13,017 research outputs found
A survey of comics research in computer science
Graphical novels such as comics and mangas are well known all over the world.
The digital transition started to change the way people are reading comics,
more and more on smartphones and tablets and less and less on paper. In the
recent years, a wide variety of research about comics has been proposed and
might change the way comics are created, distributed and read in future years.
Early work focuses on low level document image analysis: indeed comic books are
complex, they contains text, drawings, balloon, panels, onomatopoeia, etc.
Different fields of computer science covered research about user interaction
and content generation such as multimedia, artificial intelligence,
human-computer interaction, etc. with different sets of values. We propose in
this paper to review the previous research about comics in computer science, to
state what have been done and to give some insights about the main outlooks
The Cyborg Astrobiologist: Testing a Novelty-Detection Algorithm on Two Mobile Exploration Systems at Rivas Vaciamadrid in Spain and at the Mars Desert Research Station in Utah
(ABRIDGED) In previous work, two platforms have been developed for testing
computer-vision algorithms for robotic planetary exploration (McGuire et al.
2004b,2005; Bartolo et al. 2007). The wearable-computer platform has been
tested at geological and astrobiological field sites in Spain (Rivas
Vaciamadrid and Riba de Santiuste), and the phone-camera has been tested at a
geological field site in Malta. In this work, we (i) apply a Hopfield
neural-network algorithm for novelty detection based upon color, (ii) integrate
a field-capable digital microscope on the wearable computer platform, (iii)
test this novelty detection with the digital microscope at Rivas Vaciamadrid,
(iv) develop a Bluetooth communication mode for the phone-camera platform, in
order to allow access to a mobile processing computer at the field sites, and
(v) test the novelty detection on the Bluetooth-enabled phone-camera connected
to a netbook computer at the Mars Desert Research Station in Utah. This systems
engineering and field testing have together allowed us to develop a real-time
computer-vision system that is capable, for example, of identifying lichens as
novel within a series of images acquired in semi-arid desert environments. We
acquired sequences of images of geologic outcrops in Utah and Spain consisting
of various rock types and colors to test this algorithm. The algorithm robustly
recognized previously-observed units by their color, while requiring only a
single image or a few images to learn colors as familiar, demonstrating its
fast learning capability.Comment: 28 pages, 12 figures, accepted for publication in the International
Journal of Astrobiolog
A Robust Real-Time Automatic License Plate Recognition Based on the YOLO Detector
Automatic License Plate Recognition (ALPR) has been a frequent topic of
research due to many practical applications. However, many of the current
solutions are still not robust in real-world situations, commonly depending on
many constraints. This paper presents a robust and efficient ALPR system based
on the state-of-the-art YOLO object detector. The Convolutional Neural Networks
(CNNs) are trained and fine-tuned for each ALPR stage so that they are robust
under different conditions (e.g., variations in camera, lighting, and
background). Specially for character segmentation and recognition, we design a
two-stage approach employing simple data augmentation tricks such as inverted
License Plates (LPs) and flipped characters. The resulting ALPR approach
achieved impressive results in two datasets. First, in the SSIG dataset,
composed of 2,000 frames from 101 vehicle videos, our system achieved a
recognition rate of 93.53% and 47 Frames Per Second (FPS), performing better
than both Sighthound and OpenALPR commercial systems (89.80% and 93.03%,
respectively) and considerably outperforming previous results (81.80%). Second,
targeting a more realistic scenario, we introduce a larger public dataset,
called UFPR-ALPR dataset, designed to ALPR. This dataset contains 150 videos
and 4,500 frames captured when both camera and vehicles are moving and also
contains different types of vehicles (cars, motorcycles, buses and trucks). In
our proposed dataset, the trial versions of commercial systems achieved
recognition rates below 70%. On the other hand, our system performed better,
with recognition rate of 78.33% and 35 FPS.Comment: Accepted for presentation at the International Joint Conference on
Neural Networks (IJCNN) 201
Penyelenggaraan struktur penahan cerun rock shed: langkah mitigasi runtuhan tanah di Simpang Pulai - Blue Valley, Perak
Industri pembinaan merupakan industri yang sangat mencabar bukan sahaja di Malaysia malah di seluruh dunia yang merangkumi skop 3D dirty, difficult and dangerous. Industri ini juga meruapakan antara penyumbang terbesar KDNK iaitu sebanyak 7.4 peratus pada tahun 2016, walaupun industri ini antara penyumbang terbesar dari aspek keselamatan iaitu kemalangan (CIDB, 2017). Justeru itu, pihak yang bertanggungjawab seharusnya memandang serius mengenai masalah-masalah yang dihadapi supaya industri ini mampu bersaing di peringkat antarabangsa
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