10,483 research outputs found
Bargaining Mechanisms for One-Way Games
We introduce one-way games, a framework motivated by applications in
large-scale power restoration, humanitarian logistics, and integrated
supply-chains. The distinguishable feature of the games is that the payoff of
some player is determined only by her own strategy and does not depend on
actions taken by other players. We show that the equilibrium outcome in one-way
games without payments and the social cost of any ex-post efficient mechanism,
can be far from the optimum. We also show that it is impossible to design a
Bayes-Nash incentive-compatible mechanism for one-way games that is
budget-balanced, individually rational, and efficient. To address this negative
result, we propose a privacy-preserving mechanism that is incentive-compatible
and budget-balanced, satisfies ex-post individual rationality conditions, and
produces an outcome which is more efficient than the equilibrium without
payments. The mechanism is based on a single-offer bargaining and we show that
a randomized multi-offer extension brings no additional benefit.Comment: An earlier, shorter version of this paper appeared in Proceedings of
the Twenty-Fourth International joint conference on Artificial Intelligence
(IJCAI) 201
Approximate Equilibrium and Incentivizing Social Coordination
We study techniques to incentivize self-interested agents to form socially
desirable solutions in scenarios where they benefit from mutual coordination.
Towards this end, we consider coordination games where agents have different
intrinsic preferences but they stand to gain if others choose the same strategy
as them. For non-trivial versions of our game, stable solutions like Nash
Equilibrium may not exist, or may be socially inefficient even when they do
exist. This motivates us to focus on designing efficient algorithms to compute
(almost) stable solutions like Approximate Equilibrium that can be realized if
agents are provided some additional incentives. Our results apply in many
settings like adoption of new products, project selection, and group formation,
where a central authority can direct agents towards a strategy but agents may
defect if they have better alternatives. We show that for any given instance,
we can either compute a high quality approximate equilibrium or a near-optimal
solution that can be stabilized by providing small payments to some players. We
then generalize our model to encompass situations where player relationships
may exhibit complementarities and present an algorithm to compute an
Approximate Equilibrium whose stability factor is linear in the degree of
complementarity. Our results imply that a little influence is necessary in
order to ensure that selfish players coordinate and form socially efficient
solutions.Comment: A preliminary version of this work will appear in AAAI-14:
Twenty-Eighth Conference on Artificial Intelligenc
A theoretical and computational basis for CATNETS
The main content of this report is the identification and definition of market mechanisms for Application Layer Networks (ALNs). On basis of the structured Market Engineering process, the work comprises the identification of requirements which adequate market mechanisms for ALNs have to fulfill. Subsequently, two mechanisms for each, the centralized and the decentralized case are described in this document. These build the theoretical foundation for the work within the following two years of the CATNETS project. --Grid Computing
Modeling economic systems as locally-constructive sequential games
Real-world economies are open-ended dynamic systems consisting of heterogeneous interacting participants. Human participants are decision-makers who strategically take into account the past actions and potential future actions of other participants. All participants are forced to be locally constructive, meaning their actions at any given time must be based on their local states; and participant actions at any given time affect future local states. Taken together, these essential properties imply real-world economies are locally-constructive sequential games. This paper discusses a modeling approach, Agent-based Computational Economics, that permits researchers to study economic systems from this point of view. ACE modeling principles and objectives are first concisely presented and explained. The remainder of the paper then highlights challenging issues and edgier explorations that ACE researchers are currently pursuing
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Peer-to-Peer File Sharing and the Market for Digital Information Goods
We study competitive interaction between two alternative models of digital content distribution over the Internet: peer-to-peer (p2p) file sharing and centralized client-server distribution. We present microfoundations for a stylized model of p2p file sharing where all peers are endowed with standard preferences and show that the endogenous structure of the network is conducive to sharing by a significant number of peers, even if sharing is costlier than freeriding. We build on this model of p2p to analyze the optimal strategy of a profit-maximizing firm, such as Apple, that offers content available at positive prices. We characterize the size of the p2p network as a function of the firm's pricing strategy, and show that the firm may be better off setting high prices, allowing the network to survive, and that the p2p network may work more efficiently in the presence of the firm than in its absence
Theoretical and Computational Basis for Economical Ressource Allocation in Application Layer Networks - Annual Report Year 1
This paper identifies and defines suitable market mechanisms for Application Layer Networks (ALNs). On basis of the structured Market Engineering process, the work comprises the identification of requirements which adequate market mechanisms for ALNs have to fulfill. Subsequently, two mechanisms for each, the centralized and the decentralized case are described in this document. --Grid Computing
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