computer graphics community. Solid modeling interfaces are based on efficient three-dimensional (3D) graphics techniques, whereas research in 3D graphics focuses on fast or photo-realistic rendering of complex scenes, often composed of solid models, and on realistic or artistic animations of non-rigid objects. A similar symbiotic relation with computer vision is regaining popularity, as many research efforts in vision are model-based and attempt to extract 3D models from images or video sequences of existing parts or scenes. These efforts are particularly important for solid modeling, because the cost of manually designing solid models of existing objects or scenes far excees the other costs (hardware, software, maintenance, and training) associated with solid modeling. Finally, the growing complexity of solid models and the growing need for collaboration, reusability of design, and interoperability of software require expertise in distributed databases, constraint management systems, optimization techniques, object linking standards, and internet protocols. This report provides a brief overview of the solid modeling field, its fundamental technologies, and some important applications

    Automatic Mesh Repair and Optimization for Quality Mesh Generation

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    Ph.DDOCTOR OF PHILOSOPH

    Modeling high-genus surfaces

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    The goal of this research is to develop new, interactive methods for creating very high genus 2-manifold meshes. The various approaches investigated in this research can be categorized into two groups -- interactive methods, where the user primarily controls the creation of the high-genus mesh, and automatic methods, where there is minimal user interaction and the program automatically creates the high-genus mesh. In the interactive category, two different methods have been developed. The first allows the creation of multi-segment, curved handles between two different faces, which can belong to the same mesh or to geometrically distinct meshes. The second method, which is referred to as ``rind modeling'', provides for easy creation of surfaces resembling peeled and punctured rinds. The automatic category also includes two different methods. The first one automates the process of creating generalized Sierpinski polyhedra, while the second one allows the creation of Menger sponge-type meshes. Efficient and robust algorithms for these approaches and user-friendly tools for these algorithms have been developed and implemented

    Representação, visualização e manipulação de dados mĂ©dicos tridimensionais: um estudo sobre as bases da simulação cirĂșrgica imersiva

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    Dissertação (mestrado) - Universidade Federal de Santa Catarina, Centro TecnolĂłgico. Programa de PĂłs-Graduação em CiĂȘncia da Computação.Dados tridimensionais referentes a pacientes sĂŁo utilizados em diversos setores mĂ©dico-hospitalares, fornecendo embasamento Ă  diagnĂłsticos e orientação durante procedimentos cirĂșrgicos. No entanto, apesar de bastante Ășteis estes dados sĂŁo bastante inflexĂ­veis, nĂŁo permitindo que o usuĂĄrio interaja com estes ou os manipule. O emprego de tĂ©cnicas de computação grĂĄfica e realidade virtual para a representação destes dados sanaria estas dificuldades, gerando representaçÔes indivĂ­duais e adaptadas para cada paciente e permitindo a realização de planejamentos cirĂșrgicos e cirurgias auxiliadas por computador, dentre outras possibilidades. A representação destes dados e as formas de manipulação devem conter um conjunto de elementos e obedecer alguns requisitos para que se obtenha realismo nas aplicaçÔes, caso contrĂĄrio, o emprego destas tĂ©cnicas nĂŁo traria grandes vantagens. Analisando os elementos e requisitos a serem obedecidos, Ă© construĂ­do um grafo de dependĂȘncias que mostra as tĂ©cnicas e estruturas computacionais necessĂĄrias para a obtenção de ambientes virtuais imersivos realistas. Tal grafo demonstra as estruturas de dados para representação de sĂłlidos como peça chave para este tipo de aplicativos. Para suprir as necessidades destes, Ă© apresentada uma estrutura de dado capaz de representar uma vasta classe de topologias espaciais, alĂ©m de permitir rĂĄpido acesso a elementos e suas vizinhanças, bem como mĂ©todos para a construção de tal estrutura. É apresentada, tambĂ©m, uma aplicação para mensuração de artĂ©rias utilizando a estrutura e os mĂ©todos previamente mencionados e os resultados por obtidos por estes

    High-Quality Simplification and Repair of Polygonal Models

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    Because of the rapid evolution of 3D acquisition and modelling methods, highly complex and detailed polygonal models with constantly increasing polygon count are used as three-dimensional geometric representations of objects in computer graphics and engineering applications. The fact that this particular representation is arguably the most widespread one is due to its simplicity, flexibility and rendering support by 3D graphics hardware. Polygonal models are used for rendering of objects in a broad range of disciplines like medical imaging, scientific visualization, computer aided design, film industry, etc. The handling of huge scenes composed of these high-resolution models rapidly approaches the computational capabilities of any graphics accelerator. In order to be able to cope with the complexity and to build level-of-detail representations, concentrated efforts were dedicated in the recent years to the development of new mesh simplification methods that produce high-quality approximations of complex models by reducing the number of polygons used in the surface while keeping the overall shape, volume and boundaries preserved as much as possible. Many well-established methods and applications require "well-behaved" models as input. Degenerate or incorectly oriented faces, T-joints, cracks and holes are just a few of the possible degenaracies that are often disallowed by various algorithms. Unfortunately, it is all too common to find polygonal models that contain, due to incorrect modelling or acquisition, such artefacts. Applications that may require "clean" models include finite element analysis, surface smoothing, model simplification, stereo lithography. Mesh repair is the task of removing artefacts from a polygonal model in order to produce an output model that is suitable for further processing by methods and applications that have certain quality requirements on their input. This thesis introduces a set of new algorithms that address several particular aspects of mesh repair and mesh simplification. One of the two mesh repair methods is dealing with the inconsistency of normal orientation, while another one, removes the inconsistency of vertex connectivity. Of the three mesh simplification approaches presented here, the first one attempts to simplify polygonal models with the highest possible quality, the second, applies the developed technique to out-of-core simplification, and the third, prevents self-intersections of the model surface that can occur during mesh simplification
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