75,421 research outputs found
Mencari model filem komedi moden Malaysia
This research focuses on finding a model ofmodern Malaysian comedy film. Through watching, analyzing and comparing Hollywood films, P.Ramlee films moreover Malaysian comedy film entitle Bu/i: The researcher intend to summarize the aspects ofvisual comedy to determine the best type of modern Malaysian comedy films which restrain the implementations ofdialogues, camera techniques and film editing
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JuxtaLearn DELIVERABLE Report D3.5 Service scenario documentation
The purpose of Deliverable 3.5 is to provide guidelines to creating juxtaposed performance, particularly to advise non-drama teachers on what to do and how to manage performance in stage 3 of the JuxtaLearn process. Building on pedagogies of threshold concepts and juxtaposed learning, it explains the performance steps, orchestrating learning through participative video making and story making with peers. It provides guidance for teachers, offering resources that include suggested lesson plans and example timings.
Thus, in the absence of a shared touchable with JuxtaLearn software, it suggests a practical additional and alternative to using the software of WP4 touch table
Telling timber tales in higher education: a reflection on my journey with digital storytelling
The challenges of the Higher Education landscape are the result of massification and globalisation. The general lack of preparedness in students and lack of academic literacy means that plagiarism is increasingly a challenge in written assignments. In the South African context, this is amplified, as students may be studying in their third or fourth language. Relying on students' affinity for visual learning, digital storytelling was first used as an alternative assessment method (to a written assignment) in 2011. This paper is a reflection on a lecturer's journey with digital storytelling, beginning with the first project in the Industrial Design programme at a University of Technology in South Africa.
The short movie clips, known as digital stories, were created with off-the-shelf equipment and techniques, and any open source software available to the students. By evaluating the project using the lens of Authentic Learning, some of the benefits and challenges of using this alternative means of assessment could be identified. The authentic learning, the polished end products, the engagement of students with the material, the decidedly independent learning, and the collaborative practice were recognised as key benefits. The students also saw the visual orientation of the project, the digital literacy-building, and freedom of creative expression as benefits, and revealed their resourcefulness during the student-led project. This paper also acknowledges the two models of digital storytelling, the growth of communities of practice and the possibilities for further research into this growing area of learning in Higher Education
Differences in fMRI intersubject correlation while viewing unedited and edited videos of dance performance
Intersubject Correlation (ISC) analysis of fMRI data provides insight into how continuous streams of sensory stimulation are processed by groups of observers. Although edited movies are frequently used as stimuli in ISC studies, there has been little direct examination of the effect of edits on the resulting ISC maps. In this study we showed 16 observers two audiovisual movie versions of the same dance. In one experimental condition there was a continuous view from a single camera (Unedited condition) and in the other condition there were views from different cameras (Edited condition) that provided close up views of the feet or face and upper body. We computed ISC maps for each condition, as well as created a map that showed the difference between the conditions. The results from the Unedited and Edited maps largely overlapped in the occipital and temporal cortices, although more voxels were found for the Edited map. The difference map revealed greater ISC for the Edited condition in the Postcentral Gyrus, Lingual Gyrus, Precentral Gyrus and Medial Frontal Gyrus, while the Unedited condition showed greater ISC in only the Superior Temporal Gyrus. These findings suggest that the visual changes associated with editing provide a source of correlation in maps obtained from edited film, and highlight the utility of using maps to evaluate the difference in ISC between conditions
Totem & Ore
A feature documentary about the effects of Nuclear weapons & testing. In Australia, the tragedy of uranium exploration, mining and British atomic testing in 1950âs Aboriginal Australia. Starting at the Hiroshima bomb and ending at the nuclear meltdown in Fukushima. The historic tragedies and fear told by atomic bomb witnesses, activists, filmmakers, artists, actors, writers composers, doctors, professors....Aboriginal Actress, Ursula Yovich reflects on her visit to Hiroshima, her appeal that âNo place in the world for Nuclear weapons!
A tale of two courses: challenging Millenials to experience culture through film
In this article, we discuss how adding a final film project to a revised \u27Culture through Film\u27 course led to deeper student learning and higher rates of student success, as well as increased student satisfaction. Ultimately, we urge social science educators to include experiential projects in their courses that connect to all learning styles. Such projects should also challenge students to \u27create\u27, a task that requires generating ideas, planning and ultimately producing something, which, according to Bloom\u27s taxonomy, engages students in the highest cognitive process (Anderson and Krathwohl 2000). Although this class focused on the intersections of culture and film and was taught at an American university, we believe these lessons apply more broadly
A system for event-based film browsing
The recent past has seen a proliferation in the amount of digital video content being created and consumed. This is perhaps being driven by the increase in audiovisual quality, as well as the ease with which production, reproduction and consumption is now possible. The widespread use of digital video, as opposed its analogue counterpart, has opened up a plethora of previously impossible applications. This paper builds upon previous work that analysed digital video, namely movies, in order to facilitate presentation in an easily navigable manner. A film browsing interface, termed the MovieBrowser, is described, which allows users to easily locate specific portions of movies, as well as to obtain an understanding of the filming being perused. A number of experiments which assess the systemâs performance are also presented
Child of the Long Take: Alfonso Cuaron\u27s Film Aesthetics in the Shadow of Globalization
Alfonso Cuaron\u27s 2006 film, Children of Men, not only suggests that the economic pressures on contemporary Hollywood directors differ little from those in the studio era, it also suggests that film style in the age of globalization is not as homogenized as many fear. The long take is the most prominent feature in Children of Men, including many which are digitally contrived. Lofty reasons by the filmmakers are given for these long lakes, but there are more pedestrian reasons behind this. Other examples past and present suggest that often the tong take serves the needs of both filmmakers and their producers, at least for awhile. Cuaron himself paid his dues over the years with more generic films, and is now making a bold auteurist declaration with these long takes. The question remains whether the economics of Hollywood will allow him to continue
Electronic Dance Music in Narrative Film
As a growing number of filmmakers are moving away from the traditional model of orchestral underscoring in favor of a more contemporary approach to film sound, electronic dance music (EDM) is playing an increasingly important role in current soundtrack practice. With a focus on two specific examples, Tom Tykwerâs Run Lola Run (1998) and Darren Aronofskyâs Pi (1998), this essay discusses the possibilities that such a distinctive aesthetics brings to filmmaking, especially with regard to audiovisual rhythm and sonic integration
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