1,981 research outputs found

    Quality Adaptive Least Squares Trained Filters for Video Compression Artifacts Removal Using a No-reference Block Visibility Metric

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    Compression artifacts removal is a challenging problem because videos can be compressed at different qualities. In this paper, a least squares approach that is self-adaptive to the visual quality of the input sequence is proposed. For compression artifacts, the visual quality of an image is measured by a no-reference block visibility metric. According to the blockiness visibility of an input image, an appropriate set of filter coefficients that are trained beforehand is selected for optimally removing coding artifacts and reconstructing object details. The performance of the proposed algorithm is evaluated on a variety of sequences compressed at different qualities in comparison to several other deblocking techniques. The proposed method outperforms the others significantly both objectively and subjectively

    Wavelet Theory

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    The wavelet is a powerful mathematical tool that plays an important role in science and technology. This book looks at some of the most creative and popular applications of wavelets including biomedical signal processing, image processing, communication signal processing, Internet of Things (IoT), acoustical signal processing, financial market data analysis, energy and power management, and COVID-19 pandemic measurements and calculations. The editor’s personal interest is the application of wavelet transform to identify time domain changes on signals and corresponding frequency components and in improving power amplifier behavior

    Doctor of Philosophy

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    dissertationBalancing the trade off between the spatial and temporal quality of interactive computer graphics imagery is one of the fundamental design challenges in the construction of rendering systems. Inexpensive interactive rendering hardware may deliver a high level of temporal performance if the level of spatial image quality is sufficiently constrained. In these cases, the spatial fidelity level is an independent parameter of the system and temporal performance is a dependent variable. The spatial quality parameter is selected for the system by the designer based on the anticipated graphics workload. Interactive ray tracing is one example; the algorithm is often selected due to its ability to deliver a high level of spatial fidelity, and the relatively lower level of temporal performance isreadily accepted. This dissertation proposes an algorithm to perform fine-grained adjustments to the trade off between the spatial quality of images produced by an interactive renderer, and the temporal performance or quality of the rendered image sequence. The approach first determines the minimum amount of sampling work necessary to achieve a certain fidelity level, and then allows the surplus capacity to be directed towards spatial or temporal fidelity improvement. The algorithm consists of an efficient parallel spatial and temporal adaptive rendering mechanism and a control optimization problem which adjusts the sampling rate based on a characterization of the rendered imagery and constraints on the capacity of the rendering system

    Signal processing for improved MPEG-based communication systems

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    Post-processing approaches for the improvement of cardiac ultrasound B-mode images:a review

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