309 research outputs found

    Computer aided innovation

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    Innovation plays a crucial role in the development and the sustainability of the economy. Regardless its importance and the numerous national and international programs to promote and support innovation, it still remains an ad-hoc process based on hand-shaking and brainstorming. It is expected that Computer Aided Innovation (CAI) will have an impact similar to the one that Computer Aided Design and Computer Aided Engineering had to Manufacturing. In thesis we investigate the notion of CAI and try to collect the essential elements that might lead to a systematic approach for innovation. Specifically we first review the available theories and frameworks that have the potential to provide the necessary background for future CAI systems. Specifically we consider TRIZ, ARIZ, QFD, SIX SIGMA and few others which they surely have a common objective but so far they seem to be unrelated from most other aspects. We compare them and try to identify their conceptual similarities and their common components at the semantic level. Furthermore, we have systematically collected the available software systems for Innovation and interrelated them to our theoretical review. We conclude by proposing a semantic based software platform for CAI and investigate the critical issues concerning its implementatio

    Engineering Innovation (TRIZ based Computer Aided Innovation)

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    This thesis describes the approach and results of the research to create a TRIZ based computer aided innovation tools (AEGIS and Design for Wow). This research has mainly been based around two tools created under this research: called AEGIS (Accelerated Evolutionary Graphics Interface System), and Design for Wow. Both of these tools are discussed in this thesis in detail, along with the test data, design methodology, test cases, and research. Design for Wow (http://www.designforwow.com) is an attempt to summarize the successful inventions/ designs from all over the world on a web portal which has multiple capabilities. These designs/innovations are then linked to the TRIZ Principles in order to determine whether innovative aspects of these successful innovations are fully covered by the forty TRIZ principles. In Design for Wow, a framework is created which is implemented through a review tool. The Design for Wow website includes this tool which has been used by researcher and the users of the site and reviewers to analyse the uploaded data in terms of strength of TRIZ Principles linked to them. AEGIS (Accelerated Evolutionary Graphics Interface System) is a software tool developed under this research aimed to help the graphic designers to make innovative graphic designs. Again it uses the forty TRIZ Principles as a set of guiding rules in the software. AEGIS creates graphic design prototypes according to the user input and uses TRIZ Principles framework as a guide to generate innovative graphic design samples. The AEGIS tool created is based on TRIZ Principles discussed in Chapter 3 (a subset of them). In AEGIS, the TRIZ Principles are used to create innovative graphic design effects. The literature review on innovative graphic design (in chapter 3) has been analysed for links with TRIZ Principles and then the DNA of AEGIS has been built on the basis of this study. Results from various surveys/ questionnaires indicated were used to collect the innovative graphic design samples and then TRIZ was mapped to it (see section 3.2). The TRIZ effects were mapped to the basic graphic design elements and the anatomy of the graphic design letters was studied to analyse the TRIZ effects in the collected samples. This study was used to build the TRIZ based AEGIS tool. Hence, AEGIS tool applies the innovative effects using TRIZ to basic graphic design elements (as described in section 3.3). the working of AEGIS is designed based on Genetic Algorithms coded specifically to implement TRIZ Principles specialized for Graphic Design, chapter 4 discusses the process followed to apply TRIZ Principles to graphic design and coding them using Genetic Algorithms, hence resulting in AEGIS tool. Similarly, in Design for Wow, the content uploaded has been analysed for its link with TRIZ Principles (see section 3.1 for TRIZ Principles). The tool created in Design for Wow is based on the framework of analysing the TRIZ links in the uploaded content. The ‘Wow’ concept discussed in the section 5.1 and 5.2 is the basis of the concept of Design for Wow website, whereby the users upload the content they classify as ‘Wow’. This content then is further analysed for the ‘Wow factor’ and then mapped to TRIZ Principles as TRIZ tagging methodology is framed (section 5.5). From the results of the research, it appears that the TRIZ Principles are a comprehensive set of innovation basic building blocks. Some surveys suggest that amongst other tools, TRIZ Principles were the first choice and used most .They have thus the potential of being used in other innovation domains, to help in their analysis, understanding and potential development.Great Western Research and Systematic Innovation Ltd U

    Computer-Aided Conceptual Design Through TRIZ-based Manipulation of Topological Optimizations

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    Organised by: Cranfield UniversityIn a recent project the authors proposed the adoption of Optimization Systems [1] as a bridging element between Computer-Aided Innovation (CAI) and PLM to identify geometrical contradictions [2], a particular case of the TRIZ physical contradiction [3]. A further development of the research has revealed that the solutions obtained from several topological optimizations can be considered as elementary customized modeling features for a specific design task. The topology overcoming the arising geometrical contradiction can be obtained through a manipulation of the density distributions constituting the conflicting pair. Already two strategies of density combination have been identified as capable to solve geometrical contradictions.Mori Seiki – The Machine Tool Compan

