562,564 research outputs found

    Quantum Proofs

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    Quantum information and computation provide a fascinating twist on the notion of proofs in computational complexity theory. For instance, one may consider a quantum computational analogue of the complexity class \class{NP}, known as QMA, in which a quantum state plays the role of a proof (also called a certificate or witness), and is checked by a polynomial-time quantum computation. For some problems, the fact that a quantum proof state could be a superposition over exponentially many classical states appears to offer computational advantages over classical proof strings. In the interactive proof system setting, one may consider a verifier and one or more provers that exchange and process quantum information rather than classical information during an interaction for a given input string, giving rise to quantum complexity classes such as QIP, QSZK, and QMIP* that represent natural quantum analogues of IP, SZK, and MIP. While quantum interactive proof systems inherit some properties from their classical counterparts, they also possess distinct and uniquely quantum features that lead to an interesting landscape of complexity classes based on variants of this model. In this survey we provide an overview of many of the known results concerning quantum proofs, computational models based on this concept, and properties of the complexity classes they define. In particular, we discuss non-interactive proofs and the complexity class QMA, single-prover quantum interactive proof systems and the complexity class QIP, statistical zero-knowledge quantum interactive proof systems and the complexity class \class{QSZK}, and multiprover interactive proof systems and the complexity classes QMIP, QMIP*, and MIP*.Comment: Survey published by NOW publisher

    The Complexity of Reasoning for Fragments of Autoepistemic Logic

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    Autoepistemic logic extends propositional logic by the modal operator L. A formula that is preceded by an L is said to be "believed". The logic was introduced by Moore 1985 for modeling an ideally rational agent's behavior and reasoning about his own beliefs. In this paper we analyze all Boolean fragments of autoepistemic logic with respect to the computational complexity of the three most common decision problems expansion existence, brave reasoning and cautious reasoning. As a second contribution we classify the computational complexity of counting the number of stable expansions of a given knowledge base. To the best of our knowledge this is the first paper analyzing the counting problem for autoepistemic logic

    On the Complexity of Mining Itemsets from the Crowd Using Taxonomies

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    We study the problem of frequent itemset mining in domains where data is not recorded in a conventional database but only exists in human knowledge. We provide examples of such scenarios, and present a crowdsourcing model for them. The model uses the crowd as an oracle to find out whether an itemset is frequent or not, and relies on a known taxonomy of the item domain to guide the search for frequent itemsets. In the spirit of data mining with oracles, we analyze the complexity of this problem in terms of (i) crowd complexity, that measures the number of crowd questions required to identify the frequent itemsets; and (ii) computational complexity, that measures the computational effort required to choose the questions. We provide lower and upper complexity bounds in terms of the size and structure of the input taxonomy, as well as the size of a concise description of the output itemsets. We also provide constructive algorithms that achieve the upper bounds, and consider more efficient variants for practical situations.Comment: 18 pages, 2 figures. To be published to ICDT'13. Added missing acknowledgemen

    Safe Sequential Path Planning Under Disturbances and Imperfect Information

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    Multi-UAV systems are safety-critical, and guarantees must be made to ensure no unsafe configurations occur. Hamilton-Jacobi (HJ) reachability is ideal for analyzing such safety-critical systems; however, its direct application is limited to small-scale systems of no more than two vehicles due to an exponentially-scaling computational complexity. Previously, the sequential path planning (SPP) method, which assigns strict priorities to vehicles, was proposed; SPP allows multi-vehicle path planning to be done with a linearly-scaling computational complexity. However, the previous formulation assumed that there are no disturbances, and that every vehicle has perfect knowledge of higher-priority vehicles' positions. In this paper, we make SPP more practical by providing three different methods to account for disturbances in dynamics and imperfect knowledge of higher-priority vehicles' states. Each method has different assumptions about information sharing. We demonstrate our proposed methods in simulations.Comment: American Control Conference, 201
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