12,739 research outputs found

    A direct method for the Boltzmann equation based on a pseudo-spectral velocity space discretization

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    A deterministic method is proposed for solving the Boltzmann equation. The method employs a Galerkin discretization of the velocity space and adopts, as trial and test functions, the collocation basis functions based on weights and roots of a Gauss-Hermite quadrature. This is defined by means of half- and/or full-range Hermite polynomials depending whether or not the distribution function presents a discontinuity in the velocity space. The resulting semi-discrete Boltzmann equation is in the form of a system of hyperbolic partial differential equations whose solution can be obtained by standard numerical approaches. The spectral rate of convergence of the results in the velocity space is shown by solving the spatially uniform homogeneous relaxation to equilibrium of Maxwell molecules. As an application, the two-dimensional cavity flow of a gas composed by hard-sphere molecules is studied for different Knudsen and Mach numbers. Although computationally demanding, the proposed method turns out to be an effective tool for studying low-speed slightly rarefied gas flows

    Solving the Boltzmann Equation on GPU

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    We show how to accelerate the direct solution of the Boltzmann equation using Graphics Processing Units (GPUs). In order to fully exploit the computational power of the GPU, we choose a method of solution which combines a finite difference discretization of the free-streaming term with a Monte Carlo evaluation of the collision integral. The efficiency of the code is demonstrated by solving the two-dimensional driven cavity flow. Computational results show that it is possible to cut down the computing time of the sequential code of two order of magnitudes. This makes the proposed method of solution a viable alternative to particle simulations for studying unsteady low Mach number flows.Comment: 18 pages, 3 pseudo-codes, 6 figures, 1 tabl
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