    Research on Computer Aided Innovation Model of Weapon Equipment Requirement Demonstration

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    Abstract. Firstly, in order to overcome the shortcoming of using only AD or TRIZ solely,and solve the problems currently existed in weapon equipment requirement demonstration, the paper construct the method system of weapon equipment requirement demonstration combining QFD ,AD,TRIZ,FA . Then, we construct a CAI model frame of weapon equipment requirement demonstration, which include requirement decomposed model, requirement mapping model and requirement plan optimization model. Finally, we construct the computer aided innovation model of weapon equipment requirement demonstration, and developed CAI software of equipment requirement demonstration. Keywords: Computer aided innovation model, requirement, QFD, TRIZ, FA, AD Preface Weapon equipment requirement demonstration is the key link of weapon equipment development, the translating process from complicated military affairs requirement to material equipment capability parameter, the important gist to confirm weapon equipment develop project. Requirement traction and technology drive is the motivity and foundation of weapon equipment development. The main problem of weapon Equipment requirement demonstration is how to realize the quantitative mapping from operation task to equipment capability parameter, how to analyze and solve contradictive problems during the process of the demonstration and bring out technique innovation project. By applying advanced method and constructing computer-aided innovation model of equipment requirement demonstration, we can make weapon equipment requirement demonstration quantitative, structured and normative. That could enhance demonstration quality and efficiency of weapon equipment requirement demonstration

    Open computer aided innovation to promote innovation in process engineering

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    Recent advances in theoretical approaches to innovation and in information and communication technologies provide a more structured knowledge-driven environment for inventors, designers and engineers. Consequently, a new category of tools known as computer aided innovation (CAI) has emerged, with goals of assisting designers in their creative performance and of effectively implementing a complete innovation process throughout the entire product or process life cycle. Based on the concept of Open CAI 2.0 introduced by Hüsig and Kohn (2011), this paper goes further by proposing a prototype software tool for the next evolutionary step of CAI arising from two major recent developments: new advances in technological possibilities in the software field commonly referred to as “Web 2.0” and a strategic paradigm shift from closed to open innovation in many companies. This contribution is one of the first attempts to create a concrete methodological framework based on collective intelligence (through Web 2.0 practices), a collaboration support (with the benefits of on-line social networks) and a problem resolution process. In the proposed Open CAI 2.0, the inventive problem solving method is inspired by the coupling between the innovation theory TRIZ and case based reasoning in order to support the generation of inventive technological solutions because problem solving often requires a reformulation of the initial problem to construct an abstract model of the problem. This paper highlights the importance of knowledge acquisition, capitalization and reuse as well as the problem formulation and resolution in collaboration. A case study on biomass gasification is used to illustrate the method and tool capabilities in the chemical process industry

    Collective Intelligence to solve creative problems in conceptual design phase

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    In industry, there is an interest in the collective resolution of creative problems found on the phase of conceptual design. In this work we introduce an information-based software framework for collaboration in the problem resolution process. This framework proposes the implementation of techniques from the collective intelligence research field in combination with the systematic methods provided by TRIZ theory. Both approaches are centered in the human aspect of the innovation process, and are complementary. While collective intelligence focuses on the intelligence or behavior that emerges in collaborative work, the TRIZ theory is centered in the individual's capacity to solve problems. The framework's objective is to improve the individual creativity provided by TRIZ method and tools, with the value created by the collective contributions. This work aims to expand the horizon in the field of computer aided innovation (CAI), to the next evolutionary step called Open CAI 2.0

    From design optimization systems to geometrical contradictions

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    AbstractWithin the framework of the Research Project PROSIT [1] aimed at the development of an integrated product design platform capable to link Computer-Aided Innovation (CAI) with PLM/EKM systems, the authors have approached the analysis of the contradictions emerging during the design embodiment phase. In this case, since the functional architecture of the product is already fixed, design conflicts arise due to contradictory geometrical requirements. Design Optimization systems can play a relevant role for the identification of these “geometrical contradictions”, even if with modified criteria of usage. The present paper first describes how Design Optimization can be adopted as a means to link CAI and PLM/EKM systems; then a detailed analysis of geometrical contradictions is reported together with the criteria proposed for their categorization. Finally, the discussion is focused on the adoption of the proposed classification of geometrical contradictions as a pointer to the most suitable inventive principles and geometrical effects to overcome the design conflicts
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