2,376 research outputs found

    Adaptive Contract Design for Crowdsourcing Markets: Bandit Algorithms for Repeated Principal-Agent Problems

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    Crowdsourcing markets have emerged as a popular platform for matching available workers with tasks to complete. The payment for a particular task is typically set by the task's requester, and may be adjusted based on the quality of the completed work, for example, through the use of "bonus" payments. In this paper, we study the requester's problem of dynamically adjusting quality-contingent payments for tasks. We consider a multi-round version of the well-known principal-agent model, whereby in each round a worker makes a strategic choice of the effort level which is not directly observable by the requester. In particular, our formulation significantly generalizes the budget-free online task pricing problems studied in prior work. We treat this problem as a multi-armed bandit problem, with each "arm" representing a potential contract. To cope with the large (and in fact, infinite) number of arms, we propose a new algorithm, AgnosticZooming, which discretizes the contract space into a finite number of regions, effectively treating each region as a single arm. This discretization is adaptively refined, so that more promising regions of the contract space are eventually discretized more finely. We analyze this algorithm, showing that it achieves regret sublinear in the time horizon and substantially improves over non-adaptive discretization (which is the only competing approach in the literature). Our results advance the state of art on several different topics: the theory of crowdsourcing markets, principal-agent problems, multi-armed bandits, and dynamic pricing.Comment: This is the full version of a paper in the ACM Conference on Economics and Computation (ACM-EC), 201

    A Multi-Dimensional Approach for Framing Crowdsourcing Archetypes

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    All different kinds of organizations – business, public, and non-governmental alike – are becoming aware of a soaring complexity in problem solving, decision making and idea development. In a multitude of circumstances, multidisciplinary teams, high-caliber skilled resources and world-class computer suites do not suffice to cope with such a complexity: in fact, a further need concerns the sharing and ‘externalization’ of tacit knowledge already existing in the society. In this direction, participatory tendencies flourishing in the interconnected society in which we live today lead ‘collective intelligence’ to emerge as key ingredient of distributed problem solving systems going well beyond the traditional boundaries of organizations. Resulting outputs can remarkably enrich decision processes and creative processes carried out by indoor experts, allowing organizations to reap benefits in terms of opportunity, time and cost. Taking stock of the mare magnum of promising opportunities to be tapped, of the inherent diversity lying among them, and of the enormous success of some initiative launched hitherto, the thesis aspires to provide a sound basis for the clear comprehension and systematic exploitation of crowdsourcing. After a thorough literature review, the thesis explores new ways for formalizing crowdsourcing models with the aim of distilling a brand-new multi-dimensional framework to categorize various crowdsourcing archetypes. To say it in a nutshell, the proposed framework combines two dimensions (i.e., motivations to participate and organization of external solvers) in order to portray six archetypes. Among the numerous significant elements of novelty brought by this framework, the prominent one is the ‘holistic’ approach that combines both profit and non-profit, trying to put private and public sectors under a common roof in order to examine in a whole corpus the multi-faceted mechanisms for mobilizing and harnessing competence and expertise which are distributed among the crowd. Looking at how the crowd may be turned into value to be internalized by organizations, the thesis examines crowdsourcing practices in the public as well in the private sector. Regarding the former, the investigation leverages the experience into the PADGETS project through action research – drawing on theoretical studies as well as on intensive fieldwork activities – to systematize how crowdsourcing can be fruitfully incorporated into the policy lifecycle. Concerning the private realm, a cohort of real cases in the limelight is examined – having recourse to case study methodology – to formalize different ways through which crowdsourcing becomes a business model game-changer. Finally, the two perspectives (i.e., public and private) are coalesced into an integrated view acting as a backdrop for proposing next-generation governance model massively hinged on crowdsourcing. In fact, drawing on archetypes schematized, the thesis depicts a potential paradigm that government may embrace in the coming future to tap the potential of collective intelligence, thus maximizing the utilization of a resource that today seems certainly underexploited

    The Use of Crowdsourcing as a Strategic Marketing Tool - An Examination of Brand Perceptions and Behavioral Intentions

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    The aim of this study is to understand how crowdsourcing campaigns in an online environment can change brand perceptions and behavioral intentions of non-participating customers. Therefore, the thesis connects two major concepts. First the phenomenon of crowdsourcing will be discussed with emphasis an emphasis on its use in marketing. Then crowdsourcing will be lined to the theoretical concept of con-sumer-based brand equity. The study is based on a quantitative survey in form of an experimental design, with 30 participants each in the control as well as the experi-mental group. The resulting findings indicate a partial influence of crowdsourcing campaigns on non-participants’ brand perceptions and behavioral intentions. The connection between the two concepts is strongly mediated by the customers’ famili-arity with the brand in question, though. Overall, the study contributes to the litera-ture of brand equity by extending the theoretical concept in regard to the influence of online crowdsourcing. The thesis also adds to the small research body of crowdsourcing by examining its use as a strategic marketing tool and by filling the existing research gap concerning the effects of crowdsourcing on non-participants. The results can help managers to recognize the importance of online crowdsourcing as a strategic marketing tool and to gain a better understanding of how non-participating customers perceive this tool of customer engagement

    End-to-End Entity Resolution for Big Data: A Survey

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    One of the most important tasks for improving data quality and the reliability of data analytics results is Entity Resolution (ER). ER aims to identify different descriptions that refer to the same real-world entity, and remains a challenging problem. While previous works have studied specific aspects of ER (and mostly in traditional settings), in this survey, we provide for the first time an end-to-end view of modern ER workflows, and of the novel aspects of entity indexing and matching methods in order to cope with more than one of the Big Data characteristics simultaneously. We present the basic concepts, processing steps and execution strategies that have been proposed by different communities, i.e., database, semantic Web and machine learning, in order to cope with the loose structuredness, extreme diversity, high speed and large scale of entity descriptions used by real-world applications. Finally, we provide a synthetic discussion of the existing approaches, and conclude with a detailed presentation of open research directions
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