943 research outputs found

    Challenging the Need for Transparency, Controllability, and Consistency in Usable Adaptation Design

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    Adaptive applications constitute the basis for many ubiquitous computing scenarios as they can dynamically adapt to changing contexts. The usability design principles transparency, controllability, and consistency have been recommended for the design of adaptive interfaces. However, designing self-adaptive applications that may act completely autonomous is still a challenging task because there is no set of usability design guidelines. Applying the three principles in the design of the five different adaptations of the mobile adaptive application Meet-U revealed as difficult. Based on an analysis of the design problem space, we elaborate an approach for the design of usable adaptations. Our approach is based on a notification design concept which calculates the attention costs and utility benefits of notified adaptations by varying the design aspects transparency and controllability. We present several designs for the adaptations of Meet‑U. The results of a user study shows that the notification design approach is beneficial for the design of adaptations. Varying transparency and controllability is necessary to adjust an adaptation’s design to the particular context of use. This leads to a partially inconsistent design for adaptations within an application

    The Role of Dispositional and Situational Factors in Assessment of User Response to New IT – A Coping Theory Perspective of User Adaptation from IT Implementation to Job Outcomes.

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    New IT-related disturbing events remain a significant challenge for organizations as individuals could perceive what is at stake for them as an opportunity or a threat. Furthermore, they assess the resources available while engaging in these situations. Therefore, it is essential to study the contextual and dispositional factors which affect specific adaptation behaviors that individuals undertake to cope with an IT and the antecedents and consequences of these appraisals. By utilizing the coping model of user adaptation, we theorize users\u27 IT adaptation behaviors as a coping process performed by individuals and investigate their coping appraisals that could affect job outcomes. Further, we theorize the moderating influence of personality traits on the relationship between situation-specific factors and coping appraisal. By analyzing these inquiries, this study provides a more informed way of conceptualizing the coping model of user adaptation, which influences the selection or preference of coping strategies and job outcomes

    Quality assessment technique for ubiquitous software and middleware

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    The new paradigm of computing or information systems is ubiquitous computing systems. The technology-oriented issues of ubiquitous computing systems have made researchers pay much attention to the feasibility study of the technologies rather than building quality assurance indices or guidelines. In this context, measuring quality is the key to developing high-quality ubiquitous computing products. For this reason, various quality models have been defined, adopted and enhanced over the years, for example, the need for one recognised standard quality model (ISO/IEC 9126) is the result of a consensus for a software quality model on three levels: characteristics, sub-characteristics, and metrics. However, it is very much unlikely that this scheme will be directly applicable to ubiquitous computing environments which are considerably different to conventional software, trailing a big concern which is being given to reformulate existing methods, and especially to elaborate new assessment techniques for ubiquitous computing environments. This paper selects appropriate quality characteristics for the ubiquitous computing environment, which can be used as the quality target for both ubiquitous computing product evaluation processes ad development processes. Further, each of the quality characteristics has been expanded with evaluation questions and metrics, in some cases with measures. In addition, this quality model has been applied to the industrial setting of the ubiquitous computing environment. These have revealed that while the approach was sound, there are some parts to be more developed in the future

    Technological, organisational, and environmental factors affecting the adoption of blockchain-based distributed identity management in organisations

