9,196 research outputs found

    Hardware acceleration architectures for MPEG-Based mobile video platforms: a brief overview

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    This paper presents a brief overview of past and current hardware acceleration (HwA) approaches that have been proposed for the most computationally intensive compression tools of the MPEG-4 standard. These approaches are classified based on their historical evolution and architectural approach. An analysis of both evolutionary and functional classifications is carried out in order to speculate on the possible trends of the HwA architectures to be employed in mobile video platforms

    Complexity Analysis Of Next-Generation VVC Encoding and Decoding

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    While the next generation video compression standard, Versatile Video Coding (VVC), provides a superior compression efficiency, its computational complexity dramatically increases. This paper thoroughly analyzes this complexity for both encoder and decoder of VVC Test Model 6, by quantifying the complexity break-down for each coding tool and measuring the complexity and memory requirements for VVC encoding/decoding. These extensive analyses are performed for six video sequences of 720p, 1080p, and 2160p, under Low-Delay (LD), Random-Access (RA), and All-Intra (AI) conditions (a total of 320 encoding/decoding). Results indicate that the VVC encoder and decoder are 5x and 1.5x more complex compared to HEVC in LD, and 31x and 1.8x in AI, respectively. Detailed analysis of coding tools reveals that in LD on average, motion estimation tools with 53%, transformation and quantization with 22%, and entropy coding with 7% dominate the encoding complexity. In decoding, loop filters with 30%, motion compensation with 20%, and entropy decoding with 16%, are the most complex modules. Moreover, the required memory bandwidth for VVC encoding/decoding are measured through memory profiling, which are 30x and 3x of HEVC. The reported results and insights are a guide for future research and implementations of energy-efficient VVC encoder/decoder.Comment: IEEE ICIP 202

    Separable Karhunen Loeve transforms for the weighted universal transform coding algorithm

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    The weighted universal transform code (WUTC) is a two-stage transform code that replaces JPEG's single, non-optimal transform code with a jointly designed collection of transform codes to achieve good performance across a broader class of possible sources. Unfortunately, the performance gains of WUTC are achieved at the expense of significant increases in computational complexity and larger codes. We here present a faster, more space-efficient WUTC algorithm. The new algorithm uses separable coding instead of direct KLT. While separable coding gives performance comparable to that of WUTC, it uses only 1/8 of the floating-point multiplications and 1/32 of storage of direct KLT. Experimental results included in this work compare the performance of new separable WUTC with both the WUTC and other fast variations of that algorithm

    Region-adaptive probability model selection for the arithmetic coding of video texture

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    In video coding systems using adaptive arithmetic coding to compress texture information, the employed symbol probability models need to be retrained every time the coding process moves into an area with different texture. To avoid this inefficiency, we propose to replace the probability models used in the original coder with multiple switchable sets of probability models. We determine the model set to use in each spatial region in an optimal manner, taking into account the additional signaling overhead. Experimental results show that this approach, when applied to H. 264/AVC's context-based adaptive binary arithmetic coder (CABAC), yields significant bit-rate savings, which are comparable to or higher than those obtained using alternative improvements to CABAC previously proposed in the literature
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