3,911 research outputs found

    Bagging ensemble selection for regression

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    Bagging ensemble selection (BES) is a relatively new ensemble learning strategy. The strategy can be seen as an ensemble of the ensemble selection from libraries of models (ES) strategy. Previous experimental results on binary classiļ¬cation problems have shown that using random trees as base classiļ¬ers, BES-OOB (the most successful variant of BES) is competitive with (and in many cases, superior to) other ensemble learning strategies, for instance, the original ES algorithm, stacking with linear regression, random forests or boosting. Motivated by the promising results in classiļ¬cation, this paper examines the predictive performance of the BES-OOB strategy for regression problems. Our results show that the BES-OOB strategy outperforms Stochastic Gradient Boosting and Bagging when using regression trees as the base learners. Our results also suggest that the advantage of using a diverse model library becomes clear when the model library size is relatively large. We also present encouraging results indicating that the non negative least squares algorithm is a viable approach for pruning an ensemble of ensembles

    International conference on software engineering and knowledge engineering: Session chair

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    The Thirtieth International Conference on Software Engineering and Knowledge Engineering (SEKE 2018) will be held at the Hotel Pullman, San Francisco Bay, USA, from July 1 to July 3, 2018. SEKE2018 will also be dedicated in memory of Professor Lofti Zadeh, a great scholar, pioneer and leader in fuzzy sets theory and soft computing. The conference aims at bringing together experts in software engineering and knowledge engineering to discuss on relevant results in either software engineering or knowledge engineering or both. Special emphasis will be put on the transference of methods between both domains. The theme this year is soft computing in software engineering & knowledge engineering. Submission of papers and demos are both welcome

    Speech Dereverberation Based on Integrated Deep and Ensemble Learning Algorithm

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    Reverberation, which is generally caused by sound reflections from walls, ceilings, and floors, can result in severe performance degradation of acoustic applications. Due to a complicated combination of attenuation and time-delay effects, the reverberation property is difficult to characterize, and it remains a challenging task to effectively retrieve the anechoic speech signals from reverberation ones. In the present study, we proposed a novel integrated deep and ensemble learning algorithm (IDEA) for speech dereverberation. The IDEA consists of offline and online phases. In the offline phase, we train multiple dereverberation models, each aiming to precisely dereverb speech signals in a particular acoustic environment; then a unified fusion function is estimated that aims to integrate the information of multiple dereverberation models. In the online phase, an input utterance is first processed by each of the dereverberation models. The outputs of all models are integrated accordingly to generate the final anechoic signal. We evaluated the IDEA on designed acoustic environments, including both matched and mismatched conditions of the training and testing data. Experimental results confirm that the proposed IDEA outperforms single deep-neural-network-based dereverberation model with the same model architecture and training data
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