6 research outputs found
Common Fate for Animated Transitions in Visualization
International audienceThe Law of Common Fate from Gestalt psychology states that visual objects moving with the same velocity along parallel trajectories will be perceived by a human observer as grouped. However, the concept of common fate is much broader than mere velocity; in this paper we explore how common fate results from coordinated changes in luminance and size. We present results from a crowdsourced graphical perception study where we asked workers to make perceptual judgments on a series of trials involving four graphical objects under the influence of conflicting static and dynamic visual factors (position, size and luminance) used in conjunction. Our results yield the following rankings for visual grouping: motion > (dynamic luminance, size, luminance); dynamic size > (dynamic luminance, position); and dynamic luminance > size. We also conducted a follow-up experiment to evaluate the three dynamic visual factors in a more ecologically valid setting, using both a Gapminder-like animated scatterplot and a thematic map of election data. The results indicate that in practice the relative grouping strengths of these factors may depend on various parameters including the visualization characteristics and the underlying data. We discuss design implications for animated transitions in data visualization
Urania: Visualizing Data Analysis Pipelines for Natural Language-Based Data Exploration
Exploratory Data Analysis (EDA) is an essential yet tedious process for
examining a new dataset. To facilitate it, natural language interfaces (NLIs)
can help people intuitively explore the dataset via data-oriented questions.
However, existing NLIs primarily focus on providing accurate answers to
questions, with few offering explanations or presentations of the data analysis
pipeline used to uncover the answer. Such presentations are crucial for EDA as
they enhance the interpretability and reliability of the answer, while also
helping users understand the analysis process and derive insights. To fill this
gap, we introduce Urania, a natural language interactive system that is able to
visualize the data analysis pipelines used to resolve input questions. It
integrates a natural language interface that allows users to explore data via
questions, and a novel data-aware question decomposition algorithm that
resolves each input question into a data analysis pipeline. This pipeline is
visualized in the form of a datamation, with animated presentations of analysis
operations and their corresponding data changes. Through two quantitative
experiments and expert interviews, we demonstrated that our data-aware question
decomposition algorithm outperforms the state-of-the-art technique in terms of
execution accuracy, and that Urania can help people explore datasets better. In
the end, we discuss the observations from the studies and the potential future
works
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Constraint-Based Breakpoints for Responsive Visualization Design and Development
This paper introduces constraint-based breakpoints, a technique for designing responsive visualizations for a wide variety of screen sizes and datasets. Breakpoints in responsive visualization define when different visualization designs are shown. Conventionally, breakpoints are static, pre-defined widths, and as such do not account for changes to the visualized dataset or visualization parameters. To guarantee readability and efficient use of space across datasets, these static breakpoints would require manual updates. Constraint-based breakpoints solve this by evaluating visualization-specific constraints on the size of visual elements, overlapping elements, and the aspect ratio of the visualization and available space. Once configured, a responsive visualization with constraint-based breakpoints can adapt to different screen sizes for any dataset. We describe a framework that guides designers in creating a stack of visualization designs for different display sizes and defining constraints for each of these designs. We demonstrate constraint-based breakpoints for different data types and their visualizations: geographic data (choropleth map, proportional circle map, Dorling cartogram, hexagonal grid map, bar chart, waffle chart), network data (node-link diagram, adjacency matrix, arc diagram), and multivariate data (scatterplot, heatmap). Interactive demos and supplemental material are available at responsive-vis.github.io/breakpoints
Animación, usabilidad y experiencia de usuario en el ámbito del diseño de interfaces : una nueva propuesta taxonómica
El diseño visual de una aplicación tiene como principal objetivo configurar una interfaz que resulte atractiva, fácil de usar y que permita utilizar el dispositivo eficazmente. Para conseguirlo, el diseñador selecciona tipografías y elementos gráficos, define sus atributos visuales y los dispone en la pantalla de manera que la interfaz funciona como un mensaje en el que el diseñador le hace llegar al usuario la información necesaria para que pueda utilizar el dispositivo de forma satisfactoria. Durante la interacción se establece un proceso de comunicación basado en un lenguaje visual que está compuesto por estos elementos gráficos y las animaciones que controlan cómo evoluciona su apariencia a lo largo del tiempo. El objetivo general del presente trabajo es establecer cuáles son las funciones que puede desempeñar la animación como parte de ese lenguaje visual y analizar cómo ha evolucionado su uso desde las primeras interfaces gráficas de usuario hasta el momento actual..