4,222 research outputs found

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Laplace Functional Ordering of Point Processes in Large-scale Wireless Networks

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    Stochastic orders on point processes are partial orders which capture notions like being larger or more variable. Laplace functional ordering of point processes is a useful stochastic order for comparing spatial deployments of wireless networks. It is shown that the ordering of point processes is preserved under independent operations such as marking, thinning, clustering, superposition, and random translation. Laplace functional ordering can be used to establish comparisons of several performance metrics such as coverage probability, achievable rate, and resource allocation even when closed form expressions of such metrics are unavailable. Applications in several network scenarios are also provided where tradeoffs between coverage and interference as well as fairness and peakyness are studied. Monte-Carlo simulations are used to supplement our analytical results.Comment: 30 pages, 5 figures, Submitted to Hindawi Wireless Communications and Mobile Computin

    Engine performance characteristics and evaluation of variation in the length of intake plenum

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    In the engine with multipoint fuel injection system using electronically controlled fuel injectors has an intake manifold in which only the air flows and, the fuel is injected into the intake valve. Since the intake manifolds transport mainly air, the supercharging effects of the variable length intake plenum will be different from carbureted engine. Engine tests have been carried out with the aim of constituting a base study to design a new variable length intake manifold plenum. The objective in this research is to study the engine performance characteristics and to evaluate the effects of the variation in the length of intake plenum. The engine test bed used for experimental work consists of a control panel, a hydraulic dynamometer and measurement instruments to measure the parameters of engine performance characteristics. The control panel is being used to perform administrative and management operating system. Besides that, the hydraulic dynamometer was used to measure the power of an engine by using a cell filled with liquid to increase its load. Thus, measurement instrument is provided in this test to measure the as brake torque, brake power, thermal efficiency and specific fuel consumption. The results showed that the variation in the plenum length causes an improvement on the engine performance characteristics especially on the fuel consumption at high load and low engine speeds which are put forward the system using for urban roads. From this experiment, it will show the behavior of engine performance
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