2,514 research outputs found

    The Complexity of Cluster Vertex Splitting and Company

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    Clustering a graph when the clusters can overlap can be seen from three different angles: We may look for cliques that cover the edges of the graph, we may look to add or delete few edges to uncover the cluster structure, or we may split vertices to separate the clusters from each other. Splitting a vertex vv means to remove it and to add two new copies of vv and to make each previous neighbor of vv adjacent with at least one of the copies. In this work, we study the underlying computational problems regarding the three angles to overlapping clusterings, in particular when the overlap is small. We show that the above-mentioned covering problem, which also has been independently studied in different contexts,is NP-complete. Based on a previous so-called critical-clique lemma, we leverage our hardness result to show that Cluster Editing with Vertex Splitting is also NP-complete, resolving an open question by Abu-Khzam et al. [ISCO 2018]. We notice, however, that the proof of the critical-clique lemma is flawed and we give a counterexample. Our hardness result also holds under a version of the critical-clique lemma to which we currently do not have a counterexample. On the positive side, we show that Cluster Vertex Splitting admits a vertex-linear problem kernel with respect to the number of splits.Comment: 30 pages, 9 figure

    On the Threshold of Intractability

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    We study the computational complexity of the graph modification problems Threshold Editing and Chain Editing, adding and deleting as few edges as possible to transform the input into a threshold (or chain) graph. In this article, we show that both problems are NP-complete, resolving a conjecture by Natanzon, Shamir, and Sharan (Discrete Applied Mathematics, 113(1):109--128, 2001). On the positive side, we show the problem admits a quadratic vertex kernel. Furthermore, we give a subexponential time parameterized algorithm solving Threshold Editing in 2O(klogk)+poly(n)2^{O(\surd k \log k)} + \text{poly}(n) time, making it one of relatively few natural problems in this complexity class on general graphs. These results are of broader interest to the field of social network analysis, where recent work of Brandes (ISAAC, 2014) posits that the minimum edit distance to a threshold graph gives a good measure of consistency for node centralities. Finally, we show that all our positive results extend to the related problem of Chain Editing, as well as the completion and deletion variants of both problems

    PACE solver description: KaPoCE: A heuristic cluster editing algorithm

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    The cluster editing problem is to transform an input graph into a cluster graph by performing a minimum number of edge editing operations. A cluster graph is a graph where each connected component is a clique. An edit operation can be either adding a new edge or removing an existing edge. In this write-up we outline the core techniques used in the heuristic cluster editing algorithm of the Karlsruhe and Potsdam Cluster Editing (KaPoCE) framework, submitted to the heuristic track of the 2021 PACE challenge

    PACE Solver Description: KaPoCE: A Heuristic Cluster Editing Algorithm

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    The cluster editing problem is to transform an input graph into a cluster graph by performing a minimum number of edge editing operations. A cluster graph is a graph where each connected component is a clique. An edit operation can be either adding a new edge or removing an existing edge. In this write-up we outline the core techniques used in the heuristic cluster editing algorithm of the Karlsruhe and Potsdam Cluster Editing (KaPoCE) framework, submitted to the heuristic track of the 2021 PACE challenge

    Linear Shape Deformation Models with Local Support Using Graph-based Structured Matrix Factorisation

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    Representing 3D shape deformations by linear models in high-dimensional space has many applications in computer vision and medical imaging, such as shape-based interpolation or segmentation. Commonly, using Principal Components Analysis a low-dimensional (affine) subspace of the high-dimensional shape space is determined. However, the resulting factors (the most dominant eigenvectors of the covariance matrix) have global support, i.e. changing the coefficient of a single factor deforms the entire shape. In this paper, a method to obtain deformation factors with local support is presented. The benefits of such models include better flexibility and interpretability as well as the possibility of interactively deforming shapes locally. For that, based on a well-grounded theoretical motivation, we formulate a matrix factorisation problem employing sparsity and graph-based regularisation terms. We demonstrate that for brain shapes our method outperforms the state of the art in local support models with respect to generalisation ability and sparse shape reconstruction, whereas for human body shapes our method gives more realistic deformations.Comment: Please cite CVPR 2016 versio
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