1,578 research outputs found
A Survey of Brain Inspired Technologies for Engineering
Cognitive engineering is a multi-disciplinary field and hence it is difficult
to find a review article consolidating the leading developments in the field.
The in-credible pace at which technology is advancing pushes the boundaries of
what is achievable in cognitive engineering. There are also differing
approaches to cognitive engineering brought about from the multi-disciplinary
nature of the field and the vastness of possible applications. Thus research
communities require more frequent reviews to keep up to date with the latest
trends. In this paper we shall dis-cuss some of the approaches to cognitive
engineering holistically to clarify the reasoning behind the different
approaches and to highlight their strengths and weaknesses. We shall then show
how developments from seemingly disjointed views could be integrated to achieve
the same goal of creating cognitive machines. By reviewing the major
contributions in the different fields and showing the potential for a combined
approach, this work intends to assist the research community in devising more
unified methods and techniques for developing cognitive machines
Consciosusness in Cognitive Architectures. A Principled Analysis of RCS, Soar and ACT-R
This report analyses the aplicability of the principles of consciousness developed in the ASys project to three of the most relevant cognitive architectures. This is done in relation to their aplicability to build integrated control systems and studying their support for general mechanisms of real-time consciousness.\ud
To analyse these architectures the ASys Framework is employed. This is a conceptual framework based on an extension for cognitive autonomous systems of the General Systems Theory (GST).\ud
A general qualitative evaluation criteria for cognitive architectures is established based upon: a) requirements for a cognitive architecture, b) the theoretical framework based on the GST and c) core design principles for integrated cognitive conscious control systems
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Simple environments fail as illustrations of intelligence: A review of R. Pfeifer and C. Scheier
The field of cognitive science has always supported a variety of modes of research, often polarised into those seeking high-level explanations of intelligence and those seeking low-level, perhaps even neuro-physiological, explanations. Each of these research directions permits, at least in part, a similar methodology based around the construction of detailed computational models, which justify their explanatory claims by matching behavioural data. We are fortunate at this time to witness the culmination of several decades of work from each of these research directions, and hopefully to find within them the basic ideas behind a complete theory of human intelligence. It is in this spirit that Rolf Pfeifer and Christian Scheier have written their book Understanding Intelligence. However, their aim is manifestly not to present an overview of all prior work in this field, but instead to argue forcefully for one particular interpretation – a synthetic approach, based around the explicit construction of autonomous agents. This approach is characterised by the Embodiment Hypothesis, which is presented as a complete framework for investigating intelligence, and exemplified by a number of computational models and robots to illustrate just how the field of cognitive science might develop in the future. We first provide an overview of their book, before describing some of our reservations about its contribution towards an understanding of intelligence
The Knowledge Level in Cognitive Architectures: Current Limitations and Possible Developments
In this paper we identify and characterize an analysis of two problematic aspects affecting the representational level of cognitive architectures (CAs), namely: the limited size and the homogeneous typology of the encoded and processed knowledge.
