562,564 research outputs found
Quantum Proofs
Quantum information and computation provide a fascinating twist on the notion
of proofs in computational complexity theory. For instance, one may consider a
quantum computational analogue of the complexity class \class{NP}, known as
QMA, in which a quantum state plays the role of a proof (also called a
certificate or witness), and is checked by a polynomial-time quantum
computation. For some problems, the fact that a quantum proof state could be a
superposition over exponentially many classical states appears to offer
computational advantages over classical proof strings. In the interactive proof
system setting, one may consider a verifier and one or more provers that
exchange and process quantum information rather than classical information
during an interaction for a given input string, giving rise to quantum
complexity classes such as QIP, QSZK, and QMIP* that represent natural quantum
analogues of IP, SZK, and MIP. While quantum interactive proof systems inherit
some properties from their classical counterparts, they also possess distinct
and uniquely quantum features that lead to an interesting landscape of
complexity classes based on variants of this model.
In this survey we provide an overview of many of the known results concerning
quantum proofs, computational models based on this concept, and properties of
the complexity classes they define. In particular, we discuss non-interactive
proofs and the complexity class QMA, single-prover quantum interactive proof
systems and the complexity class QIP, statistical zero-knowledge quantum
interactive proof systems and the complexity class \class{QSZK}, and
multiprover interactive proof systems and the complexity classes QMIP, QMIP*,
and MIP*.Comment: Survey published by NOW publisher
The Complexity of Reasoning for Fragments of Autoepistemic Logic
Autoepistemic logic extends propositional logic by the modal operator L. A
formula that is preceded by an L is said to be "believed". The logic was
introduced by Moore 1985 for modeling an ideally rational agent's behavior and
reasoning about his own beliefs. In this paper we analyze all Boolean fragments
of autoepistemic logic with respect to the computational complexity of the
three most common decision problems expansion existence, brave reasoning and
cautious reasoning. As a second contribution we classify the computational
complexity of counting the number of stable expansions of a given knowledge
base. To the best of our knowledge this is the first paper analyzing the
counting problem for autoepistemic logic
On the Complexity of Mining Itemsets from the Crowd Using Taxonomies
We study the problem of frequent itemset mining in domains where data is not
recorded in a conventional database but only exists in human knowledge. We
provide examples of such scenarios, and present a crowdsourcing model for them.
The model uses the crowd as an oracle to find out whether an itemset is
frequent or not, and relies on a known taxonomy of the item domain to guide the
search for frequent itemsets. In the spirit of data mining with oracles, we
analyze the complexity of this problem in terms of (i) crowd complexity, that
measures the number of crowd questions required to identify the frequent
itemsets; and (ii) computational complexity, that measures the computational
effort required to choose the questions. We provide lower and upper complexity
bounds in terms of the size and structure of the input taxonomy, as well as the
size of a concise description of the output itemsets. We also provide
constructive algorithms that achieve the upper bounds, and consider more
efficient variants for practical situations.Comment: 18 pages, 2 figures. To be published to ICDT'13. Added missing
acknowledgemen
Safe Sequential Path Planning Under Disturbances and Imperfect Information
Multi-UAV systems are safety-critical, and guarantees must be made to ensure
no unsafe configurations occur. Hamilton-Jacobi (HJ) reachability is ideal for
analyzing such safety-critical systems; however, its direct application is
limited to small-scale systems of no more than two vehicles due to an
exponentially-scaling computational complexity. Previously, the sequential path
planning (SPP) method, which assigns strict priorities to vehicles, was
proposed; SPP allows multi-vehicle path planning to be done with a
linearly-scaling computational complexity. However, the previous formulation
assumed that there are no disturbances, and that every vehicle has perfect
knowledge of higher-priority vehicles' positions. In this paper, we make SPP
more practical by providing three different methods to account for disturbances
in dynamics and imperfect knowledge of higher-priority vehicles' states. Each
method has different assumptions about information sharing. We demonstrate our
proposed methods in simulations.Comment: American Control Conference, 201
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