1,298 research outputs found

    Emotional Fuzzy Sliding-Mode Control for Unknown Nonlinear Systems

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    [[abstract]]The brain emotional learning model can be implemented with a simple hardware and processor; however, the learning model cannot model the qualitative aspects of human knowledge. To solve this problem, a fuzzy-based emotional learning model (FELM) with structure and parameter learning is proposed. The membership functions and fuzzy rules can be learned through the derived learning scheme. Further, an emotional fuzzy sliding-mode control (EFSMC) system, which does not need the plant model, is proposed for unknown nonlinear systems. The EFSMC system is applied to an inverted pendulum and a chaotic synchronization. The simulation results with the use of EFSMC system demonstrate the feasibility of FELM learning procedure. The main contributions of this paper are (1) the FELM varies its structure dynamically with a simple computation; (2) the parameter learning imitates the role of emotions in mammalians brain; (3) by combining the advantage of nonsingular terminal sliding-mode control, the EFSMC system provides very high precision and finite-time control performance; (4) the system analysis is given in the sense of the gradient descent method.[[notice]]補正完

    Computational physics of the mind

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    In the XIX century and earlier such physicists as Newton, Mayer, Hooke, Helmholtz and Mach were actively engaged in the research on psychophysics, trying to relate psychological sensations to intensities of physical stimuli. Computational physics allows to simulate complex neural processes giving a chance to answer not only the original psychophysical questions but also to create models of mind. In this paper several approaches relevant to modeling of mind are outlined. Since direct modeling of the brain functions is rather limited due to the complexity of such models a number of approximations is introduced. The path from the brain, or computational neurosciences, to the mind, or cognitive sciences, is sketched, with emphasis on higher cognitive functions such as memory and consciousness. No fundamental problems in understanding of the mind seem to arise. From computational point of view realistic models require massively parallel architectures

    A Review on EEG Signals Based Emotion Recognition

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    Emotion recognition has become a very controversial issue in brain-computer interfaces (BCIs). Moreover, numerous studies have been conducted in order to recognize emotions. Also, there are several important definitions and theories about human emotions. In this paper we try to cover important topics related to the field of emotion recognition. We review several studies which are based on analyzing electroencephalogram (EEG) signals as a biological marker in emotion changes. Considering low cost, good time and spatial resolution, EEG has become very common and is widely used in most BCI applications and studies. First, we state some theories and basic definitions related to emotions. Then some important steps of an emotion recognition system like different kinds of biologic measurements (EEG, electrocardiogram [EEG], respiration rate, etc), offline vs online recognition methods, emotion stimulation types and common emotion models are described. Finally, the recent and most important studies are reviewed

    Platonic model of mind as an approximation to neurodynamics

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    Hierarchy of approximations involved in simplification of microscopic theories, from sub-cellural to the whole brain level, is presented. A new approximation to neural dynamics is described, leading to a Platonic-like model of mind based on psychological spaces. Objects and events in these spaces correspond to quasi-stable states of brain dynamics and may be interpreted from psychological point of view. Platonic model bridges the gap between neurosciences and psychological sciences. Static and dynamic versions of this model are outlined and Feature Space Mapping, a neurofuzzy realization of the static version of Platonic model, described. Categorization experiments with human subjects are analyzed from the neurodynamical and Platonic model points of view

    Visual-Guided Robotic Object Grasping Using Dual Neural Network Controllers

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    It has been a challenging task for a robotic arm to accurately reach and grasp objects, which has drawn much research attention. This article proposes a robotic hand–eye coordination system by simulating the human behavior pattern to achieve a fast and robust reaching ability. This is achieved by two neural-network-based controllers, including a rough reaching movement controller implemented by a pretrained radial basis function for rough reaching movements, and a correction movement controller built from a specifically designed brain emotional nesting network (BENN) for smooth correction movements. In particular, the proposed BENN is designed with high nonlinear mapping ability, with its adaptive laws derived from the Lyapunov stability theorem; from this, the robust tracking performance and accordingly the stability of the proposed control system are guaranteed by the utilization of the H∞ control approach. The proposed BENN is validated and evaluated by a chaos synchronization simulation, and the overall control system by object grasping tasks through a physical robotic arm in a real-world environment. The experimental results demonstrate the superiority of the proposed control system in reference to those with single neural networks

    A Bio-Inspired Chaos Sensor Based on the Perceptron Neural Network: Concept and Application for Computational Neuro-science

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    The study presents a bio-inspired chaos sensor based on the perceptron neural network. After training, the sensor on perceptron, having 50 neurons in the hidden layer and 1 neuron at the output, approximates the fuzzy entropy of short time series with high accuracy with a determination coefficient R2 ~ 0.9. The Hindmarsh-Rose spike model was used to generate time series of spike intervals, and datasets for training and testing the perceptron. The selection of the hyperparameters of the perceptron model and the estimation of the sensor accuracy were performed using the K-block cross-validation method. Even for a hidden layer with 1 neuron, the model approximates the fuzzy entropy with good results and the metric R2 ~ 0.5-0.8. In a simplified model with 1 neuron and equal weights in the first layer, the principle of approximation is based on the linear transformation of the average value of the time series into the entropy value. The bio-inspired chaos sensor model based on an ensemble of neurons is able to dynamically track the chaotic behavior of a spiked biosystem and transmit this information to other parts of the bio-system for further processing. The study will be useful for specialists in the field of computational neuroscience.Comment: 12 pages, 22 figures, 4 table
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