4 research outputs found

    Cross-Platform Implementation of an SSVEP-Based BCI for the Control of a 6-DOF Robotic Arm

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    [EN] Robotics has been successfully applied in the design of collaborative robots for assistance to people with motor disabilities. However, man-machine interaction is difficult for those who suffer severe motor disabilities. The aim of this study was to test the feasibility of a low-cost robotic arm control system with an EEG-based brain-computer interface (BCI). The BCI system relays on the Steady State Visually Evoked Potentials (SSVEP) paradigm. A cross-platform application was obtained in C++. This C++ platform, together with the open-source software Openvibe was used to control a Staubli robot arm model TX60. Communication between Openvibe and the robot was carried out through the Virtual Reality Peripheral Network (VRPN) protocol. EEG signals were acquired with the 8-channel Enobio amplifier from Neuroelectrics. For the processing of the EEG signals, Common Spatial Pattern (CSP) filters and a Linear Discriminant Analysis classifier (LDA) were used. Five healthy subjects tried the BCI. This work allowed the communication and integration of a well-known BCI development platform such as Openvibe with the specific control software of a robot arm such as Staubli TX60 using the VRPN protocol. It can be concluded from this study that it is possible to control the robotic arm with an SSVEP-based BCI with a reduced number of dry electrodes to facilitate the use of the system.Funding for open access charge: Universitat Politecnica de Valencia.Quiles Cucarella, E.; Dadone, J.; Chio, N.; GarcĂ­a Moreno, E. (2022). Cross-Platform Implementation of an SSVEP-Based BCI for the Control of a 6-DOF Robotic Arm. Sensors. 22(13):1-26. https://doi.org/10.3390/s22135000126221

    Electroencephalogram Signal Processing For Hybrid Brain Computer Interface Systems

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    The goal of this research was to evaluate and compare three types of brain computer interface (BCI) systems, P300, steady state visually evoked potentials (SSVEP) and Hybrid as virtual spelling paradigms. Hybrid BCI is an innovative approach to combine the P300 and SSVEP. However, it is challenging to process the resulting hybrid signals to extract both information simultaneously and effectively. The major step executed toward the advancement to modern BCI system was to move the BCI techniques from traditional LED system to electronic LCD monitor. Such a transition allows not only to develop the graphics of interest but also to generate objects flickering at different frequencies. There were pilot experiments performed for designing and tuning the parameters of the spelling paradigms including peak detection for different range of frequencies of SSVEP BCI, placement of objects on LCD monitor, design of the spelling keyboard, and window time for the SSVEP peak detection processing. All the experiments were devised to evaluate the performance in terms of the spelling accuracy, region error, and adjacency error among all of the paradigms: P300, SSVEP and Hybrid. Due to the different nature of P300 and SSVEP, designing a hybrid P300-SSVEP signal processing scheme demands significant amount of research work in this area. Eventually, two critical questions in hybrid BCl are: (1) which signal processing strategy can best measure the user\u27s intent and (2) what a suitable paradigm is to fuse these two techniques in a simple but effective way. In order to answer these questions, this project focused mainly on developing signal processing and classification technique for hybrid BCI. Hybrid BCI was implemented by extracting the specific information from brain signals, selecting optimum features which contain maximum discrimination information about the speller characters of our interest and by efficiently classifying the hybrid signals. The designed spellers were developed with the aim to improve quality of life of patients with disability by utilizing visually controlled BCI paradigms. The paradigms consist of electrodes to record electroencephalogram signal (EEG) during stimulation, a software to analyze the collected data, and a computing device where the subject’s EEG is the input to estimate the spelled character. Signal processing phase included preliminary tasks as preprocessing, feature extraction, and feature selection. Captured EEG data are usually a superposition of the signals of interest with other unwanted signals from muscles, and from non-biological artifacts. The accuracy of each trial and average accuracy for subjects were computed. Overall, the average accuracy of the P300 and SSVEP spelling paradigm was 84% and 68.5 %. P300 spelling paradigms have better accuracy than both the SSVEP and hybrid paradigm. Hybrid paradigm has the average accuracy of 79 %. However, hybrid system is faster in time and more soothing to look than other paradigms. This work is significant because it has great potential for improving the BCI research in design and application of clinically suitable speller paradigm

