3 research outputs found

    Level of difficulty of assignments and exercises in ICT and cumputing subjects at basic schools

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    Cílem diplomové práce je na základě dosavadních přístupů k posuzování obtížnosti učebních úloh se zaměřením na ICT a informatiku navrhnout metodiku pro zjišťování obtížnosti úloh a ověřit ji na modelových příkladech pro ZŠ. Metodika bude reagovat na teoretická východiska, která vycházejí zejména z parametrů, forem, funkcí a specifik učebních úloh. Dalšími teoretickými východisky jsou analýza učebních úloh dle známých taxonomií, výzkumná metoda Focus group a statistické zpracování dat. Empirická část se věnuje kvalitativnímu výzkumu včetně opakovaného testování žáků ZŠ a analýze získaných dat.The aim of the thesis is based on the existing approaches to the assessment of the difficulty of the task of teaching with a focus on ICT and computer science to design a methodology for determining the difficulty of the task and verify it on the model examples for elementary schools. The methodology will be to respond to the theoretical background, which are based, in particular, of the parameters, forms, functions, and the specifics of teaching jobs. Other theoretical basis for the analysis of the teaching jobs are from the known taxonomies, Focus group research method and statistical data processing. The empirical part qualitative research including the multi-round testing pupils Elementary school and the analysis of the data obtained.Katedra informačních technologií a technické výchovyPedagogická fakultaFaculty of Educatio

    Categorization of Pictures in Tasks of the Bebras Contest

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    OnCreate and the virtual teammate: an analysis of online creative processes and remote collaboration

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    This paper explores research undertaken by a consortium of 10 universities from across Europe as part of an EU Erasmus Strategic Partnership project called OnCreate. Recent research and experiences prove the importance of the design and implementation of online courses that are learner-centred, include collaboration and integrate rich use of media in authentic environments. The OnCreate project explores the specific challenges of creative processes in such environments. The first research phase comprises a comparative qualitative analysis of collaboration practices in design-related study programmes at the ten participating universities. A key outcome of this research was in identifying the shortcomings of the hierarchical role models of established Learning Management Systems (such as Moodle or Blackboard) and the tendency towards evolving 'mash-up' environments to support creative online collaboration
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