We argue that such aspects may constitute not only a technological problem that, in our opinion, should be addressed in order to build articial agents able to exhibit intelligent behaviours in general scenarios, but also an epistemological one, since they limit the plausibility of the comparison of the CAs' knowledge representation and processing mechanisms with those executed by humans in their everyday activities. In the final part of the paper further directions of research will be explored, trying to address current limitations and
future challenges
A Cognitive Science Based Machine Learning Architecture
In an attempt to illustrate the application of cognitive science principles to hard AI problems in machine learning we propose the LIDA technology, a cognitive science based architecture capable of more human-like learning. A LIDA based software agent or cognitive robot will be capable of three fundamental, continuously active, humanlike learning mechanisms:\ud
1) perceptual learning, the learning of new objects, categories, relations, etc.,\ud
2) episodic learning of events, the what, where, and when,\ud
3) procedural learning, the learning of new actions and action sequences with which to accomplish new tasks. The paper argues for the use of modular components, each specializing in implementing individual facets of human and animal cognition, as a viable approach towards achieving general intelligence
A distributed agent architecture for real-time knowledge-based systems: Real-time expert systems project, phase 1
We propose a distributed agent architecture (DAA) that can support a variety of paradigms based on both traditional real-time computing and artificial intelligence. DAA consists of distributed agents that are classified into two categories: reactive and cognitive. Reactive agents can be implemented directly in Ada to meet hard real-time requirements and be deployed on on-board embedded processors. A traditional real-time computing methodology under consideration is the rate monotonic theory that can guarantee schedulability based on analytical methods. AI techniques under consideration for reactive agents are approximate or anytime reasoning that can be implemented using Bayesian belief networks as in Guardian. Cognitive agents are traditional expert systems that can be implemented in ART-Ada to meet soft real-time requirements. During the initial design of cognitive agents, it is critical to consider the migration path that would allow initial deployment on ground-based workstations with eventual deployment on on-board processors. ART-Ada technology enables this migration while Lisp-based technologies make it difficult if not impossible. In addition to reactive and cognitive agents, a meta-level agent would be needed to coordinate multiple agents and to provide meta-level control
Embodied Artificial Intelligence through Distributed Adaptive Control: An Integrated Framework
In this paper, we argue that the future of Artificial Intelligence research
resides in two keywords: integration and embodiment. We support this claim by
analyzing the recent advances of the field. Regarding integration, we note that
the most impactful recent contributions have been made possible through the
integration of recent Machine Learning methods (based in particular on Deep
Learning and Recurrent Neural Networks) with more traditional ones (e.g.
Monte-Carlo tree search, goal babbling exploration or addressable memory
systems). Regarding embodiment, we note that the traditional benchmark tasks
(e.g. visual classification or board games) are becoming obsolete as
state-of-the-art learning algorithms approach or even surpass human performance
in most of them, having recently encouraged the development of first-person 3D
game platforms embedding realistic physics. Building upon this analysis, we
first propose an embodied cognitive architecture integrating heterogenous
sub-fields of Artificial Intelligence into a unified framework. We demonstrate
the utility of our approach by showing how major contributions of the field can
be expressed within the proposed framework. We then claim that benchmarking
environments need to reproduce ecologically-valid conditions for bootstrapping
the acquisition of increasingly complex cognitive skills through the concept of
a cognitive arms race between embodied agents.Comment: Updated version of the paper accepted to the ICDL-Epirob 2017
conference (Lisbon, Portugal
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Individual data analysis and Unified Theories of Cognition: A methodological proposal
Unified theories regularly appear in psychology. They also regularly fail to fulfil all of their goals. Newell (1990) called for their revival, using computer modelling as a way to avoid the pitfalls of previous attempts. His call, embodied in the Soar project has so far, however, failed to produce the breakthrough it promised. One of the reasons for the lack of success of Newell’s approach is that the methodology commonly used in psychology, based on controlling potentially confounding variables by using group data, is not the best way forward for developing unified theories of cognition. Instead, we propose an approach where (a) the problems related to group averages are alleviated by analysing subjects individually; (b) there is a close interaction between theory building and experimentation; and (c) computer technology is used to routinely test versions of the theory on a wide range of data. The advantages of this approach heavily outweigh the disadvantages
Robotic ubiquitous cognitive ecology for smart homes
Robotic ecologies are networks of heterogeneous robotic devices pervasively embedded in everyday environments, where they cooperate to perform complex tasks. While their potential makes them increasingly popular, one fundamental problem is how to make them both autonomous and adaptive, so as to reduce the amount of preparation, pre-programming and human supervision that they require in real world applications. The project RUBICON develops learning solutions which yield cheaper, adaptive and efficient coordination of robotic ecologies. The approach we pursue builds upon a unique combination of methods from cognitive robotics, machine learning, planning and agent- based control, and wireless sensor networks. This paper illustrates the innovations advanced by RUBICON in each of these fronts before describing how the resulting techniques have been integrated and applied to a smart home scenario. The resulting system is able to provide useful services and pro-actively assist the users in their activities. RUBICON learns through an incremental and progressive approach driven by the feed- back received from its own activities and from the user, while also self-organizing the manner in which it uses available sensors, actuators and other functional components in the process. This paper summarises some of the lessons learned by adopting such an approach and outlines promising directions for future work
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