22,965 research outputs found
From Traditional to Modern : Domain Adaptation for Action Classification in Short Social Video Clips
Short internet video clips like vines present a significantly wild
distribution compared to traditional video datasets. In this paper, we focus on
the problem of unsupervised action classification in wild vines using
traditional labeled datasets. To this end, we use a data augmentation based
simple domain adaptation strategy. We utilise semantic word2vec space as a
common subspace to embed video features from both, labeled source domain and
unlablled target domain. Our method incrementally augments the labeled source
with target samples and iteratively modifies the embedding function to bring
the source and target distributions together. Additionally, we utilise a
multi-modal representation that incorporates noisy semantic information
available in form of hash-tags. We show the effectiveness of this simple
adaptation technique on a test set of vines and achieve notable improvements in
performance.Comment: 9 pages, GCPR, 201
A novel two stage scheme utilizing the test set for model selection in text classification
Text classification is a natural application domain for semi-supervised learning, as labeling documents is expensive, but on the other hand usually an abundance of unlabeled documents is available. We describe a novel simple two stage scheme based on dagging which allows for utilizing the test set in model selection. The dagging ensemble can also be used by itself instead of the original classifier. We evaluate the performance of a meta classifier choosing between various base learners and their respective dagging ensembles. The selection process seems to perform robustly especially for small percentages of available labels for training
Playing for Data: Ground Truth from Computer Games
Recent progress in computer vision has been driven by high-capacity models
trained on large datasets. Unfortunately, creating large datasets with
pixel-level labels has been extremely costly due to the amount of human effort
required. In this paper, we present an approach to rapidly creating
pixel-accurate semantic label maps for images extracted from modern computer
games. Although the source code and the internal operation of commercial games
are inaccessible, we show that associations between image patches can be
reconstructed from the communication between the game and the graphics
hardware. This enables rapid propagation of semantic labels within and across
images synthesized by the game, with no access to the source code or the
content. We validate the presented approach by producing dense pixel-level
semantic annotations for 25 thousand images synthesized by a photorealistic
open-world computer game. Experiments on semantic segmentation datasets show
that using the acquired data to supplement real-world images significantly
increases accuracy and that the acquired data enables reducing the amount of
hand-labeled real-world data: models trained with game data and just 1/3 of the
CamVid training set outperform models trained on the complete CamVid training
set.Comment: Accepted to the 14th European Conference on Computer Vision (ECCV
2016
Spike Clustering and Neuron Tracking over Successive Time Windows
This paper introduces a new methodology for tracking signals from individual neurons over time in multiunit extracellular recordings. The core of our strategy relies upon an extension of a traditional mixture model approach, with parameter optimization via expectation-maximimization (EM), to incorporate clustering results from the preceding time period in a Bayesian manner. EM initialization is also achieved by utilizing these prior clustering results. After clustering, we match the current and prior clusters to track persisting neurons. Applications of this spike sorting method to recordings from macaque parietal cortex show that it provides significantly more consistent clustering and tracking results
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