24,271 research outputs found
SPIDA: Abstracting and generalizing layout design cases
Abstraction and generalization of layout design cases generate new knowledge that is more widely applicable to use than specific design cases. The abstraction and generalization of design cases into hierarchical levels of abstractions provide the designer with the flexibility to apply any level of abstract and generalized knowledge for a new layout design problem. Existing case-based layout learning (CBLL) systems abstract and generalize cases into single levels of abstractions, but not into a hierarchy. In this paper, we propose a new approach, termed customized viewpoint - spatial (CV-S), which supports the generalization and abstraction of spatial layouts into hierarchies along with a supporting system, SPIDA (SPatial Intelligent Design Assistant)
GRAPHICAL CONFIGURATION PROGRAMMING - THE STRUCTURAL DESCRIPTION, CONSTRUCTION AND EVOLUTION OF SOFTWARE SYSTEMS USING GRAPHICS
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Bots in Wikipedia: Unfolding their duties
The success of crowdsourcing systems such as Wikipedia relies on people participating in these systems. However, in this research we reveal to what extent human and machine intelligence is combined to carry out semi-automatic workflows of complex tasks. In Wikipedia, bots are used to realize such combination of human-machine intelligence. We provide an extensive overview on various edit types bots carry out in this regard through the analysis of 1,639 approved task requests. We classify existing tasks by an action-object-pair structure and reveal existing differences in their probability of occurrence depending on the investigated work context. In the context of community services, bots mainly create reports, whereas in the area of guidelines or policies bots are mostly responsible for adding templates to pages. Moreover, the analysis of existing bot tasks revealed insights that suggest general reasons, why Wikipedia’s editor community uses bots as well as approaches, how they organize machine tasks to provide a sustainable service. We conclude by discussing how these insights can prepare the foundation for further research
A fast and robust patient specific Finite Element mesh registration technique: application to 60 clinical cases
Finite Element mesh generation remains an important issue for patient
specific biomechanical modeling. While some techniques make automatic mesh
generation possible, in most cases, manual mesh generation is preferred for
better control over the sub-domain representation, element type, layout and
refinement that it provides. Yet, this option is time consuming and not suited
for intraoperative situations where model generation and computation time is
critical. To overcome this problem we propose a fast and automatic mesh
generation technique based on the elastic registration of a generic mesh to the
specific target organ in conjunction with element regularity and quality
correction. This Mesh-Match-and-Repair (MMRep) approach combines control over
the mesh structure along with fast and robust meshing capabilities, even in
situations where only partial organ geometry is available. The technique was
successfully tested on a database of 5 pre-operatively acquired complete femora
CT scans, 5 femoral heads partially digitized at intraoperative stage, and 50
CT volumes of patients' heads. The MMRep algorithm succeeded in all 60 cases,
yielding for each patient a hex-dominant, Atlas based, Finite Element mesh with
submillimetric surface representation accuracy, directly exploitable within a
commercial FE software
Modification of bauxite residue with oxalic acid for improved performance in intumescent coatings
Valorization of bauxite residue (BR) enhances the dynamics of its application in intumescent coating for fire retarding systems. This BR, an alumina production waste could contain up to 45% ferrous oxide along with residual aluminous minerals. In an attempt to optimize the fire retardant properties of these minerals in intumescent systems, BR was treated in oxalic acid, varying the heating temperature between 50 °C and 100 °C at a constant pH of 2.65. X-ray florescence spectrometry revealed up to 80% reduction in iron content and total dissolution of desilication products (DSPs). The process temperature was found to affect the efficiency with which iron oxide was removed and with which the dissolved DSPs were precipitated as aluminum hydrates. X-ray diffraction revealed increased crystallinity and a gibbsite-dominated compound. Incorporation of the modified bauxite residues into a control intumescing formulation resulted in improved endothermic cooling, increased char expansion and char reinforcement. An inverse relationship appeared to exist between aluminum hydrates and iron as removal of iron led to enhanced intumescence and increased char expansion while higher iron content led to a compact, less expanded char. A balance of the fire retarding minerals occurred at a leaching temperature of 75 °C in oxalic acid. Best heat shielding performance thus occurred at XBR75-IC5 as char expansion increased by 12% and the substrate temperature reduced by 31% over the control IC system. Thus, BR may act as alternative fire retardant filler for intumescing systems
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Mental Imagery and Chunks: Empirical and Computational Findings
To investigate experts’ imagery in chess, players were required to recall briefly-presented positions in which the pieces were placed on the intersections between squares (intersection positions). Position types ranged from game positions to positions where both the piece distribution and location were randomized. Simulations were run with the CHREST model (Gobet & Simon, 2000). The simulations assumed that pieces had to be centered back one by one to the middle of the squares in the mind’s eye before chunks could be recognized. Consistent with CHREST’s predictions, chess players (N = 36), ranging from weak amateurs to grandmasters, exhibited much poorer recall on intersection positions than on standard positions (pieces placed on centers of squares). On the intersection positions, the skill difference in recall was larger on game positions than on the randomized positions. Participants recalled bishops better than knights, suggesting that Stroop-like interference impairs recall of the latter. The data supported both the time parameter in CHREST for shifting pieces in the mind’s eye (125 ms per piece) and the seriality assumption. In general, the study reinforces the plausibility of CHREST as a model of cognition
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