10,954 research outputs found
Programming with process groups: Group and multicast semantics
Process groups are a natural tool for distributed programming and are increasingly important in distributed computing environments. Discussed here is a new architecture that arose from an effort to simplify Isis process group semantics. The findings include a refined notion of how the clients of a group should be treated, what the properties of a multicast primitive should be when systems contain large numbers of overlapping groups, and a new construct called the causality domain. A system based on this architecture is now being implemented in collaboration with the Chorus and Mach projects
Fault-Tolerant Aggregation: Flow-Updating Meets Mass-Distribution
Flow-Updating (FU) is a fault-tolerant technique that has proved to be
efficient in practice for the distributed computation of aggregate functions in
communication networks where individual processors do not have access to global
information. Previous distributed aggregation protocols, based on repeated
sharing of input values (or mass) among processors, sometimes called
Mass-Distribution (MD) protocols, are not resilient to communication failures
(or message loss) because such failures yield a loss of mass. In this paper, we
present a protocol which we call Mass-Distribution with Flow-Updating (MDFU).
We obtain MDFU by applying FU techniques to classic MD. We analyze the
convergence time of MDFU showing that stochastic message loss produces low
overhead. This is the first convergence proof of an FU-based algorithm. We
evaluate MDFU experimentally, comparing it with previous MD and FU protocols,
and verifying the behavior predicted by the analysis. Finally, given that MDFU
incurs a fixed deviation proportional to the message-loss rate, we adjust the
accuracy of MDFU heuristically in a new protocol called MDFU with Linear
Prediction (MDFU-LP). The evaluation shows that both MDFU and MDFU-LP behave
very well in practice, even under high rates of message loss and even changing
the input values dynamically.Comment: 18 pages, 5 figures, To appear in OPODIS 201
VLSI Architecture and Design
Integrated circuit technology is rapidly approaching a state where feature sizes of one micron or less are tractable. Chip sizes are increasing slowly. These two developments result in considerably increased complexity in chip design. The physical characteristics of integrated circuit technology are also changing. The cost of communication will be dominating making new architectures and algorithms both feasible and desirable. A large
number of processors on a single chip will be possible. The cost of communication will make
designs enforcing locality superior to other types of designs.
Scaling down feature sizes results in increase of the delay that wires introduce. The delay even of metal wires will become significant. Time tends to be a local property which will make the design of globally synchronous systems more difficult. Self-timed systems will eventually become a necessity.
With the chip complexity measured in terms of logic devices increasing by more than an order of magnitude over the next few years the importance of efficient design methodologies and tools become crucial. Hierarchical and structured design are ways of dealing with the complexity of chip design. Structered design focuses on the information
flow and enforces a high degree of regularity. Both hierarchical and structured design encourage the use of cell libraries. The geometry of the cells in such libraries should be parameterized so that for instance cells can adjust there size to neighboring cells and make the proper interconnection. Cells with this quality can be used as a basis for "Silicon Compilers"
A review on analysis and synthesis of nonlinear stochastic systems with randomly occurring incomplete information
Copyright q 2012 Hongli Dong et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.In the context of systems and control, incomplete information refers to a dynamical system in which knowledge about the system states is limited due to the difficulties in modeling complexity in a quantitative way. The well-known types of incomplete information include parameter uncertainties and norm-bounded nonlinearities. Recently, in response to the development of network technologies, the phenomenon of randomly occurring incomplete information has become more and more prevalent. Such a phenomenon typically appears in a networked environment. Examples include, but are not limited to, randomly occurring uncertainties, randomly occurring nonlinearities, randomly occurring saturation, randomly missing measurements and randomly occurring quantization. Randomly occurring incomplete information, if not properly handled, would seriously deteriorate the performance of a control system. In this paper, we aim to survey some recent advances on the analysis and synthesis problems for nonlinear stochastic systems with randomly occurring incomplete information. The developments of the filtering, control and fault detection problems are systematically reviewed. Latest results on analysis and synthesis of nonlinear stochastic systems are discussed in great detail. In addition, various distributed filtering technologies over sensor networks are highlighted. Finally, some concluding remarks are given and some possible future research directions are pointed out. © 2012 Hongli Dong et al.This work was supported in part by the National Natural Science Foundation of China under Grants 61273156, 61134009, 61273201, 61021002, and 61004067, the Engineering and Physical Sciences Research Council (EPSRC) of the UK under Grant GR/S27658/01, the Royal Society of the UK, the National Science Foundation of the USA under Grant No. HRD-1137732, and the Alexander von Humboldt Foundation of German
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