277 research outputs found

    Random Linear Network Coding for 5G Mobile Video Delivery

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    An exponential increase in mobile video delivery will continue with the demand for higher resolution, multi-view and large-scale multicast video services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a number of new opportunities for optimizing video delivery across both 5G core and radio access networks. One of the promising approaches for video quality adaptation, throughput enhancement and erasure protection is the use of packet-level random linear network coding (RLNC). In this review paper, we discuss the integration of RLNC into the 5G NR standard, building upon the ideas and opportunities identified in 4G LTE. We explicitly identify and discuss in detail novel 5G NR features that provide support for RLNC-based video delivery in 5G, thus pointing out to the promising avenues for future research.Comment: Invited paper for Special Issue "Network and Rateless Coding for Video Streaming" - MDPI Informatio

    Power-Aware HEVC Decoding with Tunable Image Quality

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    International audienceA high pressure is put on mobile devices to support increasingly advanced applications requiring more processing capabilities. Among those, the emerging High Efficiency Video Coding (HEVC) provides a better video quality for the same bit rate than the previous H.264 standard. A limitation in the usability of a mobile video playing device is the lack of support for guaranteeing stand-by time and up time for battery driven devices. The Green Metadata initiative within the MPEG standard was launched to address the power saving issues of the decoder and defines the technology requirements. In this paper, we propose a HEVC decoder with tunable decoding quality levels for maximum power savings as suggested in the scope of the Green Metadata initiative. Our experiments reveal that the modified HEVC video decoder can save up to 28 % of power consumption in real-world platforms while keeping better quality than decoding with H.264

    Low-power high-efficiency video decoding using general purpose processors

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    In this article, we investigate how code optimization techniques and low-power states of general-purpose processors improve the power efficiency of HEVC decoding. The power and performance efficiency of the use of SIMD instructions, multicore architectures, and low-power active and idle states are analyzed in detail for offline video decoding. In addition, the power efficiency of techniques such as “race to idle” and “exploiting slack” with DVFS are evaluated for real-time video decoding. Results show that “exploiting slack” is more power efficient than “race to idle” for all evaluated platforms representing smartphone, tablet, laptop, and desktop computing systems

    SIMD acceleration for HEVC decoding

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    Single instruction multiple data (SIMD) instructions have been commonly used to accelerate video codecs. The recently introduced High Efficiency Video Coding (HEVC) codec like its predecessors is based on the hybrid video codec principle and, therefore, is also well suited to be accelerated with SIMD. In this paper we present the SIMD optimization for the entire HEVC decoder for all major SIMD instruction set architectures. Evaluation has been performed on 14 mobile and PC platforms covering most major architectures released in recent years. With SIMD, up to 5× speedup can be achieved over the entire HEVC decoder, resulting in up to 133 and 37.8 frames/s on average on a single core for Main profile 1080p and Main10 profile 2160p sequences, respectively.EC/FP7/288653/EU/Low-Power Parallel Computing on GPUs/LPGP

    Performance evaluation of HEVC RCL applications mapped onto NoC-based embedded platforms

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    Today, several applications running into embedded systems have to fulfill soft or hard timing constraints. Video applications, like the modern High Efficiency Video Coding (HEVC), e.g., most often have soft real-time constraints. However, in specific scenarios, such as in robotic surgeries, the coupling of satellites and so on, harder timing constraints arise, becoming a huge challenge. Although the implementation of such applications in Networks-on-Chip (NoCs) being an alternative to reduce their algorithmic complexity and meet real-time constraints, a performance evaluation of the mapped NoC and the schedulability analysis for a given application are mandatory. In this work we make a performance evaluation of HEVC Residual Coding Loop (RCL) mapped onto a NoC-based embedded platform, considering the encoding of a single 1920x1080 pixels frame. A set of analysis exploring the combination of different NoC sizes and task mapping strategies were performed, showing for the typical and upper-bound workload cases scenarios when the application is schedulable and meets the real-time constraints

    GPU Parallelization of HEVC In-Loop Filters

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    In the High Efficiency Video Coding (HEVC) standard, multiple decoding modules have been designed to take advantage of parallel processing. In particular, the HEVC in-loop filters (i.e., the deblocking filter and sample adaptive offset) were conceived to be exploited by parallel architectures. However, the type of the offered parallelism mostly suits the capabilities of multi-core CPUs, thus making a real challenge to efficiently exploit massively parallel architectures such as Graphic Processing Units (GPUs), mainly due to the existing data dependencies between the HEVC decoding procedures. In accordance, this paper presents a novel strategy to increase the amount of parallelism and the resulting performance of the HEVC in-loop filters on GPU devices. For this purpose, the proposed algorithm performs the HEVC filtering at frame-level and employs intrinsic GPU vector instructions. When compared to the state-of-the-art HEVC in-loop filter implementations, the proposed approach also reduces the amount of required memory transfers, thus further boosting the performance. Experimental results show that the proposed GPU in-loop filters deliver a significant improvement in decoding performance. For example, average frame rates of 76 frames per second (FPS) and 125 FPS for Ultra HD 4K are achieved on an embedded NVIDIA GPU for All Intra and Random Access configurations, respectively

    Rate-Accuracy Trade-Off In Video Classification With Deep Convolutional Neural Networks

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    Advanced video classification systems decode video frames to derive the necessary texture and motion representations for ingestion and analysis by spatio-temporal deep convolutional neural networks (CNNs). However, when considering visual Internet-of-Things applications, surveillance systems and semantic crawlers of large video repositories, the video capture and the CNN-based semantic analysis parts do not tend to be co-located. This necessitates the transport of compressed video over networks and incurs significant overhead in bandwidth and energy consumption, thereby significantly undermining the deployment potential of such systems. In this paper, we investigate the trade-off between the encoding bitrate and the achievable accuracy of CNN-based video classification models that directly ingest AVC/H.264 and HEVC encoded videos. Instead of retaining entire compressed video bitstreams and applying complex optical flow calculations prior to CNN processing, we only retain motion vector and select texture information at significantly-reduced bitrates and apply no additional processing prior to CNN ingestion. Based on three CNN architectures and two action recognition datasets, we achieve 11%-94% saving in bitrate with marginal effect on classification accuracy. A model-based selection between multiple CNNs increases these savings further, to the point where, if up to 7% loss of accuracy can be tolerated, video classification can take place with as little as 3 kbps for the transport of the required compressed video information to the system implementing the CNN models
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