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    Background: Blockchain is a disruptive technology with the potential to innovate businesses. Ignoring or resisting it might result in a competitive disadvantage for organisations. Apart from its original financial application of cryptocurrency, other applications are emerging, the most common being supply chain management and e-voting systems. However, there is less focus on information and cybersecurity applications, especially from the enterprise perspective. This research addresses this knowledge gap, focussing on its application of distributed identity management in organisations. Objectives: The main objective is to investigate technological, organisational, and environmental (TOE) factors affecting the adoption of blockchain-based distributed identity management (BDIDM) in organisations to determine the most critical factors. Secondary objectives include determining whether the blockchain type affects BDIDM adoption and whether the TOE-BDIDM model measuring the phenomenon is effective and appropriate. But given the relative newness of blockchain, the initial goal consists of intensively exploring the topic to understand the practicality of adopting BDIDM in organisations and establishing whether claims made around it are factual than just due to the blockchain hype. Methodology: The study uses meta-synthesis to explore the topic, summarising 69 papers selected qualitatively from reputed academic sources. The study then surveys 111 information and cybersecurity practitioners selected randomly in South African organisations to investigate the TOE factors affecting BDIDM adoption. To do so, it utilises an online questionnaire rooted in an adapted TOE model called TOE-BDIDM as a data collection instrument. The analysis of this primary data is purely quantitative and includes (i) Structural Equation Modelling (SEM) of the measurement model, i.e. confirmatory factor analysis (CFA); (ii) binary logistics regression analysis; and (iii) Chi-Square tests Results: Meta-synthesis revealed theoretical grounds underlying claims made around the topic while spotting diverging views about BDIDM practicality for the enterprise context. It also identifies the TOE theory as more suitable to explain the phenomenon. Binary logistics regression modelling reveals that TOE factors do affect BDIDM adoption in organisations, either positively or negatively. The factors predict BDIDM adopters and non-adopters, with Technology Characteristics being the most critical factor and the most that could predict BDIDM non-adopters. Organisation Readiness was the second critical factor, the most that could predict BDIDM adopters. Overall, TOE-BDIDM effectively predicted 92.5% of adopters and 45.2% of non-adopters. CFA indicates that TOE-BDIDM appropriateness for investigating the phenomenon is relatively fair. The Chi-Square tests reveal a significant association between Blockchain Type and BDIDM adoption. Implications: The discussion highlights various implications of the above findings, including the plausibility of the impartiality of typical privacy-preserving BDIDM models like the Selfsovereign identity: The majority of respondents preferred private permissioned blockchain, which tends to be centralised, more intermediated, and less privacy-preserving. The rest implications relate to the disruptiveness nature of BDIDM and the BDIDM adoption being more driven by technological than organisational or environmental factors. The study ends by reflecting on the research process and providing fundamental limitations and recommendations for future researc

    Human Computer Interaction and Emerging Technologies

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    The INTERACT Conferences are an important platform for researchers and practitioners in the field of human-computer interaction (HCI) to showcase their work. They are organised biennially by the International Federation for Information Processing (IFIP) Technical Committee on Human–Computer Interaction (IFIP TC13), an international committee of 30 member national societies and nine Working Groups. INTERACT is truly international in its spirit and has attracted researchers from several countries and cultures. With an emphasis on inclusiveness, it works to lower the barriers that prevent people in developing countries from participating in conferences. As a multidisciplinary field, HCI requires interaction and discussion among diverse people with different interests and backgrounds. The 17th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2019) took place during 2-6 September 2019 in Paphos, Cyprus. The conference was held at the Coral Beach Hotel Resort, and was co-sponsored by the Cyprus University of Technology and Tallinn University, in cooperation with ACM and ACM SIGCHI. This volume contains the Adjunct Proceedings to the 17th INTERACT Conference, comprising a series of selected papers from workshops, the Student Design Consortium and the Doctoral Consortium. The volume follows the INTERACT conference tradition of submitting adjunct papers after the main publication deadline, to be published by a University Press with a connection to the conference itself. In this case, both the Adjunct Proceedings Chair of the conference, Dr Usashi Chatterjee, and the lead Editor of this volume, Dr Fernando Loizides, work at Cardiff University which is the home of Cardiff University Press

