27,815 research outputs found
An evaluation testbed for locomotion in virtual reality
A common operation performed in Virtual Reality (VR) environments is locomotion. Although real walking can represent a natural and intuitive way to manage displacements in such environments, its use is generally limited by the size of the area tracked by the VR system (typically, the size of a room) or requires expensive technologies to cover particularly extended settings. A number of approaches have been proposed to enable effective explorations in VR, each characterized by different hardware requirements and costs, and capable to provide different levels of usability and performance. However, the lack of a well-defined methodology for assessing and comparing available approaches makes it difficult to identify, among the various alternatives, the best solutions for selected application domains. To deal with this issue, this paper introduces a novel evaluation testbed which, by building on the outcomes of many separate works reported in the literature, aims to support a comprehensive analysis of the considered design space. An experimental protocol for collecting objective and subjective measures is proposed, together with a scoring system able to rank locomotion approaches based on a weighted set of requirements. Testbed usage is illustrated in a use case requesting to select the technique to adopt in a given application scenario
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Methods for Objective and Subjective Evaluation of Zero-Client Computing
Zero clients are hardware-based devices without a central processing unit (CPU) that deliver virtual desktops (VDs) from remote computing systems to users. We measured the performance of applications accessed through zero clients to study the feasibility of using this approach to provide a desktop-pc experience across a network. Performance evaluation is complicated because monitoring software cannot be downloaded to the zero clients. Therefore, we introduce a new methodology and metric to measure zero-client VD performance that is based on network-traffic analysis. We conducted objective and subjective studies to determine the sensitivity of application-specific metrics to different network conditions. The results show that the packet loss rate (PLR) impacts zero-client performance for some applications such as video streaming. Subjective tests showed a greater user sensitivity to the PLR for video streaming than for image viewing or Skype. A strong correlation was found between the objective and subjective measurements but the rate at which these measurements changed with increasing PLR differed depending on the application.NSF [CNS-1737453]Open access journalThis item from the UA Faculty Publications collection is made available by the University of Arizona with support from the University of Arizona Libraries. If you have questions, please contact us at [email protected]
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