4 research outputs found

    An fpga-based loco-ans implementation for lossless and near-lossless image compression using high-level synthesis

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    MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliationsIn this work, we present and evaluate a hardware architecture for the LOCO-ANS (Low Complexity Lossless Compression with Asymmetric Numeral Systems) lossless and near-lossless image compressor, which is based on JPEG-LS standard. The design is implemented in two FPGA generations, evaluating its performance for different codec configurations. The tests show that the design is capable of up to 40.5 MPixels/s and 124 MPixels/s per lane for Zynq 7020 and UltraScale+ FPGAs, respectively. Compared to the single thread LOCO-ANS software implementation running in a 1.2 GHz Raspberry Pi 3B, each hardware lane achieves 6.5 times higher throughput, even when implemented in an older and cost-optimized chip like the Zynq 7020. Results are also presented for a lossless only version, which achieves a lower footprint and approximately 50% higher performance than the version that supports both lossless and near-lossless. Interestingly, these great results were obtained applying High-Level Synthesis, describing the coder with C++ code, which tends to establish a trade-off between design time and quality of results. These results show that the algorithm is very suitable for hardware implementation. Moreover, the implemented system is faster and achieves higher compression than the best previously available near-lossless JPEG-LS hardware implementationThis research was funded in part by the Spanish Research Agency under the project AgileMon (AEI PID2019-104451RB-C21

    Image and Video Coding Techniques for Ultra-low Latency

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    The next generation of wireless networks fosters the adoption of latency-critical applications such as XR, connected industry, or autonomous driving. This survey gathers implementation aspects of different image and video coding schemes and discusses their tradeoffs. Standardized video coding technologies such as HEVC or VVC provide a high compression ratio, but their enormous complexity sets the scene for alternative approaches like still image, mezzanine, or texture compression in scenarios with tight resource or latency constraints. Regardless of the coding scheme, we found inter-device memory transfers and the lack of sub-frame coding as limitations of current full-system and software-programmable implementations.publishedVersionPeer reviewe
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