    A Usability Model for Software Development Processes and Practices

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    La usabilidad caracteriza buenas interacciones entre las personas y sus procesos y prácticas. Promueve la satisfacción y crea entornos seguros para la innovación. Los principios de usabilidad como el feedback y la tolerancia a errores están presentes en muchos conceptos de ingeniería de software, como los procesos iterativos y las revisiones de pares. El propósito de la investigación realizada para esta Tesis es traer el concepto de usabilidad de prácticas y procesos a la ingeniería de software. Para lograr este objetivo, y dada la falta de modelos de calidad de procesos enfocados en la usabilidad, un Modelo de Usabilidad de Prácticas y Procesos (UMP) ha sido creado, refinado y evaluado, siguiendo el marco Desing Science Research. UMP ha sido efectivamente aplicado a Scrum, Test Driven Development (TDD), Integración Continua, Behaviour Driven Development (BDD) y el método Visual Milestone Planning (VMP). UMP fue diseñado para ayudar a practicantes, coaches, consultores, docentes e investigadores. Para evaluar UMP se realizaron varios estudios empíricos: una evaluación de expertos inicial para determinar su factibilidad; un focus group para obtener feedback sobre las características y métricas de UMP; dos estudios de confiabilidad, un estudio de acuerdo entre evaluadores sobre Scrum y un estudio de confiabilidad entre evaluadores sobre TDD-BDD; y dos estudios para evaluar la utilidad de UMP, un estudio de caso sobre la aplicación de UMP al método VMP, y un cuasi-experimento de campo en el cual un equipo de desarrollo en la industria aplicó UMP para mejorar su práctica de BDD. Los resultados de los estudios de utilidad muestran que los usuarios consideran a UMP útil, y 37 evaluaciones independientes por expertos fueron realizadas sobre procesos y prácticas del mundo real. Las contribuciones de esta tesis incluyen: UMP con sus características y métricas, el proceso de evaluación de UMP, el conocimiento creado sobre la confiabilidad y utilidad de UMP a través de los estudios empíricos, y los perfiles que caracterizan la usabilidad de prácticas y procesos de amplio uso actual en la industria como Scrum, Integración Continua, TDD y BDD, obtenidos a través de la aplicación de UMP.Asesor científico: Alejandro Oliveros.Facultad de Informátic

    Design of a Learner-Directed E-Learning Model

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    How can one create online educational material that support and motivate students in guiding their own learning and make meaningful instructional decisions? One of the main focuses on designing e-learning is about creating an environment where learners can actively assume control and take responsibility for their own learning with little or no guidance from the tutors. This research aims to discover a new way to design learning that would cater to individual choices and preferences. The idea goes beyond learner-centred design; it is about learner control and direction. As an option, learners should be able to choose to be in the driver’s seat, to direct their own learning journey. As a starting point, this research explores the use of two educational theories - Experiential Learning Theory (ELT) and Self-Regulated Learning (SRL) theory as the underpinning instructional design for a Learner-Directed Model to support students’ online learning in both domain knowledge and meta knowledge in the subject of computer programming. One unit material from an online Introduction to Java Programming course has been redesigned based on the proposed Learner-Directed Model for the experimental design study. The study involved a total of 35 participants divided randomly into one Experimental Group and one Control Group. They were assigned to either a Learner-Directed Model (Experimental Group) or a linear model (Control Group). Pre/post tests, survey, follow-up interview as well as log file analysis were instruments used for assessing students’ domain knowledge, meta knowledge and their attitudes for their overall learning experience. Learning experience is further broken down into perceived ease of use and user satisfaction; system usability; learner experience; and perceived controllability. The results of the study have revealed that there is statistically significant difference between the survey results for the Experimental Group and the Control Group. The Experimental Group reported a higher level of overall learning experience and better attitudes in general. However, there was no statistically significant difference existing between the two groups on the domain and meta level knowledge improvement. Based on these results, I have proposed further research directions and put forward a number of recommendations and suggestions on learner-directed e-learning design

    Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers

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    Online symptom checkers (OSC) are widely used intelligent systems in health contexts such as primary care, remote healthcare, and epidemic control. OSCs use algorithms such as machine learning to facilitate self-diagnosis and triage based on symptoms input by healthcare consumers. However, intelligent systems’ lack of transparency and comprehensibility could lead to unintended consequences such as misleading users, especially in high-stakes areas such as healthcare. In this paper, we attempt to enhance diagnostic transparency by augmenting OSCs with explanations. We first conducted an interview study (N=25) to specify user needs for explanations from users of existing OSCs. Then, we designed a COVID-19 OSC that was enhanced with three types of explanations. Our lab-controlled user study (N=20) found that explanations can significantly improve user experience in multiple aspects. We discuss how explanations are interwoven into conversation flow and present implications for future OSC designs

    Social science perspectives on natural hazards risk and uncertainty

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