53,404 research outputs found

    Physics in the Real Universe: Time and Spacetime

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    The Block Universe idea, representing spacetime as a fixed whole, suggests the flow of time is an illusion: the entire universe just is, with no special meaning attached to the present time. This view is however based on time-reversible microphysical laws and does not represent macro-physical behaviour and the development of emergent complex systems, including life, which do indeed exist in the real universe. When these are taken into account, the unchanging block universe view of spacetime is best replaced by an evolving block universe which extends as time evolves, with the potential of the future continually becoming the certainty of the past. However this time evolution is not related to any preferred surfaces in spacetime; rather it is associated with the evolution of proper time along families of world linesComment: 28 pages, including 9 Figures. Major revision in response to referee comment

    CurvedLand: An Applet for Illustrating Curved Geometry without Embedding

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    We have written a Java applet to illustrate the meaning of curved geometry. The applet provides a mapping interface similar to MapQuest or Google Maps; features include the ability to navigate through a space and place permanent point objects and/or shapes at arbitrary positions. The underlying two-dimensional space has a constant, positive curvature, which causes the apparent paths and shapes of the objects in the map to appear distorted in ways that change as you view them from different relative angles and distances.Comment: 4 page

    Towards multiple 3D bone surface identification and reconstruction using few 2D X-ray images for intraoperative applications

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    This article discusses a possible method to use a small number, e.g. 5, of conventional 2D X-ray images to reconstruct multiple 3D bone surfaces intraoperatively. Each bone’s edge contours in X-ray images are automatically identified. Sparse 3D landmark points of each bone are automatically reconstructed by pairing the 2D X-ray images. The reconstructed landmark point distribution on a surface is approximately optimal covering main characteristics of the surface. A statistical shape model, dense point distribution model (DPDM), is then used to fit the reconstructed optimal landmarks vertices to reconstruct a full surface of each bone separately. The reconstructed surfaces can then be visualised and manipulated by surgeons or used by surgical robotic systems

    The Universe from Scratch

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    A fascinating and deep question about nature is what one would see if one could probe space and time at smaller and smaller distances. Already the 19th-century founders of modern geometry contemplated the possibility that a piece of empty space that looks completely smooth and structureless to the naked eye might have an intricate microstructure at a much smaller scale. Our vastly increased understanding of the physical world acquired during the 20th century has made this a certainty. The laws of quantum theory tell us that looking at spacetime at ever smaller scales requires ever larger energies, and, according to Einstein's theory of general relativity, this will alter spacetime itself: it will acquire structure in the form of "curvature". What we still lack is a definitive Theory of Quantum Gravity to give us a detailed and quantitative description of the highly curved and quantum-fluctuating geometry of spacetime at this so-called Planck scale. - This article outlines a particular approach to constructing such a theory, that of Causal Dynamical Triangulations, and its achievements so far in deriving from first principles why spacetime is what it is, from the tiniest realms of the quantum to the large-scale structure of the universe.Comment: 31 pages, 5 figures; review paper commissioned by Contemporary Physics and aimed at a wider physics audience; minor beautifications, coincides with journal versio

    Structured Light-Based 3D Reconstruction System for Plants.

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    Camera-based 3D reconstruction of physical objects is one of the most popular computer vision trends in recent years. Many systems have been built to model different real-world subjects, but there is lack of a completely robust system for plants. This paper presents a full 3D reconstruction system that incorporates both hardware structures (including the proposed structured light system to enhance textures on object surfaces) and software algorithms (including the proposed 3D point cloud registration and plant feature measurement). This paper demonstrates the ability to produce 3D models of whole plants created from multiple pairs of stereo images taken at different viewing angles, without the need to destructively cut away any parts of a plant. The ability to accurately predict phenotyping features, such as the number of leaves, plant height, leaf size and internode distances, is also demonstrated. Experimental results show that, for plants having a range of leaf sizes and a distance between leaves appropriate for the hardware design, the algorithms successfully predict phenotyping features in the target crops, with a recall of 0.97 and a precision of 0.89 for leaf detection and less than a 13-mm error for plant size, leaf size and internode distance
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