1,339 research outputs found

    Intelligent Embedded Software: New Perspectives and Challenges

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    Intelligent embedded systems (IES) represent a novel and promising generation of embedded systems (ES). IES have the capacity of reasoning about their external environments and adapt their behavior accordingly. Such systems are situated in the intersection of two different branches that are the embedded computing and the intelligent computing. On the other hand, intelligent embedded software (IESo) is becoming a large part of the engineering cost of intelligent embedded systems. IESo can include some artificial intelligence (AI)-based systems such as expert systems, neural networks and other sophisticated artificial intelligence (AI) models to guarantee some important characteristics such as self-learning, self-optimizing and self-repairing. Despite the widespread of such systems, some design challenging issues are arising. Designing a resource-constrained software and at the same time intelligent is not a trivial task especially in a real-time context. To deal with this dilemma, embedded system researchers have profited from the progress in semiconductor technology to develop specific hardware to support well AI models and render the integration of AI with the embedded world a reality

    The Influence of Coauthorship in the Interpretation of Multimodal Interfaces

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    This paper presents a model to codesign interpretively flexible artefacts. We present the case study of Beatfield, a multimodal system that allows users to control audiovisual material by means of tangible interaction. The design of the system was coauthored by individuals with different background and interests to encourage a range of difference interpretations. The capability of Beatfield to foster multiple interpretations was evaluated in a qualitative study with 21 participants. Elaborating on the outcome of this study, we present a new design model that can be used to stimulate heterogeneous interpretations of interactive artefacts

    MASSIVE CODESIGN

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    This book focuses on “massive codesign”: the idea that multiple and/or numerous participants having different voices collaborate in a design pro- cess broken down into different steps and formats and resulting in a relevant and diversified amount of data. Services, strategies and scenarios are presented as the main field of ap- plication: these are complex items that demand complex processes be tac- kled, processes in which it is necessary to involve a variety of players who are largely interdependent and therefore who must collaborate in order to achieve any goal. The book essentially makes two main contributions: a “Collaborative De- sign Framework” to identify and structure codesign activities, methods and tools within massive creative processes; a “set of quick lessons learnt” to provide guidance to the conception and organisation of other massive crea- tive processes. The whole book is oriented at practice: it discusses codesign activities from the designer’s point of view, detailing issues such as process from beginning to end, activity flow, manipulability of tools, roles and rules for participants and many others. It is intended as a support for designers dealing in massive codesign processes and aims towards improved results

    A Pervasive Computational Intelligence based Cognitive Security Co-design Framework for Hype-connected Embedded Industrial IoT

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    The amplified connectivity of routine IoT entities can expose various security trajectories for cybercriminals to execute malevolent attacks. These dangers are even amplified by the source limitations and heterogeneity of low-budget IoT/IIoT nodes, which create existing multitude-centered and fixed perimeter-oriented security tools inappropriate for vibrant IoT settings. The offered emulation assessment exemplifies the remunerations of implementing context aware co-design oriented cognitive security method in assimilated IIoT settings and delivers exciting understandings in the strategy execution to drive forthcoming study. The innovative features of our system is in its capability to get by with irregular system connectivity as well as node limitations in terms of scares computational ability, limited buffer (at edge node), and finite energy. Based on real-time analytical data, projected scheme select the paramount probable end-to-end security system possibility that ties with an agreed set of node constraints. The paper achieves its goals by recognizing some gaps in the security explicit to node subclass that is vital to our system’s operations

    Massive Codesign

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    "This book focuses on ""massive codesign"": the idea that multiple and/or numerous participants having different voices collaborate in a design process broken down into different steps and formats and resulting in a relevant and diversified amount of data. Services, strategies and scenarios are presented as the main field of application: these are complex items that demand complex processes be tackled, processes in which it is necessary to involve a variety of players who are largely interdependent and therefore who must collaborate in order to achieve any goal. The book essentially makes two main contributions: a ""Collaborative Design Framework"" to identify and structure codesign activities, methods and tools within massive creative processes; a ""set of quick lessons learnt"" to provide guidance to the conception and organisation of other massive creative processes. The whole book is oriented at practice: it discusses codesign activities from the designer's point of view, detailing issues such as process from beginning to end, activity flow, manipulability of tools, roles and rules for participants and many others. It is intended as a support for designers dealing in massive codesign processes and aims towards improved results.

