48,035 research outputs found

    Document preprocessing and fuzzy unsupervised character classification

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    This dissertation presents document preprocessing and fuzzy unsupervised character classification for automatically reading daily-received office documents that have complex layout structures, such as multiple columns and mixed-mode contents of texts, graphics and half-tone pictures. First, the block segmentation algorithm is performed based on a simple two-step run-length smoothing to decompose a document into single-mode blocks. Next, the block classification is performed based on the clustering rules to classify each block into one of the types such as text, horizontal or vertical lines, graphics, and pictures. The mean white-to-black transition is shown as an invariance for textual blocks, and is useful for block discrimination. A fuzzy model for unsupervised character classification is designed to improve the robustness, correctness, and speed of the character recognition system. The classification procedures are divided into two stages. The first stage separates the characters into seven typographical categories based on word structures of a text line. The second stage uses pattern matching to classify the characters in each category into a set of fuzzy prototypes based on a nonlinear weighted similarity function. A fuzzy model of unsupervised character classification, which is more natural in the representation of prototypes for character matching, is defined and the weighted fuzzy similarity measure is explored. The characteristics of the fuzzy model are discussed and used in speeding up the classification process. After classification, the character recognition procedure is simply applied on the limited versions of the fuzzy prototypes. To avoid information loss and extra distortion, an topography-based approach is proposed to apply directly on the fuzzy prototypes to extract the skeletons. First, a convolution by a bell-shaped function is performed to obtain a smooth surface. Second, the ridge points are extracted by rule-based topographic analysis of the structure. Third, a membership function is assigned to ridge points with values indicating the degrees of membership with respect to the skeleton of an object. Finally, the significant ridge points are linked to form strokes of skeleton, and the clues of eigenvalue variation are used to deal with degradation and preserve connectivity. Experimental results show that our algorithm can reduce the deformation of junction points and correctly extract the whole skeleton although a character is broken into pieces. For some characters merged together, the breaking candidates can be easily located by searching for the saddle points. A pruning algorithm is then applied on each breaking position. At last, a multiple context confirmation can be applied to increase the reliability of breaking hypotheses

    Effect of Ghost Character Theory on Arabic Script Based Languages Character Recognition

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    International audienceArabic script is used by more than 1/4th population of the world in the form of different languages like Arabic, Persian, Urdu, Sindhi, Pashto etc but each language have its own words meaning. The set of شhas 58 alphabets. Arabic script based languages character recognition is difficult task due to complexities involved in this script not exist in other script. The analysis of the Arabic script is very complicated due to its use of diacritical marks associated with each character and written in many fonts and style. This script has gain very less intention by the researcher. This paper present a novel technique named Ghost Character Recognition Theory that will helps to develop a Multilanguage character recognition system for Arabic script based languages based on Ghost Character Theory. The main benefit of proposed approach is that it will works for all Arabic script based languages by doing effort for ghost character (basic skeleton) and developing dictionary for every language. By handling all Arabic script based languages many issues will arise like recognition rate as compared to system for specific languages, but in general it is not big issue for multilingual system and at the end we will get multilingual character recognition system

    VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera

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    We present the first real-time method to capture the full global 3D skeletal pose of a human in a stable, temporally consistent manner using a single RGB camera. Our method combines a new convolutional neural network (CNN) based pose regressor with kinematic skeleton fitting. Our novel fully-convolutional pose formulation regresses 2D and 3D joint positions jointly in real time and does not require tightly cropped input frames. A real-time kinematic skeleton fitting method uses the CNN output to yield temporally stable 3D global pose reconstructions on the basis of a coherent kinematic skeleton. This makes our approach the first monocular RGB method usable in real-time applications such as 3D character control---thus far, the only monocular methods for such applications employed specialized RGB-D cameras. Our method's accuracy is quantitatively on par with the best offline 3D monocular RGB pose estimation methods. Our results are qualitatively comparable to, and sometimes better than, results from monocular RGB-D approaches, such as the Kinect. However, we show that our approach is more broadly applicable than RGB-D solutions, i.e. it works for outdoor scenes, community videos, and low quality commodity RGB cameras.Comment: Accepted to SIGGRAPH 201

    An improved rotation-invariant thinning algorithm

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    Ahmed & Ward have recently presented an elegant, rule-based rotation-invariant thinning algorithm to produce a single-pixel wide skeleton from a binary image. We show examples where this algorithm fails on two-pixel wide lines and propose a modified method which corrects this shortcoming based on graph connectivity
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