42,828 research outputs found

    Improvising Linguistic Style: Social and Affective Bases for Agent Personality

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    This paper introduces Linguistic Style Improvisation, a theory and set of algorithms for improvisation of spoken utterances by artificial agents, with applications to interactive story and dialogue systems. We argue that linguistic style is a key aspect of character, and show how speech act representations common in AI can provide abstract representations from which computer characters can improvise. We show that the mechanisms proposed introduce the possibility of socially oriented agents, meet the requirements that lifelike characters be believable, and satisfy particular criteria for improvisation proposed by Hayes-Roth.Comment: 10 pages, uses aaai.sty, lingmacros.sty, psfig.st

    Computer improvisation of jazz solos

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    This thesis discusses the possibilities of using a computer to create Jazz solos. Various implementations using stochastic and rule based approaches were created and applied to analyze the original melody as well as the chord progressions. Based on the melodies generated, a rule-based approach that considered the original melody and the chord progression was found to produce the most musica

    Piano_prosthesis

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    This is one of a developing series of duos for a human and a machine performer. Both “musicians” adapt to each other through mutual listening (i.e., via audio only) and response as the performance develops. The human’s improvisation is encoded by the computer through statistical analysis of extracted features and by cataloguing these in real time. Each observation made by the computer is assigned to a set of musical output behaviors. Recurring features of the player’s improvisation can then be recognized by the computer. The machine “expresses” this recognition by developing, and modifying, its own musical output, just as another player might

    Modeling Joint Improvisation between Human and Virtual Players in the Mirror Game

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    Joint improvisation is observed to emerge spontaneously among humans performing joint action tasks, and has been associated with high levels of movement synchrony and enhanced sense of social bonding. Exploring the underlying cognitive and neural mechanisms behind the emergence of joint improvisation is an open research challenge. This paper investigates the emergence of jointly improvised movements between two participants in the mirror game, a paradigmatic joint task example. A theoretical model based on observations and analysis of experimental data is proposed to capture the main features of their interaction. A set of experiments is carried out to test and validate the model ability to reproduce the experimental observations. Then, the model is used to drive a computer avatar able to improvise joint motion with a human participant in real time. Finally, a convergence analysis of the proposed model is carried out to confirm its ability to reproduce the emergence of joint movement between the participants

    Instruments and Sounds as Objects of Improvisation in Collective Computer Music Practice

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    International audienceThis paper presents the authors' first attempt at a new (and unexpected) exercise: that of observing, contextualising and problema-tising their own collective Computer Music experiences. After two years practising emergent collective improvisation in private and public settings , which has led the authors to fundamentally reconsider both individual and collective musical creation, came the desire to methodologi-cally deconstruct this process-one that they never anticipated and, until now, had never formalised. By starting from the very notions or performance and improvisation in the context of Computer Music, and crossing prolific literature on these topics with humble observations from their own experience, the authors then elaborate on what appears to them as the most enticing perspective of this creative context: the systematic improvisation of both their tools and sounds in an unique flow

    Lindenmeyer systems and the harmony of fractals

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    An interactive musical application is developed for realtime improvisation with a machine based on Lindenmeyer-systems. This has been used on an installation whose goal is to draw the attention of unexperienced users to the wealth of realtime applications in computer music. Issues on human computer interaction and improvisation grammars had to be dealt with, as well as probabilistic strategies for musical variation. The choice of L-systems as a basis for machine composition is a consequence of their ability to create results that easily have aesthetic appeal, both in the realms of sound and image.info:eu-repo/semantics/publishedVersio

    MindMusic: Brain-Controlled Musical Improvisation

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    MindMusic explores a new form of creative expression through brain controlled musical improvisation. Using EEG technology and a musical improviser system, Impro-Visor (Keller, 2018), MindMusic engages users in musical improvisation sessions controlled with their brainwaves. Brain-controlled musical improvisation offers a unique blend of mindfulness meditation, EEG biofeedback, and real-time music generation, and stands to assist with stress reduction and widen access to musical creativity
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