736,021 research outputs found
Deep learning in computational microscopy
We propose to use deep convolutional neural networks (DCNNs) to perform 2D and 3D computational imaging. Specifically, we investigate three different applications. We first try to solve the 3D inverse scattering problem based on learning a huge number of training target and speckle pairs. We also demonstrate a new DCNN architecture to perform Fourier ptychographic Microscopy (FPM) reconstruction, which achieves high-resolution phase recovery with considerably less data than standard FPM. Finally, we employ DCNN models that can predict focused 2D fluorescent microscopic images from blurred images captured at overfocused or underfocused planes.Published versio
A Quantum Computational Learning Algorithm
An interesting classical result due to Jackson allows polynomial-time
learning of the function class DNF using membership queries. Since in most
practical learning situations access to a membership oracle is unrealistic,
this paper explores the possibility that quantum computation might allow a
learning algorithm for DNF that relies only on example queries. A natural
extension of Fourier-based learning into the quantum domain is presented. The
algorithm requires only an example oracle, and it runs in O(sqrt(2^n)) time, a
result that appears to be classically impossible. The algorithm is unique among
quantum algorithms in that it does not assume a priori knowledge of a function
and does not operate on a superposition that includes all possible states.Comment: This is a reworked and improved version of a paper originally
entitled "Quantum Harmonic Sieve: Learning DNF Using a Classical Example
Oracle
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A computational theory of motor learning
In this paper we present a computational theory of human motor performance and learning. The theory is implemented as a running AI system called MAGGIE. Given a description of a desired movement as input, the system generates simulated motor behavior as output. The theory states that skills are encoded as motor schemas, which specify the positions and velocities of a limb at selected points in time. Moreover, there exist two natural representations for such knowledge: viewer-centered schemas describe visually perceived behavior, and joint-centered schemas are used to generate behavior. When the model acts upon these two representational formats, they exhibit quite different behavioral characteristics. MAGGIE performs the desired movement within a feedback control paradigm, monitoring for errors and correcting them when it detects them. Learning involves improving the joint-centered schema over many practice trials; this reduces the need for monitoring. The model accounts for a number of well-documented motor phenomena, including the speed-accuracy trade-off and the gradual improvement in performance with practice. It also makes several testable predictions. We close with a discussion of the theory's strengths and weaknesses, along with directions for future research
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