223,450 research outputs found

    Sketching user experiences: Hands-on course of sketching techniques for HCI research

    Get PDF
    When designing novel user experiences, paper-pencil sketches can support the design thinking process and are valuable for communicating design ideas to others. This hands-on course will demonstrate how to integrate sketching into researchers' and interaction designers' everyday practice - with a focus on applying the techniques to the design of novel user experiences. Participants will learn fundamental sketching strategies, apply these in practice during many hands-on exercises, and learn the various ways of using sketches as a tool when designing interactive systems

    Seven myths about young children and technology

    Get PDF
    Parents and educators tend to have many questions about young children's play with computers and other technologies at home. They can find it difficult to know what is best for children because these toys and products were not around when they were young. Some will tell you that children have an affinity for technology that will be valuable in their future lives. Others think that children should not be playing with technology when they could be playing outside or reading a book

    Foundation phase: framework for children's learning

    Get PDF

    3rd grade English language learners making sense of sound

    Full text link
    Despite the extensive body of research that supports scientific inquiry and argumentation as cornerstones of physics learning, these strategies continue to be virtually absent in most classrooms, especially those that involve students who are learning English as a second language. This study presents results from an investigation of 3rd grade students' discourse about how length and tension affect the sound produced by a string. These students came from a variety of language backgrounds, and all were learning English as a second language. Our results demonstrate varying levels, and uses, of experiential, imaginative, and mechanistic reasoning strategies. Using specific examples from students' discourse, we will demonstrate some of the productive aspects of working within multiple language frameworks for making sense of physics. Conjectures will be made about how to utilize physics as a context for English Language Learners to further conceptual understanding, while developing their competence in the English language.Comment: 4 pages, PERC 201

    Your child's learning and development

    Get PDF

    Experiential Role of Artefacts in Cooperative Design

    Get PDF
    The role of material artefacts in supporting distributed and co-located work practices has been well acknowledged within the HCI and CSCW research. In this paper, we show that in addition to their ecological, coordinative and organizational support, artefacts also play an ‘experiential’ role. In this case, artefacts not only improve efficiency or have a purely functional role (e.g. allowing people to complete tasks quickly), but the presence and manifestations of these artefacts bring quality and richness to people’s performance and help in making better sense of their everyday lives. In a domain like industrial design, such artefacts play an important role for supporting creativity and innovation. Based on our prolonged ethnographic fieldwork on understanding cooperative design practices of industrial design students and researchers, we describe several experiential practices that are supported by mundane artefacts like sketches, drawings, physical models and explorative prototypes – used and developed in designers’ everyday work. Our main intention to carry out this kind of research is to develop technologies to support designers’ everyday practices. We believe that with the emergence of ubiquitous computing, there is a growing need to focus on personal, emotional and social side of people’s everyday experiences. By focusing on the experiential practices of designers, we can provide a holistic view in the design of new interactive technologies

    ‘Good relations’ among neighbours and workmates? The everyday encounters of Accession 8 migrants and established communities in urban England

    Get PDF
    Drawing on data generated in a recently completed qualitative study in a northern, English city, this paper explores the everyday social encounters of Accession 8 (A8) migrants who entered the UK following the expansion of the European Union in 2004. A number of options from permanent residence in another Member State on the one hand, to more fleeting circulatory and multiple short-term moves on the other, now exist for these new European citizens. The relatively short-term and temporary residence of some A8 migrants calls into question the focus of much UK government policy, which emphasises the need for migrants to integrate into diverse yet cohesive communities. Against this backdrop, the aim of this paper is two-fold. First, it considers the somewhat different character of A8 migration (encompassing a spectrum from permanency to temporariness) and what this means for routine experiences of mixing between new migrants and established host communities. Second, the paper explores such interactions in terms of ‘everyday encounters’ in both neighbourhood and work spaces and asks whether such spatio-temporal practices and experiences enhance or inhibit the building of ‘good relations’ in a multicultural city

    Collaborative Practices that Support Creativity in Design

    Get PDF
    Design is a ubiquitous, collaborative and highly material activity. Because of the embodied nature of the design profession, designers apply certain collaborative practices to enhance creativity in their everyday work. Within the domain of industrial design, we studied two educational design departments over a period of eight months. Using examples from our fieldwork, we develop our results around three broad themes related to collaborative practices that support the creativity of design professionals: 1) externalization, 2) use of physical space, and 3) use of bodies. We believe that these themes of collaborative practices could provide new insights into designing technologies for supporting a varied set of design activities. We describe two conceptual collaborative systems derived from the results of our study
    • 

    corecore