37,051 research outputs found
Covering graphs by monochromatic trees and Helly-type results for hypergraphs
How many monochromatic paths, cycles or general trees does one need to cover
all vertices of a given -edge-coloured graph ? These problems were
introduced in the 1960s and were intensively studied by various researchers
over the last 50 years. In this paper, we establish a connection between this
problem and the following natural Helly-type question in hypergraphs. Roughly
speaking, this question asks for the maximum number of vertices needed to cover
all the edges of a hypergraph if it is known that any collection of a few
edges of has a small cover. We obtain quite accurate bounds for the
hypergraph problem and use them to give some unexpected answers to several
questions about covering graphs by monochromatic trees raised and studied by
Bal and DeBiasio, Kohayakawa, Mota and Schacht, Lang and Lo, and Gir\~ao,
Letzter and Sahasrabudhe.Comment: 20 pages including references plus 2 pages of an Appendi
Perfect packings with complete graphs minus an edge
Let K_r^- denote the graph obtained from K_r by deleting one edge. We show
that for every integer r\ge 4 there exists an integer n_0=n_0(r) such that
every graph G whose order n\ge n_0 is divisible by r and whose minimum degree
is at least (1-1/chi_{cr}(K_r^-))n contains a perfect K_r^- packing, i.e. a
collection of disjoint copies of K_r^- which covers all vertices of G. Here
chi_{cr}(K_r^-)=r(r-2)/(r-1) is the critical chromatic number of K_r^-. The
bound on the minimum degree is best possible and confirms a conjecture of
Kawarabayashi for large n
Characterising and recognising game-perfect graphs
Consider a vertex colouring game played on a simple graph with
permissible colours. Two players, a maker and a breaker, take turns to colour
an uncoloured vertex such that adjacent vertices receive different colours. The
game ends once the graph is fully coloured, in which case the maker wins, or
the graph can no longer be fully coloured, in which case the breaker wins. In
the game , the breaker makes the first move. Our main focus is on the
class of -perfect graphs: graphs such that for every induced subgraph ,
the game played on admits a winning strategy for the maker with only
colours, where denotes the clique number of .
Complementing analogous results for other variations of the game, we
characterise -perfect graphs in two ways, by forbidden induced subgraphs
and by explicit structural descriptions. We also present a clique module
decomposition, which may be of independent interest, that allows us to
efficiently recognise -perfect graphs.Comment: 39 pages, 8 figures. An extended abstract was accepted at the
International Colloquium on Graph Theory (ICGT) 201
The threshold for jigsaw percolation on random graphs
Jigsaw percolation is a model for the process of solving puzzles within a
social network, which was recently proposed by Brummitt, Chatterjee, Dey and
Sivakoff. In the model there are two graphs on a single vertex set (the
`people' graph and the `puzzle' graph), and vertices merge to form components
if they are joined by an edge of each graph. These components then merge to
form larger components if again there is an edge of each graph joining them,
and so on. Percolation is said to occur if the process terminates with a single
component containing every vertex. In this note we determine the threshold for
percolation up to a constant factor, in the case where both graphs are
Erd\H{o}s--R\'enyi random graphs.Comment: 13 page
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