    States and sequences of paired subspace ideals and their relationship to patterned brain function

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    It is found here that the state of a network of coupled ordinary differential equations is partially localizable through a pair of contractive ideal subspaces, chosen from dual complete lattices related to the synchrony and synchronization of cells within the network. The first lattice is comprised of polydiagonal subspaces, corresponding to synchronous activity patterns that arise from functional equivalences of cell receptive fields. This lattice is dual to a transdiagonal subspace lattice ordering subspaces transverse to these network-compatible synchronies. Combinatorial consideration of contracting polydiagonal and transdiagonal subspace pairs yields a rich array of dynamical possibilities for structured networks. After proving that contraction commutes with the lattice ordering, it is shown that subpopulations of cells are left at fixed potentials when pairs of contracting subspaces span the cells' local coordinates - a phenomenon named glyph formation here. Treatment of mappings between paired states then leads to a theory of network-compatible sequence generation. The theory's utility is illustrated with examples ranging from the construction of a minimal circuit for encoding a simple phoneme to a model of the primary visual cortex including high-dimensional environmental inputs, laminar speficicity, spiking discontinuities, and time delays. In this model, glyph formation and dissolution provide one account for an unexplained anomaly in electroencephalographic recordings under periodic flicker, where stimulus frequencies differing by as little as 1 Hz generate responses varying by an order of magnitude in alpha-band spectral power. Further links between coupled-cell systems and neural dynamics are drawn through a review of synchronization in the brain and its relationship to aggregate observables, focusing again on electroencephalography. Given previous theoretical work relating the geometry of visual hallucinations to symmetries in visual cortex, periodic perturbation of the visual system along a putative symmetry axis is hypothesized to lead to a greater concentration of harmonic spectral energy than asymmetric perturbations; preliminary experimental evidence affirms this hypothesis. To conclude, connections drawn between dynamics, sensation, and behavior are distilled to seven hypotheses, and the potential medical uses of the theory are illustrated with a lattice depiction of ketamine xylazine anaesthesia and a reinterpretation of hemifield neglect

    TOWARDS STEADY-STATE VISUALLY EVOKED POTENTIALS BRAIN-COMPUTER INTERFACES FOR VIRTUAL REALITY ENVIRONMENTS EXPLICIT AND IMPLICIT INTERACTION

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    In the last two decades, Brain-Computer Interfaces (BCIs) have been investigated mainly for the purpose of implementing assistive technologies able to provide new channels for communication and control for people with severe disabilities. Nevertheless, more recently, thanks to technical and scientific advances in the different research fields involved, BCIs are gaining greater attention also for their adoption by healthy users, as new interaction devices. This thesis is dedicated to to the latter goal and in particular will deal with BCIs based on the Steady State Visual Evoked Potential (SSVEP), which in previous works demonstrated to be one of the most flexible and reliable approaches. SSVEP based BCIs could find applications in different contexts, but one which is particularly interesting for healthy users, is their adoption as new interaction devices for Virtual Reality (VR) environments and Computer Games. Although being investigated since several years, BCIs still poses several limitations in terms of speed, reliability and usability with respect to ordinary interaction devices. Despite of this, they may provide additional, more direct and intuitive, explicit interaction modalities, as well as implicit interaction modalities otherwise impossible with ordinary devices. This thesis, after a comprehensive review of the different research fields being the basis of a BCI exploiting the SSVEP modality, present a state-of-the-art open source implementation using a mix of pre-existing and custom software tools. The proposed implementation, mainly aimed to the interaction with VR environments and Computer Games, has then been used to perform several experiments which are hereby described as well. Initially performed experiments aim to stress the validity of the provided implementation, as well as to show its usability with a commodity bio-signal acquisition device, orders of magnitude less expensive than commonly used ones, representing a step forward in the direction of practical BCIs for end users applications. The proposed implementation, thanks to its flexibility, is used also to perform novel experiments aimed to investigate the exploitation of stereoscopic displays to overcome a known limitation of ordinary displays in the context of SSVEP based BCIs. Eventually, novel experiments are presented investigating the use of the SSVEP modality to provide also implicit interaction. In this context, a first proof of concept Passive BCI based on the SSVEP response is presented and demonstrated to provide information exploitable for prospective applications
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