5 research outputs found
Development of a 4D hand gripping aid using a knitted shape memory alloy and evaluation of finger-bending angles in elderly women
As the global population ages, there is an increasing demand for physical assistive devices for the elderly. This study aimed to develop and evaluate a wearable gripping aid for elderly women to assist in their handgrip ability. We developed an actuator module for the hand-gripping aid using a 4D knitted shape memory alloy and attached to a flexible nylon glove. At baseline, we measured the bending angles of the knitted shape memory alloy and the subjects fingers while gripping. The bending angles of the gripping aid demonstrated similar hand mobility to those of elderly women in real life. We also found that SMA modules attached to a glove could implement the bending angle when gripping a ball derived from the index and middle fingers of elderly women. The finding could help to develop hand products that could be worn on the hand of the elderly by realizing the bending motion of each finger. The outcomes of this study suggest the practical potential of this wearable device as an effective hand-gripping aid for the elderly, based on a novel 4D material and ergonomic design approach.This work was supported by Seoul National University Research Grant in 2021 and the National Research Foundation of Korea (NRF) grant funded by the Korean Government (MSIT) (2016R1A5A1938472)
Explorando e-materiais na construção de um novo design da moda
A
Moda
no
século
XXI,
emerge
sob
uma
nova
forma
de
expressão
e
de
comunicação
resultante
da
interação
entre
o
Design
e
a
Tecnologia.
Desta
simbiose,
surgem
novos
e
fascinantes
mundos
visuais,
onde
o
aleatório
é
trabalhado
em
analogias
artísticas
que
trazem
consigo
dois
conceitos,
“Ser
digital”
e
“Mobile”.
Nas
sociedades
atuais,
assiste-se
à
globalização
da
eletrónica
portátil,
aos
avanços
no
campo
da
tecnologia
de
miniaturização
sem
fios
e
em
rede
e
fomenta-se
o
uso
diário
de
dispositivos
eletrónicos
portáteis.
As
possibilidades
oferecidas
por
determinadas
linguagens
de
programação,
nomeadamente
o Processing - e microprocessadores,
como
é
exemplo
o
Arduíno,
alteraram
o
papel
e
o
trabalho
do
Designer
de
Moda
colocando-o perante
uma
mudança
de
paradigma
que
vai
levar
a
novos
domínios
da
criação
artística
e
à
adoção
de
novos
materiais
e
materialidades.
A
tese
que
aqui
apresentamos
teve
como
base
esta
realidade,
reflete
o
nosso
percurso
de
investigação
que
se
objetivou
na
exploração
das
potencialidades
criativas
dos
materiais
com
características
computacionais - de
controlo,
de
interação
e
de
projeção
gráfica
e
auditiva,
hoje
comummente
designados
por
Tecnologia
Wearable
-
quando
aplicados
ao
Design
da
Moda.The
Fashion
in
the
twenty-first
century,
emerging
in
a
new
form
of
expression
and
communication
resulting
from
the
interaction
between
the
Design
and
Technology.
This
symbiosis,
new
and
fascinating
visual
worlds
arise
where
the
random
is
working
on
artistic
analogies
that
bring
with
them
two
concepts,
"Being
Digital"
and
"Mobile".
In
today's
society,
witnessing
the
globalization
of
portable
electronics,
the
advances
in
wireless
technology
and
miniaturization
in
network
and
fosters-daily
use
of
portable
electronic
devices.
The
possibilities
offered
by
certain
programming
languages,
namely
Processing
-
and
microprocessors,
as
exemplified
by
the
Arduino,
changed
the
role
and
work
of
the
Fashion
Designer
putting
him
before
a
paradigm
shift
that
will
lead
to
new
areas
of
artistic
creation
and
the
adoption
of
new
materials
and
materiality.
The
thesis
presented
here
was
based
on
this
reality
reflects
our
journey
of
research
that
is
aimed
at
exploiting
the
creative
potential
of
the
materials
with
computer
features
-
control,
interaction
and
graphic
and
audio
projection,
now
commonly
referred
to
as
Technology
Wearable
-
when
applied
to
the
Design
of
Fashion
Organic User Interfaces for InteractiveInterior Design
PhD ThesisOrganic User Interfaces (OUIs) are flexible, actuated, digital interfaces characterized by being
aesthetically pleasing, physically manipulated and ubiquitously embedded within real-world
environments. I postulate that OUIs have specific qualities that offer great potential to realize the
vision of smart spaces and ubiquitous computing environments. This thesis makes the case for
embedding OUI interaction into architectural spaces, interior elements and decorative artefacts
using smart materials – a concept I term ‘OUI Interiors’. Through this thesis, I investigate: 1)
What interactive materials and making techniques can be used to design and build OUIs? 2)
What OUI decorative artefacts and interior elements can we create? and 3) What can we learn
for design by situating OUI interiors? These key research questions form the basis of this PhD
and guide all stages of inquiry, analysis, and reporting.
Grounded by the state-of-the-art of Interactive Interiors in both research and practice, I
developed new techniques of seamlessly embedding smart materials into interior finishing
materials via research through design exploration (in the form of a Swatchbook). I also prototyped
a number of interactive decorative objects that change shape and colour as a form of organicactuation,
in response to seamless soft-sensing (presented in a Product Catalogue). These
inspirational artefacts include table-runners, wall-art, pattern-changing wall-tiles, furry-throw,
vase, cushion and matching painting, rug, objets d’art and tasselled curtain. Moreover, my
situated studies of how people interact idiosyncratically with interactive decorative objects
provide insights and reflections on the overall material experience. Through multi-disciplinary
collaboration, I have also put these materials in the hands of designers to realize the potentials
and limitations of such a paradigm and design three interactive spaces. The results of my research
are materialized in a tangible outcome (a Manifesto) exploring design opportunities of OUI
Interior Design, and critically considering new aesthetic possibilities