171,495 research outputs found
Survey of the State of the Art in Natural Language Generation: Core tasks, applications and evaluation
This paper surveys the current state of the art in Natural Language
Generation (NLG), defined as the task of generating text or speech from
non-linguistic input. A survey of NLG is timely in view of the changes that the
field has undergone over the past decade or so, especially in relation to new
(usually data-driven) methods, as well as new applications of NLG technology.
This survey therefore aims to (a) give an up-to-date synthesis of research on
the core tasks in NLG and the architectures adopted in which such tasks are
organised; (b) highlight a number of relatively recent research topics that
have arisen partly as a result of growing synergies between NLG and other areas
of artificial intelligence; (c) draw attention to the challenges in NLG
evaluation, relating them to similar challenges faced in other areas of Natural
Language Processing, with an emphasis on different evaluation methods and the
relationships between them.Comment: Published in Journal of AI Research (JAIR), volume 61, pp 75-170. 118
pages, 8 figures, 1 tabl
A Framework for Evaluating Model-Driven Self-adaptive Software Systems
In the last few years, Model Driven Development (MDD), Component-based
Software Development (CBSD), and context-oriented software have become
interesting alternatives for the design and construction of self-adaptive
software systems. In general, the ultimate goal of these technologies is to be
able to reduce development costs and effort, while improving the modularity,
flexibility, adaptability, and reliability of software systems. An analysis of
these technologies shows them all to include the principle of the separation of
concerns, and their further integration is a key factor to obtaining
high-quality and self-adaptable software systems. Each technology identifies
different concerns and deals with them separately in order to specify the
design of the self-adaptive applications, and, at the same time, support
software with adaptability and context-awareness. This research studies the
development methodologies that employ the principles of model-driven
development in building self-adaptive software systems. To this aim, this
article proposes an evaluation framework for analysing and evaluating the
features of model-driven approaches and their ability to support software with
self-adaptability and dependability in highly dynamic contextual environment.
Such evaluation framework can facilitate the software developers on selecting a
development methodology that suits their software requirements and reduces the
development effort of building self-adaptive software systems. This study
highlights the major drawbacks of the propped model-driven approaches in the
related works, and emphasise on considering the volatile aspects of
self-adaptive software in the analysis, design and implementation phases of the
development methodologies. In addition, we argue that the development
methodologies should leave the selection of modelling languages and modelling
tools to the software developers.Comment: model-driven architecture, COP, AOP, component composition,
self-adaptive application, context oriented software developmen
Dealing with abstraction: Case study generalisation as a method for eliciting design patterns
Developing a pattern language is a non-trivial problem. A critical requirement is a method to support pattern writers with abstraction, so as they can produce generalised patterns. In this paper, we address this issue by developing a structured process of generalisation. It is important that this process is initiated through engaging participants in identifying initial patterns, i.e. directly dealing with the 'cold-start' problem. We have found that short case study descriptions provide a productive 'way into' the process for participants. We reflect on a 1-year interdisciplinary pan-European research project involving the development of almost 30 cases and over 150 patterns. We provide example cases, detailing the process by which their associated patterns emerged. This was based on a foundation for generalisation from cases with common attributes. We discuss the merits of this approach and its implications for pattern development
Player agency in interactive narrative: audience, actor & author
The question motivating this review paper is, how can
computer-based interactive narrative be used as a constructivist learn-
ing activity? The paper proposes that player agency can be used to
link interactive narrative to learner agency in constructivist theory,
and to classify approaches to interactive narrative. The traditional
question driving research in interactive narrative is, ‘how can an in-
teractive narrative deal with a high degree of player agency, while
maintaining a coherent and well-formed narrative?’ This question
derives from an Aristotelian approach to interactive narrative that,
as the question shows, is inherently antagonistic to player agency.
Within this approach, player agency must be restricted and manip-
ulated to maintain the narrative. Two alternative approaches based
on Brecht’s Epic Theatre and Boal’s Theatre of the Oppressed are
reviewed. If a Boalian approach to interactive narrative is taken the
conflict between narrative and player agency dissolves. The question
that emerges from this approach is quite different from the traditional
question above, and presents a more useful approach to applying in-
teractive narrative as a constructivist learning activity
The automatic generation of narratives
We present the Narrator, a Natural Language Generation component used in a digital storytelling system. The system takes as input a formal representation of a story plot, in the form of a causal network relating the actions of the characters to their motives and their consequences. Based on this input, the Narrator generates a narrative in Dutch, by carrying out tasks such as constructing a Document Plan, performing aggregation and ellipsis and the generation of appropriate referring expressions. We describe how these tasks are performed and illustrate the process with examples, showing how this results in the generation
of coherent and well-formed narrative texts
Geospatial Narratives and their Spatio-Temporal Dynamics: Commonsense Reasoning for High-level Analyses in Geographic Information Systems
The modelling, analysis, and visualisation of dynamic geospatial phenomena
has been identified as a key developmental challenge for next-generation
Geographic Information Systems (GIS). In this context, the envisaged
paradigmatic extensions to contemporary foundational GIS technology raises
fundamental questions concerning the ontological, formal representational, and
(analytical) computational methods that would underlie their spatial
information theoretic underpinnings.
We present the conceptual overview and architecture for the development of
high-level semantic and qualitative analytical capabilities for dynamic
geospatial domains. Building on formal methods in the areas of commonsense
reasoning, qualitative reasoning, spatial and temporal representation and
reasoning, reasoning about actions and change, and computational models of
narrative, we identify concrete theoretical and practical challenges that
accrue in the context of formal reasoning about `space, events, actions, and
change'. With this as a basis, and within the backdrop of an illustrated
scenario involving the spatio-temporal dynamics of urban narratives, we address
specific problems and solutions techniques chiefly involving `qualitative
abstraction', `data integration and spatial consistency', and `practical
geospatial abduction'. From a broad topical viewpoint, we propose that
next-generation dynamic GIS technology demands a transdisciplinary scientific
perspective that brings together Geography, Artificial Intelligence, and
Cognitive Science.
Keywords: artificial intelligence; cognitive systems; human-computer
interaction; geographic information systems; spatio-temporal dynamics;
computational models of narrative; geospatial analysis; geospatial modelling;
ontology; qualitative spatial modelling and reasoning; spatial assistance
systemsComment: ISPRS International Journal of Geo-Information (ISSN 2220-9964);
Special Issue on: Geospatial Monitoring and Modelling of Environmental
Change}. IJGI. Editor: Duccio Rocchini. (pre-print of article in press
Tracing the Scenarios in Scenario-Based Product Design: a study to support scenario generation
Scenario-based design originates from the human-computer interaction and\ud
software engineering disciplines, and continues to be adapted for product development. Product development differs from software development in the former’s more varied context of use, broader characteristics of users and more tangible solutions. The possible use of scenarios in product design is therefore broader and more challenging. Existing design methods that involve scenarios can be employed in many different stages of the product design process. However, there is no proficient overview that discusses a\ud
scenario-based product design process in its full extent. The purposes of creating scenarios and the evolution of scenarios from their original design data are often not obvious, although the results from using scenarios are clearly visible. Therefore, this paper proposes to classify possible scenario uses with their purpose, characteristics and supporting design methods. The classification makes explicit different types of scenarios and their relation to one another. Furthermore, novel scenario uses can be referred or added to the classification to develop it in parallel with the scenario-based design\ud
practice. Eventually, a scenario-based product design process could take inspiration for creating scenarios from the classification because it provides detailed characteristics of the scenario
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