790 research outputs found
On Smooth Orthogonal and Octilinear Drawings: Relations, Complexity and Kandinsky Drawings
We study two variants of the well-known orthogonal drawing model: (i) the
smooth orthogonal, and (ii) the octilinear. Both models form an extension of
the orthogonal, by supporting one additional type of edge segments (circular
arcs and diagonal segments, respectively).
For planar graphs of max-degree 4, we analyze relationships between the graph
classes that can be drawn bendless in the two models and we also prove
NP-hardness for a restricted version of the bendless drawing problem for both
models. For planar graphs of higher degree, we present an algorithm that
produces bi-monotone smooth orthogonal drawings with at most two segments per
edge, which also guarantees a linear number of edges with exactly one segment.Comment: Appears in the Proceedings of the 25th International Symposium on
Graph Drawing and Network Visualization (GD 2017
Flat Foldings of Plane Graphs with Prescribed Angles and Edge Lengths
When can a plane graph with prescribed edge lengths and prescribed angles
(from among \}) be folded flat to lie in an
infinitesimally thin line, without crossings? This problem generalizes the
classic theory of single-vertex flat origami with prescribed mountain-valley
assignment, which corresponds to the case of a cycle graph. We characterize
such flat-foldable plane graphs by two obviously necessary but also sufficient
conditions, proving a conjecture made in 2001: the angles at each vertex should
sum to , and every face of the graph must itself be flat foldable.
This characterization leads to a linear-time algorithm for testing flat
foldability of plane graphs with prescribed edge lengths and angles, and a
polynomial-time algorithm for counting the number of distinct folded states.Comment: 21 pages, 10 figure
On the pseudolinear crossing number
A drawing of a graph is {\em pseudolinear} if there is a pseudoline
arrangement such that each pseudoline contains exactly one edge of the drawing.
The {\em pseudolinear crossing number} of a graph is the minimum number of
pairwise crossings of edges in a pseudolinear drawing of . We establish
several facts on the pseudolinear crossing number, including its computational
complexity and its relationship to the usual crossing number and to the
rectilinear crossing number. This investigation was motivated by open questions
and issues raised by Marcus Schaefer in his comprehensive survey of the many
variants of the crossing number of a graph.Comment: 12 page
The Complexity of Simultaneous Geometric Graph Embedding
Given a collection of planar graphs on the same set of
vertices, the simultaneous geometric embedding (with mapping) problem, or
simply -SGE, is to find a set of points in the plane and a bijection
such that the induced straight-line drawings of
under are all plane.
This problem is polynomial-time equivalent to weak rectilinear realizability
of abstract topological graphs, which Kyn\v{c}l (doi:10.1007/s00454-010-9320-x)
proved to be complete for , the existential theory of the
reals. Hence the problem -SGE is polynomial-time equivalent to several other
problems in computational geometry, such as recognizing intersection graphs of
line segments or finding the rectilinear crossing number of a graph.
We give an elementary reduction from the pseudoline stretchability problem to
-SGE, with the property that both numbers and are linear in the
number of pseudolines. This implies not only the -hardness
result, but also a lower bound on the minimum size of a
grid on which any such simultaneous embedding can be drawn. This bound is
tight. Hence there exists such collections of graphs that can be simultaneously
embedded, but every simultaneous drawing requires an exponential number of bits
per coordinates. The best value that can be extracted from Kyn\v{c}l's proof is
only
Compact Floor-Planning via Orderly Spanning Trees
Floor-planning is a fundamental step in VLSI chip design. Based upon the
concept of orderly spanning trees, we present a simple O(n)-time algorithm to
construct a floor-plan for any n-node plane triangulation. In comparison with
previous floor-planning algorithms in the literature, our solution is not only
simpler in the algorithm itself, but also produces floor-plans which require
fewer module types. An equally important aspect of our new algorithm lies in
its ability to fit the floor-plan area in a rectangle of size (n-1)x(2n+1)/3.
Lower bounds on the worst-case area for floor-planning any plane triangulation
are also provided in the paper.Comment: 13 pages, 5 figures, An early version of this work was presented at
9th International Symposium on Graph Drawing (GD 2001), Vienna, Austria,
September 2001. Accepted to Journal of Algorithms, 200
- …