19,901 research outputs found
AADLib, A Library of Reusable AADL Models
The SAE Architecture Analysis and Design Language is now a well-established language for the description of critical embedded systems, but also cyber-physical ones. A wide range of analysis tools is already available, either as part of the OSATE tool chain, or separate ones.
A key missing elements of AADL is a set of reusable building blocks to help learning AADL concepts, but also experiment already existing tool chains on validated real-life examples.
In this paper, we present AADLib, a library of reusable model elements. AADLib is build on two pillars: 1/ a set of ready-to- use examples so that practitioners can learn more about the AADL language itself, but also experiment with existing tools. Each example comes with a full description of available analysis and expected results. This helps reducing the learning curve of the language. 2/ a set of reusable model elements that cover typical building blocks of critical systems: processors, networks, devices with a high level of fidelity so that the cost to start a new project is reduced.
AADLib is distributed under a Free/Open Source License to further disseminate the AADL language. As such, AADLib provides a convenient way to discover AADL concepts and tool chains, and learn about its features
A situational approach for the definition and tailoring of a data-driven software evolution method
Successful software evolution heavily depends on the selection of the right features to be included in the next release. Such selection is difficult, and companies often report bad experiences about user acceptance. To overcome this challenge, there is an increasing number of approaches that propose intensive use of data to drive evolution. This trend has motivated the SUPERSEDE method, which proposes the collection and analysis of user feedback and monitoring data as the baseline to elicit and prioritize requirements, which are then used to plan the next release. However, every company may be interested in tailoring this method depending on factors like project size, scope, etc. In order to provide a systematic approach, we propose the use of Situational Method Engineering to describe SUPERSEDE and guide its tailoring to a particular context.Peer ReviewedPostprint (author's final draft
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ICOPER Project - Deliverable 4.3 ISURE: Recommendations for extending effective reuse, embodied in the ICOPER CD&R
The purpose of this document is to capture the ideas and recommendations, within and beyond the ICOPER community, concerning the reuse of learning content, including appropriate methodologies as well as established strategies for remixing and repurposing reusable resources. The overall remit of this work focuses on describing the key issues that are related to extending effective reuse embodied in such materials. The objective of this investigation, is to support the reuse of learning content whilst considering how it could be originally created and then adapted with that ‘reuse’ in mind. In these circumstances a survey on effective reuse best practices can often provide an insight into the main challenges and benefits involved in the process of creating, remixing and repurposing what we are now designating as Reusable Learning Content (RLC).
Several key issues are analysed in this report: Recommendations for extending effective reuse, building upon those described in the previous related deliverables 4.1 Content Development Methodologies and 4.2 Quality Control and Web 2.0 technologies. The findings of this current survey, however, provide further recommendations and strategies for using and developing this reusable learning content. In the spirit of ‘reuse’, this work also aims to serve as a foundation for the many different stakeholders and users within, and beyond, the ICOPER community who are interested in reusing learning resources.
This report analyses a variety of information. Evidence has been gathered from a qualitative survey that has focused on the technical and pedagogical recommendations suggested by a Special Interest Group (SIG) on the most innovative practices with respect to new media content authors (for content authoring or modification) and course designers (for unit creation). This extended community includes a wider collection of OER specialists. This collected evidence, in the form of video and audio interviews, has also been represented as multimedia assets potentially helpful for learning and useful as learning content in the New Media Space (See section 4 for further details).
Section 2 of this report introduces the concept of reusable learning content and reusability. Section 3 discusses an application created by the ICOPER community to enhance the opportunities for developing reusable content. Section 4 of this report provides an overview of the methodology used for the qualitative survey. Section 5 presents a summary of thematic findings. Section 6 highlights a list of recommendations for effective reuse of educational content, which were derived from thematic analysis described in Appendix A. Finally, section 7 summarises the key outcomes of this work
A Model-Driven Engineering Approach for ROS using Ontological Semantics
This paper presents a novel ontology-driven software engineering approach for
the development of industrial robotics control software. It introduces the
ReApp architecture that synthesizes model-driven engineering with semantic
technologies to facilitate the development and reuse of ROS-based components
and applications. In ReApp, we show how different ontological classification
systems for hardware, software, and capabilities help developers in discovering
suitable software components for their tasks and in applying them correctly.
The proposed model-driven tooling enables developers to work at higher
abstraction levels and fosters automatic code generation. It is underpinned by
ontologies to minimize discontinuities in the development workflow, with an
integrated development environment presenting a seamless interface to the user.
First results show the viability and synergy of the selected approach when
searching for or developing software with reuse in mind.Comment: Presented at DSLRob 2015 (arXiv:1601.00877), Stefan Zander, Georg
Heppner, Georg Neugschwandtner, Ramez Awad, Marc Essinger and Nadia Ahmed: A
Model-Driven Engineering Approach for ROS using Ontological Semantic
Realising the open virtual commissioning of modular automation systems
To address the challenges in the automotive industry posed by the need to rapidly manufacture more
product variants, and the resultant need for more adaptable production systems, radical changes are
now required in the way in which such systems are developed and implemented. In this context, two
enabling approaches for achieving more agile manufacturing, namely modular automation systems
and virtual commissioning, are briefly reviewed in this contribution. Ongoing research conducted at
Loughborough University which aims to provide a modular approach to automation systems design
coupled with a virtual engineering toolset for the (re)configuration of such manufacturing
automation systems is reported. The problems faced in the virtual commissioning of modular
automation systems are outlined. AutomationML - an emerging neutral data format which has
potential to address integration problems is discussed. The paper proposes and illustrates a
collaborative framework in which AutomationML is adopted for the data exchange and data
representation of related models to enable efficient open virtual prototype construction and virtual
commissioning of modular automation systems. A case study is provided to show how to create the
data model based on AutomationML for describing a modular automation system
Increasing productivity through Total Reuse Management (TRM)
Total Reuse Management (TRM) is a new concept currently being promoted by the NASA Langley Software Engineering and Ada Lab (SEAL). It uses concepts similar to those promoted in Total Quality Management (TQM). Both technical and management personnel are continually encouraged to think in terms of reuse. Reuse is not something that is aimed for after a product is completed, but rather it is built into the product from inception through development. Lowering software development costs, reducing risk, and increasing code reliability are the more prominent goals of TRM. Procedures and methods used to adopt and apply TRM are described. Reuse is frequently thought of as only being applicable to code. However, reuse can apply to all products and all phases of the software life cycle. These products include management and quality assurance plans, designs, and testing procedures. Specific examples of successfully reused products are given and future goals are discussed
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The OER FLOW and social media
This presentation introduces some strategies for producing, sharing and reusing OER through the OER Flow and social media. The aim of this investigation is to identify how colearners can apply the OER Flow and social media to make the production and adaptation processes of OER more explicit for anyone in the community to contribute. This work analyses, therefore, the interactions of “COLEARN” – an open community of research in collaborative learning technologies – who created and remixed diverse open media components for producing an open book about OER using the OER flow and Social Media. The outcomes show that educators and colearners can move from a passive position to a more active and informed network role when they are able to co-authoring OER
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