    Shared Intentionality in Hyflex Education: Understanding Engagement, Interaction and Inclusion through Lived Experiences of Diverse Instructors and Students

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    Inclusive education usually focuses on including a diverse range of students while neglecting to focus on an equally important stakeholder: instructors with disabilities. Additionally, instructors with disabilities are rarely represented in inclusive education research. This longitudinal participatory study documents diverse instructors’ lived experiences in remote and hyflex education, during, transitioning and “after” the Covid-19 pandemic. Hyflex education provides the flexibility to choose between virtual or face-to-face experiences or remote and collated interactions. This approach grew during the transition out of the COVID-19 pandemic lockdown to harness positive affordances of different modalities to increase inclusivity and accessibility. Current practices and three models of hyflex execution are documented in this report. Hyflex interaction comes with challenges communicating, coordinating and collaborating across environments. Codesigned interventions addressing these challenges are presented in this report. The effectiveness of coordination and collaboration can be understood through Tomesello’s concept of shared intentionality, which is when people have joint attention and intention during interactions. A developed model mapping shared intentionality, through (inter)action and information flow in hyflex environments, is presented. The implications of an abundance or scarcity of information and action within this model is discussed as (the coined term) shared intentionality black holes. Shared intentionality black holes refer to the complete inability to foster shared intentionality, thereby inhibiting effective interaction in hyflex environments

    Smart Cities and M<sup>3</sup>: Rapid Research, Meaningful Metrics and Co-Design

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    The research described in this paper is undertaken under the banner of the smart city, a concept that captures the way urban spaces are re-made by the incursion of new technology. Much of smart is centred on converting everyday activities into data, and using this data to generate knowledge mediated by technology. Ordinary citizens, those that may have their lives impacted by the technology, usually are not properly involved in the ‘smartification’ process. Their perceptions, concerns and expectations should inform the conception and development of smart technologies at the same extent. How to engage general public with smart cities research is the central challenge for the Making Metrics Meaningful (MMM) project. Applying a rapid participatory method, ‘Imagine’ over a five-month period (March – July) the research sought to gain insights from the general public into novel forms of information system innovation. This brief paper describes the nature of the accelerated research undertaken and explores some of the themes which emerged in the analysis. Generic themes, beyond the remit of an explicit transport focus, are developed and pointers towards further research directions are discussed. Participatory methods, including engaging with self- selected transport users actively through both picture creation and programmatically specific musical ‘signatures’ as well as group discussion, were found to be effective in eliciting users’ own concerns, needs and ideas for novel information systems

    A Narrative Approach to Human-Robot Interaction Prototyping for Companion Robots

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    © 2020 Kheng Lee Koay et al., published by De Gruyter This work is licensed under the Creative Commons Attribution 4.0 International License. https://creativecommons.org/licenses/by/4.0/This paper presents a proof of concept prototype study for domestic home robot companions, using a narrative-based methodology based on the principles of immersive engagement and fictional enquiry, creating scenarios which are inter-connected through a coherent narrative arc, to encourage participant immersion within a realistic setting. The aim was to ground human interactions with this technology in a coherent, meaningful experience. Nine participants interacted with a robotic agent in a smart home environment twice a week over a month, with each interaction framed within a greater narrative arc. Participant responses, both to the scenarios and the robotic agents used within them are discussed, suggesting that the prototyping methodology was successful in conveying a meaningful interaction experience.Peer reviewe
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