10,631 research outputs found

    Configuring the Ubiquitous Home

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    Abstract. This paper presents the development of a lightweight component model that allows user to manage the introduction and arrangement of new interactive services and devices in the home. Interaction techniques developed through userparticipation enable household members ā€“ rather than designers ā€“ to configure an

    AMUSE: autonomic management of ubiquitous e-Health systems

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    Future e-Health systems will consist of low-power on-body wireless sensors attached to mobile users that interact with an ubiquitous computing environment to monitor the health and well being of patients in hospitals or at home. Patients or health practitioners have very little technical computing expertise so these systems need to be self-configuring and self-managing with little or no user input. More importantly, they should adapt autonomously to changes resulting from user activity, device failure, and the addition or loss of services. We propose the Self-Managed Cell (SMC) as an architectural pattern for all such types of ubiquitous computing applications and use an e-Health application in which on-body sensors are used to monitor a patient living in their home as an exemplar. We describe the services comprising the SMC and discuss cross-SMC interactions as well as the composition of SMCs into larger structures

    A Taxonomy of Self-configuring Service Discovery Systems

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    We analyze the fundamental concepts and issues in service discovery. This analysis places service discovery in the context of distributed systems by describing service discovery as a third generation naming system. We also describe the essential architectures and the functionalities in service discovery. We then proceed to show how service discovery fits into a system, by characterizing operational aspects. Subsequently, we describe how existing state of the art performs service discovery, in relation to the operational aspects and functionalities, and identify areas for improvement

    On the Design of Ambient Intelligent Systems in the Context of Assistive Technologies

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    The design of Ambient Intelligent Systems (AISs) is discussed in the context of assistive technologies. The main issues include ubiquitous communications, context awareness, natural interactions and heterogeneity, which are analyzed using some examples. A layered architecture is proposed for heterogeneous sub-systems integration with three levels of interactions that may be used as a framework to design assistive AISs.Ministerio de Ciencia y TecnologĆ­a TIC2001-1868-C0

    User-Relative Names for Globally Connected Personal Devices

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    Nontechnical users who own increasingly ubiquitous network-enabled personal devices such as laptops, digital cameras, and smart phones need a simple, intuitive, and secure way to share information and services between their devices. User Information Architecture, or UIA, is a novel naming and peer-to-peer connectivity architecture addressing this need. Users assign UIA names by "introducing" devices to each other on a common local-area network, but these names remain securely bound to their target as devices migrate. Multiple devices owned by the same user, once introduced, automatically merge their namespaces to form a distributed "personal cluster" that the owner can access or modify from any of his devices. Instead of requiring users to allocate globally unique names from a central authority, UIA enables users to assign their own "user-relative" names both to their own devices and to other users. With UIA, for example, Alice can always access her iPod from any of her own personal devices at any location via the name "ipod", and her friend Bob can access her iPod via a relative name like "ipod.Alice".Comment: 7 pages, 1 figure, 1 tabl

    Learning about End-User Development for Smart Homes by "Eating Our Own Dog Food"

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    SPOK is an End-User Development Environment that permits people to monitor, control, and configure smart home services and devices. SPOK has been deployed for more than 4 months in the homes of 5 project team members for testing and refinement, prior to longitudinal experiments in the homes of families not involved in the project. This article reports on the lessons learned in this initial deployment

    Integrated context-aware and cloud-based adaptive home screens for android phones

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    This is the post-print version of this Article. The official published version can be accessed from the link below - Copyright @ 2011 Springer VerlagThe home screen in Android phones is a highly customizable user interface where the users can add and remove widgets and icons for launching applications. This customization is currently done on the mobile device itself and will only create static content. Our work takes the concept of Android home screen [3] one step further and adds flexibility to the user interface by making it context-aware and integrated with the cloud. Overall results indicated that the users have a strong positive bias towards the application and that the adaptation helped them to tailor the device to their needs by using the different context aware mechanisms
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